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Forum: News 08-14-2013
Replies: 269
Views: 127,810
Posted By A hedgie
From what I can see here and on the wiki, here's...

From what I can see here and on the wiki, here's what I have to say and ask.

PROS:

Very mod-friendly (Better SOC format, Lua, tall patches, more vanilla textures to work with)
Vastly...
Forum: News 06-05-2013
Replies: 221
Views: 55,780
Posted By A hedgie
Yeah, I did accidentally think of the current SS6...

Yeah, I did accidentally think of the current SS6 when I said that, but I'm not so sure four or five players in ERZ's special stage will be any better.

EDIT: If each individual player has a time...
Forum: News 06-05-2013
Replies: 221
Views: 55,780
Posted By A hedgie
I honestly think the Egg Slimer slime should be...

I honestly think the Egg Slimer slime should be blue. The blue slime in Chemical Plant was harmful, and the purple slime wasn't. Correct me if I'm wrong, but I honestly don't remember the CPZ boss...
Forum: News 05-08-2013
Replies: 257
Views: 62,460
Posted By A hedgie
Shouldn't it be "pompous?" Aside from that, the...

Shouldn't it be "pompous?" Aside from that, the idea of Knuckles & Tails sounds really awesome, but shouldn't the duo have their own picture rather than simply Knuckles'?

EDIT: "Probably from the...
Forum: News 04-02-2013
Replies: 221
Views: 55,780
Posted By A hedgie
That whirlwind shield looks... weird. Oh well,...

That whirlwind shield looks... weird. Oh well, I'll probably like it better than the colored orbs we have now. Also, lovin' that special stage tally screen, and menu. (Emblem hints will probably help...
Forum: General Discussion 03-24-2013
Replies: 3,535
Views: 1,140,549
Posted By A hedgie
http://i.imgur.com/qvJ9yN4.png Just some...

http://i.imgur.com/qvJ9yN4.png

Just some drawing I made last year of Disturbed's "mascot," also known as The Guy. Had nothing better to draw, and since they're my favorite band, I wanted to...
Forum: News 03-09-2013
Replies: 257
Views: 62,460
Posted By A hedgie
So, I gotta ask, could you further explain that...

So, I gotta ask, could you further explain that THZ slime to me? Like, is it its own FOF type/sector effect, is it still a water FOF, and what happens if you hit monitors and such in it? Oh, and does...
Forum: SRB2 Discussion 03-03-2013
Replies: 3
Views: 1,479
Posted By A hedgie
Well, netplay is perhaps the biggest part of...

Well, netplay is perhaps the biggest part of SRB2. There are way more things that you can do with friends than there are that you can do alone. Not only that, but a lot of people play Match and CTF...
Forum: Editing Help 02-24-2013
Replies: 3
Views: 822
Posted By A hedgie
Any way to SOC auto ring flight?

So, what I want to do is replace the Auto Ring with mouse-controlled flight, like Modern Super Sonic's in the 3DS version of Sonic Generations. It'd really allow for better Super Sonic levels that...
Forum: Editing Help 02-24-2013
Replies: 4
Views: 887
Posted By A hedgie
I think a better question would be, "Are there...

I think a better question would be, "Are there any tips or tricks to making 45-degree sprites look better?" I've actually been looking for the answer to this too. But yeah, as said above, there's no...
Forum: Editing 11-22-2012
Replies: 9
Views: 2,499
Posted By A hedgie
Nice! While the wait for 2.1 is very long and...

Nice! While the wait for 2.1 is very long and boring, this certainly provided something interesting. I'd give this an 8/10. You had some good enemy placement, providing a small challenge without...
Forum: News 11-11-2012
Replies: 347
Views: 101,223
Posted By A hedgie
Have the devs tried using the 2.0.6 source, and...

Have the devs tried using the 2.0.6 source, and adding each 2.1-specific feature to it to see which ones break the netcode? And, has anyone even been working on it recently?
Forum: News 09-25-2012
Replies: 347
Views: 101,223
Posted By A hedgie
So, from what I understand, you have to make...

So, from what I understand, you have to make revisions repeatedly just to see what they'll fix and what'll remain broken, then work from there? And then the newer revisions sometimes break the things...
Forum: News 09-25-2012
Replies: 347
Views: 101,223
Posted By A hedgie
This post is pretty much directed toward the...

This post is pretty much directed toward the devs.

(1) Do you guys know what's causing the netcode to break?

(2) If not, do you know how to find the cause?

(3) Are you sure there's even a...
Forum: News 05-09-2012
Replies: 347
Views: 101,223
Posted By A hedgie
So, since the Armageddon shield appears to have...

So, since the Armageddon shield appears to have multiple layers, how exactly will layering like that work for sprites in 2.1? (As in, how will the average spriter make them?)
Forum: News 05-02-2012
Replies: 347
Views: 101,223
Posted By A hedgie
So, um, what exactly are you fixing in the...

So, um, what exactly are you fixing in the netcode? The colornone players, joinspam that (rarely) occurs after somebody leaves, nearly every SOC/level consistency-failing players so easily, etc?
Forum: News 05-01-2012
Replies: 347
Views: 101,223
Posted By A hedgie
Upon seeing that epic Armageddon shield, I've...

Upon seeing that epic Armageddon shield, I've been wondering: How would I go about making layered sprites like that in 2.1? Just wondering.

Also, can't wait for Creator.wad. Sounds like quite...
Forum: SRB2 Discussion 12-12-2011
Replies: 6,114
Sticky: Suggestions
Views: 2,552,216
Posted By A hedgie
Adding onto 742mph's suggestion, I also think...

Adding onto 742mph's suggestion, I also think there should be a console command for "HideChars." BlockSkin would act like this: BLOCKSKIN 1 2 would block Tails and Knuckles, whereas BLOCKSKIN SHADOW...
Forum: SRB2 Discussion 09-06-2011
Replies: 6,114
Sticky: Suggestions
Views: 2,552,216
Posted By A hedgie
Hey, I came up with something amazing for once....

Hey, I came up with something amazing for once. Er, in my opinion anyway. So, here it is.

Just recently, I came up with an idea for a gimmick in Starlight Station Zone, a zone in a level pack...
Forum: Bug Reports (2.0.X) 07-02-2011
Replies: 0
Views: 1,289
Posted By A hedgie
Bosses without MF_NOGRAVITY continuously jump while on the ground

If you create a SOC where the Eggmobile (or whatever replaces it in said SOC) is affected by gravity, it will continuously "jump" whenever it changes states while on the ground. This means actions...
Forum: SRB2 Discussion 06-17-2011
Replies: 6,114
Sticky: Suggestions
Views: 2,552,216
Posted By A hedgie
Hmm... I'd like to suggest more SOC...

Hmm... I'd like to suggest more SOC customization, easier editing, et cetera (and other miscellaneous things). For example...

1. When using the SRB2 Launcher, there's a thing for the gametype...
Forum: SRB2 Discussion 03-06-2011
Replies: 6,114
Sticky: Suggestions
Views: 2,552,216
Posted By A hedgie
Just to be clear, Nero, THIS is what I...

Just to be clear, Nero, THIS is what I meant...http://img715.imageshack.us/img715/3410/supersonic3.png
Forum: SRB2 Discussion 03-06-2011
Replies: 6,114
Sticky: Suggestions
Views: 2,552,216
Posted By A hedgie
This isn't all that important, but I also suggest...

This isn't all that important, but I also suggest making Eggman's jet fumes/propeller harm the player, like in S3&K where they harmed the player. All you'd need to do is add MF_FIRE and MF_SPECIAL to...
Forum: SRB2 Discussion 03-06-2011
Replies: 6,114
Sticky: Suggestions
Views: 2,552,216
Posted By A hedgie
I have some more suggestions. 1.) A...

I have some more suggestions.

1.) A constant-run sector. In S3&K, Mushroom Hill Zone 2's boss used this. http://media.giantbomb.com/uploads/0/1264/257007-s_k_04_super.gif
You couldn't stop...
Forum: SRB2 Discussion 01-02-2011
Replies: 6,114
Sticky: Suggestions
Views: 2,552,216
Posted By A hedgie
1.) Maybe make pushable objects carry the player...

1.) Maybe make pushable objects carry the player with them instead of sliding under him/her?
2.) Give Tails and Knuckles super transformation frames like Sonic.
3.) Possibly bring back the...
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