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Search: Posts Made By: LJ Sonik
Forum: Levels 04-08-2019
Replies: 178
Views: 117,122
Posted By LJ Sonik
Update!

3.96 is out!
Christmas time is over xd
Forum: Lua 12-24-2018
Replies: 21
Views: 7,725
Posted By LJ Sonik
The 2.1.21 update broke the script, so I released...

The 2.1.21 update broke the script, so I released a new patch.
I took this as an occasion to get rid of old junk and use the NetVars hook (didn't work at the time), so it should work much better in...
Forum: Levels 12-23-2018
Replies: 178
Views: 117,122
Posted By LJ Sonik
Update!

3.95 is out!


SF94-Core.wad is now SF94-Core.pk3. The two other files are still WADs because Zone Builder can't save PK3s and because compressing music would have no effect.
Fixed water not...
Forum: Editing 12-20-2018
Replies: 418
Views: 109,072
Posted By LJ Sonik
Non-green OpenGL fix for Green Hill Zone

2.1.21's OpenGL fixes broke Green Hill Zone in non-green resolutions, so here is a fix for it: 14773.
Only LUA_CORE has been changed, which is LUA_L26E in preview 4.
Forum: Levels 12-19-2018
Replies: 178
Views: 117,122
Posted By LJ Sonik
3.94 is out! This fixes the floor textures not...

3.94 is out!
This fixes the floor textures not changing to snow during the Christmas event.
Forum: Levels 12-12-2018
Replies: 178
Views: 117,122
Posted By LJ Sonik
Ah, 2.1.21... just play 2.1.20...

Ah, 2.1.21...
just play 2.1.20 xdddddddddddddddddddd


Okay, sorry, I'll fix this before the end of the next week.
Forum: Levels 11-24-2018
Replies: 178
Views: 117,122
Posted By LJ Sonik
Apologies, I only just realised that the current...

Apologies, I only just realised that the current version has been released during the Christmas period, and that I totally, completely, utterly forgot to make a patch to cancel that.
...It would...
Forum: Levels 09-23-2018
Replies: 178
Views: 117,122
Posted By LJ Sonik
You must be using an old version, one that was...

You must be using an old version, one that was released around Christmas days. Make sure you get the latest version. As for the desynch issues, I can't do much as SRB2 is the culprit here.
Forum: Editing 05-27-2018
Replies: 418
Views: 109,072
Posted By LJ Sonik
Updated Green Hill Zone...

Updated Green Hill Zone (https://mb.srb2.org/showpost.php?p=800692&postcount=215) (modified LUA_CORE and added a level picture)
Forum: Editing 05-16-2018
Replies: 418
Views: 109,072
Posted By LJ Sonik
Updated my level to make it easier to change the...

Updated my level to make it easier to change the map number (http://mb.srb2.org/showpost.php?p=800692&postcount=215)
Forum: Editing 05-15-2018
Replies: 418
Views: 109,072
Posted By LJ Sonik
Green Hill Zone

Download: Attached
Title: Green Hill Zone
Submitters: LJ Sonic
Forum: Mods 04-11-2018
Replies: 1
Views: 3,585
Posted By LJ Sonik
Synchronised input/output support for Lua!

This mod reimplements Lua's input/output library (https://www.lua.org/manual/5.1/manual.html#5.7) in a netgame-friendly way.
This allows your Lua scripts to read, edit, and create files, for ...
Forum: Lua 01-29-2018
Replies: 4
Views: 3,265
Posted By LJ Sonik
Remember starpost, rings, lives, etc, when rejoining

So, it's a pretty simple thing I made years ago and never truly finished, but I think it's pretty useful and stable enough in its current state, so I figured out I could just release it as it is....
Forum: Levels 12-17-2017
Replies: 178
Views: 117,122
Posted By LJ Sonik
Update!

3.93 is out!
Just a few bugfixes, as usual:


Fixed elevator in SF94 Plaza not moving on map load in some situations, causing some players to be stuck forever at the spawn.
Changed the morning...
Forum: Bug Reports 03-03-2017
Replies: 95
Views: 117,039
Posted By LJ Sonik
Oh ok, I had never heard of this before 2.1.17 so...

Oh ok, I had never heard of this before 2.1.17 so I assumed it was a new bug.
Forum: Bug Reports 03-03-2017
Replies: 95
Views: 117,039
Posted By LJ Sonik
This may be caused by the changes I did to the...

This may be caused by the changes I did to the timeout system, and if it really is, I think I know how to fix it pretty easily.
Forum: Lua 02-23-2017
Replies: 17
Views: 15,765
Posted By LJ Sonik
Version 1.0 has been released, showing proper...

Version 1.0 has been released, showing proper combined weapon names when a player gets hit by a ring.
Forum: Lua 02-04-2017
Replies: 17
Views: 15,765
Posted By LJ Sonik
I added an extra download,...

I added an extra download, OldMultiplayerLevels.wad, that lets you play in 1.09.4's multiplayer levels. Do not forget to enable manyweapons if you play in these levels, or you'll get no weapons at...
Forum: Lua 11-15-2016
Replies: 17
Views: 15,765
Posted By LJ Sonik
Version 0.2 has been released, fixing a bug with...

Version 0.2 has been released, fixing a bug with the HUD showing odd values for mid-joiners or when adding the file while playing in a ringslinger map.
Forum: Lua 11-08-2016
Replies: 17
Views: 15,765
Posted By LJ Sonik
1.09.4 Weapon System

Description

This lets you play with SRB2 1.09.4's weapon system.

If you never played 1.09.4, here is a quick description: you don't have ammos, instead you only use rings to shoot, however,...
Forum: Software 11-08-2016
Replies: 17
Views: 14,549
Posted By LJ Sonik
I'm sorry but this converter can only port SOCs...

I'm sorry but this converter can only port SOCs from 2.0 to 2.1, not from 1.09.4. Making this work for 1.09.4 would require me to make a lot of changes in the source code, which I am not willing to...
Forum: Lua 06-22-2016
Replies: 9
Views: 8,730
Posted By LJ Sonik
The script is actually a good idea, but I would...

The script is actually a good idea, but I would like to point out that calling hud.add in a MapLoad hook is a very bad idea, as it'll create a new HUD function everytime you reload the map. Which...
Forum: Bug Reports 06-15-2016
Replies: 3
Views: 1,994
Posted By LJ Sonik
Yeah, I meant mid-texture, I just forgot the...

Yeah, I meant mid-texture, I just forgot the name, and yes it's not a bug from 2.1.15 as it happens with 2.1.14 too.
But that's a bug and it looks really ugly.
Forum: Bug Reports 06-14-2016
Replies: 3
Views: 1,994
Posted By LJ Sonik
Translucent sprites are displayed behind lower-unpegged textures in OpenGL mode

http://i.imgur.com/ULbsZtl.png (http://imgur.com/ULbsZtl)

I guess the picture and the title say all: I spawned a MT_FLAME object in OpenGL mode, and I was able to see any mid-textures IN FRONT of...
Forum: Editing Help 05-22-2016
Replies: 7
Views: 3,954
Posted By LJ Sonik
Oh yes, my bad. Anyway, I guess it mainly...

Oh yes, my bad.

Anyway, I guess it mainly depends on what exactly you are trying to do (or will be trying to do).
Showing results 1 to 25 of 170

 
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