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Forum: Video Games 1 Week Ago
Replies: 2
Views: 168
Posted By "Lat'"
I can't think of it being a bad game, since all...

I can't think of it being a bad game, since all the sonic racing games made by sumo digital were good. However I can hardly see it topping Racing Transformed since it doesn't really bring anything...
Forum: Editing Help 1 Week Ago
Replies: 3
Views: 172
Posted By "Lat'"
An error message reguarding what's going wrong...

An error message reguarding what's going wrong would help, but reguardless I'll just assume p_hp1 is supposed to be the name of a lump and isn't a local variable representing the cached hud graphic....
Forum: SRB2 Discussion 2 Weeks Ago
Replies: 4
Views: 323
Posted By "Lat'"
Welcome to the Potato Internet Club. There's no...

Welcome to the Potato Internet Club.
There's no miracle formula to help you have the best net, but consider closing any other application that uses Internet (Obviously, the likes of Chrome,...
Forum: Editing Help 3 Weeks Ago
Replies: 3
Views: 191
Posted By "Lat'"
You can count players by using a players.iterate...

You can count players by using a players.iterate loop and counting from there. (#players will always return the maximum possible numbers of players since arrays in the source code are of fixed length...
Forum: SRB2 Discussion 3 Weeks Ago
Replies: 6,066
Sticky: Suggestions
Views: 1,955,667
Posted By "Lat'"
Here's a real dumb idea that crossed my mind; ...

Here's a real dumb idea that crossed my mind;

What if colormaps were palette / transmaps lumps?
The game would simply use another palette to render what's inside the colormap. The problem with...
Forum: Editing 06-24-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
Ohoh man I love me submitting at the very last...

Ohoh man I love me submitting at the very last second

Download: (attached)
Title: Doomsday Disaster
Submitters: Lat'
Credits: The musics are, in the order they appear at: "Super Hero", "Mantra"...
Forum: Lua 06-21-2018
Replies: 23
Views: 12,044
Posted By "Lat'"
I'd just like to point out that if you plan on...

I'd just like to point out that if you plan on using a BotCmd Hook, losing frames WILL desynch this as for some reason this is NOT taken into account (Hook execution will be skipped)??? I had this...
Forum: Characters 06-19-2018
Replies: 244
Views: 198,317
Posted By "Lat'"
Because I keep my promises, Silver has been...

Because I keep my promises, Silver has been updated for what will probably be the last time until v2.2:

Version 5.1


No, the slide wasn't added back, nor was the spin jump.
While Psycho...
Forum: Characters 06-18-2018
Replies: 244
Views: 198,317
Posted By "Lat'"
Been thinking and discussing with other people; ...

Been thinking and discussing with other people;

The other issue with reimplementing Slide (which is again barely of any use anymore) and especially the slidejump is simply that it might simply...
Forum: Characters 06-18-2018
Replies: 244
Views: 198,317
Posted By "Lat'"
Would activating the Psycho Boost by simply...

Would activating the Psycho Boost by simply pressing spin once in a jump as well as leaving the old method as an alternative be acceptable to you? (by the way you don't have to hold spin, only jump...
Forum: Characters 06-17-2018
Replies: 244
Views: 198,317
Posted By "Lat'"
1: This is Silver 4.1, the slide is no longer in...

1: This is Silver 4.1, the slide is no longer in the current release.
2: There isn't any magic way to detect slopes properly as of now so stairs will build up your speed and eventually make you spin...
Forum: Characters 06-17-2018
Replies: 244
Views: 198,317
Posted By "Lat'"
Don't get your hopes up, this is a really small...

Don't get your hopes up, this is a really small patch:

Version 5.0.1

Fixed Lua warnings for objects using Silver's states. (They don't have a '.player' field and that made Lua angery)
Minor...
Forum: Editing 06-17-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
@Goldenhog: I know this boss probably isn't...

@Goldenhog:
I know this boss probably isn't meant to be easy but I feel like it's just cheap, or that I'm playing it the wrong way; It's moving around pretty fast on a small arena whereas the player...
Forum: SRB2 Discussion 06-13-2018
Replies: 6,066
Sticky: Suggestions
Views: 1,955,667
Posted By "Lat'"
I've already said that over on Discord but I...

I've already said that over on Discord but I suppose I'll leave it here too for some more attention:
Let Lua access and do more things.

I get that the intent is to prevent scripters from...
Forum: Mods 06-13-2018
Replies: 7
Views: 3,709
Posted By "Lat'"
I'm terribly sorry but it seems last minute...

I'm terribly sorry but it seems last minute changes went wrong in the last update (who would've guessed)


Fixed sending normal messages (yes I managed to break that.)
Can no longer use /pm in...
Forum: Mods 06-12-2018
Replies: 7
Views: 3,709
Posted By "Lat'"
SRB2Chat has been updated! Added a...

SRB2Chat has been updated!

Added a /pm<node> command to the chat! This is used to send saytos without using the console. Just type, for example, "/pm0 Hi!" to PM "Hi" to the server! (compatible...
Forum: Bug Reports 06-11-2018
Replies: 7
Views: 1,665
Posted By "Lat'"
Wouldn't there be a way to still have it output a...

Wouldn't there be a way to still have it output a gif reguardless of renderer by remapping all the colors to the closest possible index on the palette? (A bit like slade does it when you convert...
Forum: Help 05-28-2018
Replies: 8
Views: 1,106
Posted By "Lat'"
I don't remember how to CHECK exactly, but you...

I don't remember how to CHECK exactly, but you can right click on any application, then click on "Run with graphic processor..." and select the one you want. Additionally you can change default...
Forum: Help 05-28-2018
Replies: 8
Views: 1,106
Posted By "Lat'"
OpenGL soooorrrrttttrt ooooffffff relies more on...

OpenGL soooorrrrttttrt ooooffffff relies more on your GPU. But since its implementation is horrible you're bound to get lag if you use a large number of MD2s no matter what you do because hey drawing...
Forum: Editing 05-21-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
Dimension Disaster has been updated!...

Dimension Disaster has been updated! (https://mb.srb2.org/showpost.php?p=800593&postcount=169)


The map is still big, the goal was always for the player to learn to make a route for themseilf to...
Forum: Editing 05-19-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
Boy that's a lot of maps. I don't wanna write an...

Boy that's a lot of maps. I don't wanna write an essay for each of them so here are my general thoughts for each map, trying to be as direct and clean as possible, don't expect too much


The by...
Forum: Editing 05-12-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
That was honestly a pretty decent level, loved...

That was honestly a pretty decent level, loved using the ramps to go accross gaps and all. My only complaints would be the lack of visual detail, especially on more cramped cave areas and the sound...
Forum: Editing 05-08-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
The no more enemies room's a bit too cluttered...

The no more enemies room's a bit too cluttered for my liking, especially with Uniduses all over the place. In fact it's not even clear that you have to bust all the enemies to open the button sector,...
Forum: Editing 05-08-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
New services with new D V D

I believe the map's good enough for so here goes Dimension Disaster, a Sonic CD styled Special Stage (although here as a normal level) with an improved version of SRB2DVD. While the theme I had going...
Forum: Editing 05-06-2018
Replies: 407
Views: 72,693
Posted By "Lat'"
The game does literally say what maps were...

The game does literally say what maps were replaced/added upon wad add :v
Showing results 1 to 25 of 500

 
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