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Forum: SRB2 Discussion 04-03-2013
Replies: 24
Views: 6,797
Posted By Kalaron
Cube 2? Ew, let me rant what's broken with that...

Cube 2? Ew, let me rant what's broken with that old thing, engine wise:

http://www.youtube.com/watch?v=ncR9MhZ-DDY

Physics are awful: No player acceleration or friction(The player instantly...
Forum: SRB2 Discussion 04-01-2013
Replies: 24
Views: 6,797
Posted By Kalaron
notSRB3

http://www.youtube.com/watch?v=ncR9MhZ-DDY
Forum: Mods (2.0.X) 05-31-2012
Replies: 718
Views: 303,606
Posted By Kalaron
Erm, nevermind about fixing stuff, I just found...

Erm, nevermind about fixing stuff, I just found something brand new for a hobby, sorry about that.
Forum: Mods (2.0.X) 05-26-2012
Replies: 718
Views: 303,606
Posted By Kalaron
Yup, the slope system definitely has a few quirks...

Yup, the slope system definitely has a few quirks in it, I may fix it if I have the time and patience. Haven't touched SRB2 code in months, it's a very scary thing *shudders* Luckily I think my...
Forum: SRB2 Discussion 12-16-2011
Replies: 2
Views: 2,093
Posted By Kalaron
The Definitive Slope Topic

Soo....... a slopes in SRB2 topic for the 100+th time. But this time it's different, now it's with ACTION, not just talk.
We can skip the whole "is it possible/software/opengl" part and skip...
Forum: Mods (2.0.X) 12-16-2011
Replies: 718
Views: 303,606
Posted By Kalaron
Maybe I did overreact, I didn't mean to sound so...

Maybe I did overreact, I didn't mean to sound so harsh. You seriously have to power to fix anything you want though:

You can fix anything you want by editing the source code, it's available to...
Forum: Mods (2.0.X) 12-16-2011
Replies: 718
Views: 303,606
Posted By Kalaron
You have no reason at all to worry 1) Look...

You have no reason at all to worry

1) Look at how SRB2CB is right now, don't I have a "regular version" and the experimental one for modders only?

2) There would never be anything that requires...
Forum: Software 12-15-2011
Replies: 104
Views: 69,552
Posted By Kalaron
It's because the code needed to support SRB2...

It's because the code needed to support SRB2 specific stuff is hard-coded(i.e. not in plugins) to my knowledge, I had to edit the main program and the plugin to make it work. I would have made it a...
Forum: Mods (2.0.X) 12-15-2011
Replies: 718
Views: 303,606
Posted By Kalaron
Just for fun, remember those old topics where...

Just for fun, remember those old topics where people had cool discussions about stuff? No, not just the ones from 2010, not from 2009, I'm talking about WAY back. The topics I used to read to get a...
Forum: Software 12-14-2011
Replies: 104
Views: 69,552
Posted By Kalaron
Just try it, let's see if you can spot the...

Just try it, let's see if you can spot the difference :P

Heh, yeah, there is a difference, regular DB won't save the Z values or show FOFs or slopes even with the config, but how come you can't...
Forum: Mods (2.0.X) 12-14-2011
Replies: 718
Views: 303,606
Posted By Kalaron
You know, looking back at this again... I think...

You know, looking back at this again... I think the slope physics here are actually pretty decent.

Like with the big test slope level I made, even though you can't run on walls, you can gain speed...
Forum: Editing 10-17-2011
Replies: 117
Views: 44,612
Posted By Kalaron
Hey Pac, I just remembered, maybe you can use...

Hey Pac, I just remembered, maybe you can use SRB2CB's axis-align features for better control of your 2D sections, you just place the aligner object in the sector where the player goes into to 2D...
Forum: Mods (2.0.X) 10-17-2011
Replies: 718
Views: 303,606
Posted By Kalaron
If you have any kind of suggestion, don't be...

If you have any kind of suggestion, don't be afraid to post it here, I don't have any specific order that I work on stuff for.

Realize that now I'm working on a bunch of entirely different...
Forum: Editing 10-17-2011
Replies: 117
Views: 44,612
Posted By Kalaron
0_0 Sweet mercy....

0_0 Sweet mercy....
Forum: Editing 10-15-2011
Replies: 117
Views: 44,612
Posted By Kalaron
OH MY GAWD, SOMEONE IS USING FULL COLOR TEXTURES ...

OH MY GAWD, SOMEONE IS USING FULL COLOR TEXTURES

http://dl.dropbox.com/u/21257099/srb2/shot0033.pnghttp://dl.dropbox.com/u/21257099/srb2/shot0034.png

I love how much nicer that background looks...
Forum: Mods (2.0.X) 10-11-2011
Replies: 718
Views: 303,606
Posted By Kalaron
You know, in a forum, you usually read at least...

You know, in a forum, you usually read at least the last few pages of a topic before making a post. Please try to READ topics before you try posting in them. Your question was already answered:
...
Forum: Mods (2.0.X) 10-09-2011
Replies: 718
Views: 303,606
Posted By Kalaron
Yup, it's possible. Here's some techniques...

Yup, it's possible.

Here's some techniques on how to do it Doom 3 style:

http://www.angelfire.com/games5/duktroa/RealTimeShadowTutorial.htm
...
Forum: Miscellaneous (2.0.X) 10-09-2011
Replies: 665
Views: 411,952
Posted By Kalaron
This probably won't add much to the conversion,...

This probably won't add much to the conversion, but I just wanted to say thank you Jeck, for these MD2 models. I appreciate them a lot, I really do :)
Forum: Mods (2.0.X) 10-09-2011
Replies: 718
Views: 303,606
Posted By Kalaron
I'm not going to argue whether or not you...

I'm not going to argue whether or not you consider it a "mockup".

You're missing the point - How was the image itself made?


Someone answer that question, and if it only takes 10-20 minutes...
Forum: Editing 10-08-2011
Replies: 17
Views: 8,093
Posted By Kalaron
This thing totally succeeded in freaking me out -...

This thing totally succeeded in freaking me out - Even though I haven't SEEN anything scary yet, it's the suspense, subtle messages/diary entries and sounds that give me the scary feeling.


ARE...
Forum: Mods (2.0.X) 10-07-2011
Replies: 718
Views: 303,606
Posted By Kalaron
But what I'm saying is that it's a DOOM based...

But what I'm saying is that it's a DOOM based implementation - not a closed source mesh loader. The point is that this engine test I have being Doom based would be the only way I could be able to...
Forum: Mods (2.0.X) 10-07-2011
Replies: 718
Views: 303,606
Posted By Kalaron
It should be enough proof that this is more than...

It should be enough proof that this is more than just a mockup made in Google Sketchup or some strange kind of photoshop magic because of the screenshots that were shown: The first one was simplistic...
Forum: Mods (2.0.X) 10-07-2011
Replies: 718
Views: 303,606
Posted By Kalaron
I thought "mockup" implied what the original...

I thought "mockup" implied what the original posters said:



and



I did not use Google Sketchup or any other 3D program other than Doom Builder 2 for editing the level and CodeBlocks to...
Forum: Mods (2.0.X) 10-07-2011
Replies: 718
Views: 303,606
Posted By Kalaron
They're not. ---- No one has answered...

They're not.

----

No one has answered any of the questions about how I took those screenshots - and what's funny is - if the people who think the screenshots were fake just automatically...
Forum: Mods (2.0.X) 10-05-2011
Replies: 718
Views: 303,606
Posted By Kalaron
Yup, the animated lump works just like before - I...

Yup, the animated lump works just like before - I think the hardcoded definitions were temporarily disabled in the source code, but that can be fixed by just adding an ANIMATED lump to the same wad...
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