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Search: Posts Made By: LJ Sonik
Forum: Levels 3 Weeks Ago
Replies: 164
Views: 94,754
Posted By LJ Sonik
You must be using an old version, one that was...

You must be using an old version, one that was released around Christmas days. Make sure you get the latest version. As for the desynch issues, I can't do much as SRB2 is the culprit here.
Forum: Editing 05-27-2018
Replies: 407
Views: 77,153
Posted By LJ Sonik
Updated Green Hill Zone...

Updated Green Hill Zone (https://mb.srb2.org/showpost.php?p=800692&postcount=215) (modified LUA_CORE and added a level picture)
Forum: Editing 05-16-2018
Replies: 407
Views: 77,153
Posted By LJ Sonik
Updated my level to make it easier to change the...

Updated my level to make it easier to change the map number (http://mb.srb2.org/showpost.php?p=800692&postcount=215)
Forum: Editing 05-15-2018
Replies: 407
Views: 77,153
Posted By LJ Sonik
Green Hill Zone

Download: Attached
Title: Green Hill Zone
Submitters: LJ Sonic
Forum: Mods 04-11-2018
Replies: 1
Views: 2,219
Posted By LJ Sonik
Synchronised input/output support for Lua!

This mod reimplements Lua's input/output library (https://www.lua.org/manual/5.1/manual.html#5.7) in a netgame-friendly way.
This allows your Lua scripts to read, edit, and create files, for ...
Forum: Lua 01-29-2018
Replies: 4
Views: 2,485
Posted By LJ Sonik
Remember starpost, rings, lives, etc, when rejoining

So, it's a pretty simple thing I made years ago and never truly finished, but I think it's pretty useful and stable enough in its current state, so I figured out I could just release it as it is....
Forum: Levels 12-17-2017
Replies: 164
Views: 94,754
Posted By LJ Sonik
Update!

3.93 is out!
Just a few bugfixes, as usual:


Fixed elevator in SF94 Plaza not moving on map load in some situations, causing some players to be stuck forever at the spawn.
Changed the morning...
Forum: Bug Reports 03-03-2017
Replies: 94
Views: 103,808
Posted By LJ Sonik
Oh ok, I had never heard of this before 2.1.17 so...

Oh ok, I had never heard of this before 2.1.17 so I assumed it was a new bug.
Forum: Bug Reports 03-03-2017
Replies: 94
Views: 103,808
Posted By LJ Sonik
This may be caused by the changes I did to the...

This may be caused by the changes I did to the timeout system, and if it really is, I think I know how to fix it pretty easily.
Forum: Lua 02-23-2017
Replies: 17
Views: 13,762
Posted By LJ Sonik
Version 1.0 has been released, showing proper...

Version 1.0 has been released, showing proper combined weapon names when a player gets hit by a ring.
Forum: Lua 02-04-2017
Replies: 17
Views: 13,762
Posted By LJ Sonik
I added an extra download,...

I added an extra download, OldMultiplayerLevels.wad, that lets you play in 1.09.4's multiplayer levels. Do not forget to enable manyweapons if you play in these levels, or you'll get no weapons at...
Forum: Lua 11-15-2016
Replies: 17
Views: 13,762
Posted By LJ Sonik
Version 0.2 has been released, fixing a bug with...

Version 0.2 has been released, fixing a bug with the HUD showing odd values for mid-joiners or when adding the file while playing in a ringslinger map.
Forum: Lua 11-08-2016
Replies: 17
Views: 13,762
Posted By LJ Sonik
1.09.4 Weapon System

Description

This lets you play with SRB2 1.09.4's weapon system.

If you never played 1.09.4, here is a quick description: you don't have ammos, instead you only use rings to shoot, however,...
Forum: Software 11-08-2016
Replies: 17
Views: 12,882
Posted By LJ Sonik
I'm sorry but this converter can only port SOCs...

I'm sorry but this converter can only port SOCs from 2.0 to 2.1, not from 1.09.4. Making this work for 1.09.4 would require me to make a lot of changes in the source code, which I am not willing to...
Forum: Lua 06-22-2016
Replies: 8
Views: 7,420
Posted By LJ Sonik
The script is actually a good idea, but I would...

The script is actually a good idea, but I would like to point out that calling hud.add in a MapLoad hook is a very bad idea, as it'll create a new HUD function everytime you reload the map. Which...
Forum: Bug Reports 06-15-2016
Replies: 3
Views: 1,812
Posted By LJ Sonik
Yeah, I meant mid-texture, I just forgot the...

Yeah, I meant mid-texture, I just forgot the name, and yes it's not a bug from 2.1.15 as it happens with 2.1.14 too.
But that's a bug and it looks really ugly.
Forum: Bug Reports 06-14-2016
Replies: 3
Views: 1,812
Posted By LJ Sonik
Translucent sprites are displayed behind lower-unpegged textures in OpenGL mode

http://i.imgur.com/ULbsZtl.png (http://imgur.com/ULbsZtl)

I guess the picture and the title say all: I spawned a MT_FLAME object in OpenGL mode, and I was able to see any mid-textures IN FRONT of...
Forum: Editing Help 05-22-2016
Replies: 7
Views: 3,757
Posted By LJ Sonik
Oh yes, my bad. Anyway, I guess it mainly...

Oh yes, my bad.

Anyway, I guess it mainly depends on what exactly you are trying to do (or will be trying to do).
Forum: Editing Help 05-22-2016
Replies: 7
Views: 3,757
Posted By LJ Sonik
It could probably be done through a ThinkFrame...

It could probably be done through a ThinkFrame hook plus a custom level header variable, so you can make it happens only on specific maps.
Something like:
Level 1
LevelName = Sample Map Zone
Act...
Forum: Editing Help 05-22-2016
Replies: 7
Views: 3,757
Posted By LJ Sonik
Here is how I would've dealt with your example: ...

Here is how I would've dealt with your example:

addHook("LinedefExecute", function(line, mobj, sector)
if mobj.player and mobj.player.speed > line.textureoffset
local tag =...
Forum: Editing Help 05-22-2016
Replies: 7
Views: 3,757
Posted By LJ Sonik
Just make your test inside the Lua function.

Just make your test inside the Lua function.
Forum: Levels 05-21-2016
Replies: 73
Views: 64,048
Posted By LJ Sonik
I see, then I guess I'll have to test by myself...

I see, then I guess I'll have to test by myself when I have time (understand: "when I'm not lazy") and see if it can easily be fixed.
Forum: Levels 05-21-2016
Replies: 73
Views: 64,048
Posted By LJ Sonik
Could you tell me what these bugs are about? I'm...

Could you tell me what these bugs are about? I'm too lazy to download and open srb2...
Forum: Levels 05-20-2016
Replies: 164
Views: 94,754
Posted By LJ Sonik
A minor version has been released in order to...

A minor version has been released in order to keep compatibility with Srb2 2.1.15.
Don't expect anything new though, all it does is removing a few warnings in the console and fixing the ring...
Forum: Levels 05-15-2016
Replies: 164
Views: 94,754
Posted By LJ Sonik
Makes more sense, thank you for reporting anyway.

Makes more sense, thank you for reporting anyway.
Showing results 1 to 25 of 163

 
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