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Search: Posts Made By: Darkhaven3
Forum: Editing 09-28-2005
Replies: 12
Views: 2,158
Posted By Darkhaven3
It's called "bitmap". The only difference...

It's called "bitmap".

The only difference between the way sprites are read by Doom and the way they're read by something like Windows is in that one special index in the 256 color palette (or not)...
Forum: Editing 09-22-2005
Replies: 32
Views: 4,503
Posted By Darkhaven3
Anyone who knows how to map at all can map their...

Anyone who knows how to map at all can map their house IMHO, and with a little imagination it can be quite simple. Maybe that's just me talking, but, you know- well, on second thought, maybe it's...
Forum: Editing 09-21-2005
Replies: 32
Views: 4,503
Posted By Darkhaven3
Sure, what the hell, I've got time to waste!...

Sure, what the hell, I've got time to waste! Besides that, I never made it into the ZDCMP ;) Give me a range of tag #'s to use and I'll get right to work.

Oh, one more thing: Are we allowed to use...
Forum: Editing 09-21-2005
Replies: 19
Views: 3,199
Posted By Darkhaven3
That's not C++... Anyway, unless every...

That's not C++...

Anyway, unless every single last one of the codepointers and frame flags in the original DOOM.EXE file have been completely ripped out of the SRB2 source, there's a flag you can...
Forum: General Discussion 09-20-2005
Replies: 40
Views: 3,684
Posted By Darkhaven3
YOU GONNA GET CHAOS CLOUDED...

YOU GONNA GET CHAOS CLOUDED (http://chaoscloud.ytmnd.com/)
Forum: SRB2 Discussion 09-20-2005
Replies: 6,091
Sticky: Suggestions
Views: 2,158,738
Posted By Darkhaven3
1.1 needs some more useful console commands: ...

1.1 needs some more useful console commands:

eval <operator> <numbers or variables>

The purpose of this command is to compute simple or complex math using the prefix notation rather than the...
Forum: Editing 09-20-2005
Replies: 24
Views: 3,213
Posted By Darkhaven3
...Oh, wait, was that it? I'm sorry, I thought...

...Oh, wait, was that it? I'm sorry, I thought you were going to try and insult me.


alias bSilvertoGrey "color silver;wait;color grey;wait"
alias bSilvertoGrey_5...
Forum: Editing 09-20-2005
Replies: 24
Views: 3,213
Posted By Darkhaven3
alias +lol_silver "color silver;wait;color...

alias +lol_silver "color silver;wait;color grey;wait"
alias -lol_silver "+lol_silver;wait 1050;color grey"
+lol_silver
bind <jump_key> -lol_silver
Forum: Editing 09-19-2005
Replies: 24
Views: 3,213
Posted By Darkhaven3
I fail to see the point in your posting that, as...

I fail to see the point in your posting that, as that's exactly what I want to happen in my script. In all the games I've ever played that have a console, "wait" always defaults to 1 tic, in this...
Forum: Editing 09-19-2005
Replies: 24
Views: 3,213
Posted By Darkhaven3
If SRB2 has anything *RESEMBLING* a console at...

If SRB2 has anything *RESEMBLING* a console at ALL, it would allow for wait to be used inside of aliases. And I know it does. As for eval not existing, just multiply 35*30. Editing my script now.
Forum: Editing 09-19-2005
Replies: 24
Views: 3,213
Posted By Darkhaven3
alias +lol_silver "color silver;wait;color...

alias +lol_silver "color silver;wait;color grey;wait"
alias -lol_silver "+jump;-jump;stop"



Or, if you want to do it your way:



alias +lol_silver "color silver;wait;color grey;wait"
Forum: Editing 09-19-2005
Replies: 24
Views: 3,213
Posted By Darkhaven3
How about you do this: alias silverswitch...

How about you do this:


alias silverswitch "color silver;wait;color grey;wait;silverswitch"
silverswitch


What's with you guys and doing all this complicated nonsense that could be utterly...
Forum: Editing 09-18-2005
Replies: 21
Views: 3,165
Posted By Darkhaven3
You guys need to learn how to hack. Want a...

You guys need to learn how to hack. Want a tutorial? Here:



To start off, open your map in any WAD editor (not map editor) and take a look at the order of the entries. See where the THINGS lump...
Forum: Editing 09-18-2005
Replies: 10
Views: 2,642
Posted By Darkhaven3
ORLY? I'll get to work on that, then :P

ORLY?

I'll get to work on that, then :P
Forum: Editing 09-18-2005
Replies: 10
Views: 2,642
Posted By Darkhaven3
I know very well that it exists, I'd just feel...

I know very well that it exists, I'd just feel more comfortable using "older" tools, sorry :(
Forum: Editing 09-18-2005
Replies: 10
Views: 2,642
Posted By Darkhaven3
Hmm... Good point.

Hmm... Good point.
Forum: Editing 09-18-2005
Replies: 10
Views: 2,642
Posted By Darkhaven3
Something I Require If You Guys Want A New Toolset

Is there some kind of "Unofficial / Official SRB2 Specs" that contains a reference table for all the frames, codepointers and general Things data (Thing-ID's, Thing Numbers, etc.) that I can look at,...
Forum: Editing 09-15-2005
Replies: 16
Views: 1,966
Posted By Darkhaven3
God dammit, nobody ever does anything for the DEU...

God dammit, nobody ever does anything for the DEU users... Hey, that's what I'll do! I'll hack the **** out of DEU and...

My being an idiot aside, thanks for the update on the Doom Builder config,...
Forum: Editing 09-13-2005
Replies: 16
Views: 2,976
Posted By Darkhaven3
gr_fogcolor 006400; gr_fogdensity 480; ...

gr_fogcolor 006400;
gr_fogdensity 480;

alias +matrix "gr_fog 1; gr_gammared 30; gr_gammagreen 127; gr_gammablue 30;"
alias -matrix "gr_fog 0; gr_gammared 127; gr_gammagreen 127; gr_gammablue...
Forum: Editing 07-11-2005
Replies: 81
Views: 16,847
Posted By Darkhaven3
THIS IS A BUMP[/quote] NO IT ISN'T, HE'S...

THIS IS A BUMP[/quote]
NO IT ISN'T, HE'S POSTING NEW CONTENT, YOU IDIOT.[/quote]

WHY ARE WE TALKING LIKE THIS

And by the way, the portals suck. Big time. I'm sticking with Transfer Heights....
Forum: Help 07-11-2005
Replies: 40
Views: 4,681
Posted By Darkhaven3
Use DEUTEX then, it's what I use.

Use DEUTEX then, it's what I use.
Forum: SRB2 Discussion 07-11-2005
Replies: 60
Views: 6,938
Posted By Darkhaven3
Re: Question about cheating...

XVI32.EXE.



What the hell is FISHBAKE?.



Yes.
Forum: Editing 07-11-2005
Replies: 81
Views: 16,847
Posted By Darkhaven3
THIS IS NOT AN UPDATE Now that ZDoom can use...

THIS IS NOT AN UPDATE

Now that ZDoom can use "true" 3D floors (portals... :roll: ) i can get back to work on implementing SRB2 into ZDoom. Also, in case anyone was wondering, I was a bit busy with...
Forum: General Discussion 07-02-2005
Replies: 19
Views: 2,510
Posted By Darkhaven3
DooM, Duke Nukem 3D, Rise of the Triad, and...

DooM, Duke Nukem 3D, Rise of the Triad, and remixes of my own fall into my list.
Forum: Editing 07-02-2005
Replies: 213
Views: 17,594
Posted By Darkhaven3
Heh, to be honest I made a test version of...

Heh, to be honest I made a test version of Darkhaven, Huepow and ShadowRunner characters :D
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