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Search: Posts Made By: Kyasarin
Forum: Levels (2.0.X) 04-05-2010
Replies: 396
Views: 63,204
Posted By Kyasarin
Even for a Race level, it looks too wide. It's...

Even for a Race level, it looks too wide. It's made worse by the fact that it's empty.
I think Midnight Temple Zone would work as the name, but you should open the sky so you can emphasize that.
It...
Forum: Levels (2.0.X) 03-05-2010
Replies: 396
Views: 63,204
Posted By Kyasarin
The pink flower seems like it's had some sort of...

The pink flower seems like it's had some sort of quality loss. I can see the squares all over it.
Forum: Levels (2.0.X) 12-10-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
The one a few posts up. Anyways, since that's...

The one a few posts up.
Anyways, since that's the start of the level, the waterfall should be longer and more scenic. How about a little cave before flying out, with goodies to collect (as it's a...
Forum: Levels (2.0.X) 12-10-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
That picture isn't "teasing" us when it isn't...

That picture isn't "teasing" us when it isn't showing anything remotely interesting.
Forum: Levels (2.0.X) 11-02-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
I think those textures don't work well with the...

I think those textures don't work well with the walls.
I think DSZ textures (as well as making the temple in a small ruins area) would work fine in there.
Forum: Levels (2.0.X) 10-19-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
I think there's too many hills in the beach area,...

I think there's too many hills in the beach area, and I really don't like the texture choices.
Forum: Levels (2.0.X) 10-16-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
Or, you could have them go in from opening...

Or, you could have them go in from opening windows (this requires Linedef Executors).
Forum: Levels (2.0.X) 10-15-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
I really don't see why. The physics engine is...

I really don't see why. The physics engine is lousy and the camera obstructs gameplay.
Forum: Levels (2.0.X) 10-14-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
I really suggest you avoid using 2D areas. The...

I really suggest you avoid using 2D areas. The physics engine is sloppy and the controls are loose.
Forum: Levels (2.0.X) 10-02-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
Those are ripped from Sonic 2. Those aren't his...

Those are ripped from Sonic 2. Those aren't his creations.
Forum: Levels (2.0.X) 09-24-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
It looks too wide, and flat for the most part. ...

It looks too wide, and flat for the most part.
I recommend replacing those upper textures in the final screenshot with one that matches the ceiling. Same with the lower ones.
Forum: Levels (2.0.X) 09-21-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
I don't like the way the wall in the front is...

I don't like the way the wall in the front is somehow higher than the ones on the sides. Try making them all around an even height, or make the difference less noticable.
Forum: Levels (2.0.X) 09-13-2009
Replies: 396
Views: 63,204
Posted By Kyasarin
This is my review of the single-player levels: ...

This is my review of the single-player levels:

Jade Hill Zone, Act 1: 5/10
There isn't much wrong with this one, but it isn't a winner and it just isn't very entertaining. It's generally lacking...
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