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Forum: Kart 3 Weeks Ago
Replies: 81
Sticky: SRB2Kart v1.0.1
Views: 50,012
Posted By Yacker
Oh, also, double post 'n all but I figured this...

Oh, also, double post 'n all but I figured this is a separate enough message to warrant it. I found an ultra skip on petroleum refinery while playing with root
...
Forum: Kart 3 Weeks Ago
Replies: 81
Sticky: SRB2Kart v1.0.1
Views: 50,012
Posted By Yacker
Been playing this with friends since it came out,...

Been playing this with friends since it came out, so gonna give my two cents I suppose.

At first, I loathed the controls. It felt so...foreign. But you know, I got used to them. I even think...
Forum: Editing 10-13-2018
Replies: 27
Views: 12,251
Posted By Yacker
It fell apart because of my own tendency to...

It fell apart because of my own tendency to procrastinate, and then forget about stuff, actually.
It's actually far enough along that I could probably push something out in a week or two or so if I...
Forum: SRB2 Discussion 07-11-2018
Replies: 6,091
Sticky: Suggestions
Views: 2,247,324
Posted By Yacker
How about NAT hole punching? There's already the...

How about NAT hole punching? There's already the master server, it'd be perfect to set up for it, making hosting a lot more accessible and easier.
Server connects to MS, getting assigned a port by...
Forum: Editing Help 04-14-2018
Replies: 2
Views: 1,076
Posted By Yacker
Ah, that works perfect! Thank you.

Ah, that works perfect! Thank you.
Forum: Editing Help 04-14-2018
Replies: 2
Views: 1,076
Posted By Yacker
Tell if player is in a zoom tube?

I couldn't find any way to tell on the wiki. Any help would be greatly appreciated.
Forum: SRB2 Discussion 01-21-2018
Replies: 6,091
Sticky: Suggestions
Views: 2,247,324
Posted By Yacker
A flag to make objects ignore slope physics, like...

A flag to make objects ignore slope physics, like the no physics flag on slopes, except on a per-object basis rather than a per-slope basis
Forum: Editing Help 01-20-2018
Replies: 2
Views: 1,559
Posted By Yacker
Ah, yeah that'd make sense. Thank you!

Ah, yeah that'd make sense. Thank you!
Forum: Editing Help 01-20-2018
Replies: 2
Views: 1,559
Posted By Yacker
G_DoReborn crashes

If I call G_DoReborn at all in single player it crashes after the fadeout with the error: P_MapStart: tmthing set! But in multiplayer it works fine. Am I missing something or is this function just...
Forum: Bug Reports 01-19-2018
Replies: 131
Views: 75,374
Posted By Yacker
Windows nuked the sound on srb2win, so I renamed...

Windows nuked the sound on srb2win, so I renamed it to srb2w. It's just a vanilla 2.1.20 exe
Forum: Bug Reports 01-18-2018
Replies: 131
Views: 75,374
Posted By Yacker
Error occured on Thursday, January 18, 2018 at...

Error occured on Thursday, January 18, 2018 at 18:22:29.

C:\Users\Yack\Desktop\files\srb2v2.1\srb2w.exe caused an Access Violation at location 004f6b1b in module...
Forum: Video Games 09-30-2017
Replies: 211
Views: 102,944
Posted By Yacker
The difference is Sonic, Knuckles, and Tails...

The difference is Sonic, Knuckles, and Tails don't control very differently in SA2. They have minor tweaks to some values like acceleration or gravity, but ultimately, if you shoot Sonic up a slope...
Forum: Editing 09-28-2017
Replies: 27
Views: 12,251
Posted By Yacker
https://gfycat.com/WaterloggedGroundedHochstetters...

https://gfycat.com/WaterloggedGroundedHochstettersfrog

The HUD is incomplete no more! I put a lot of effort into recreating most of the nuances of Sonic Riders' HUD here. The drifting physics have...
Forum: Editing 09-26-2017
Replies: 27
Views: 12,251
Posted By Yacker
The HUD isn't complete yet. Eventually, all the...

The HUD isn't complete yet. Eventually, all the vanilla stuff won't be there at all.
Forum: Editing 09-25-2017
Replies: 27
Views: 12,251
Posted By Yacker
https://gfycat.com/ImpressionableDecisiveBagworm ...

https://gfycat.com/ImpressionableDecisiveBagworm

Yeah, I've been silent for a long time. Development HAS been progressing though...albeit slowly. So I might as well show off the newest features.
...
Forum: Video Games 08-02-2017
Replies: 2
Views: 2,958
Posted By Yacker
Two new dancing games and Q2...hopefully Q2...

Two new dancing games and Q2...hopefully Q2 improves on Q's many...er, flaws. Even if it is really an Etrian Odyssey game, it's still fun to see the cross over.
Forum: Mods 07-28-2017
Replies: 147
Views: 107,152
Posted By Yacker
Did you set chasecam to off on accident through a...

Did you set chasecam to off on accident through a bind or something?
Forum: Mods 07-28-2017
Replies: 147
Views: 107,152
Posted By Yacker
For Soniguri, it's worth noting that there's a...

For Soniguri, it's worth noting that there's a function not listed in the opening "tutorial screen" because we forgot to mention it. Whoops. You can dash after firing to cancel the end lag of the...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 3,080
Posted By Yacker
Oh, I mis-read the code. My apologies. You'd want...

Oh, I mis-read the code. My apologies. You'd want to add a seperate variable to dictate whether or not you've already thokked in that jump, and set thoktimer to 35 in that instead. This could be...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 3,080
Posted By Yacker
if player.pflags & PF_THOKKED and...

if player.pflags & PF_THOKKED
and (not(player.homing))
and player.powers[pw_super] == 0
//P_InstaThrust(player.mo, player.mo.angle, 50*FRACUNIT)
A_Thrust(player.mo, 50, 1)...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 3,080
Posted By Yacker
You have the right idea with thoktimer, you're...

You have the right idea with thoktimer, you're just not doing anything with it.
Set thoktimer to however many tics you want it to last when the player thoks (i.e. if you wanted it to last 1 second...
Forum: Mods 06-22-2017
Replies: 38
Views: 47,727
Posted By Yacker
In a Lua script, how can I check if SRB2PlusC is...

In a Lua script, how can I check if SRB2PlusC is being used over vanilla, so I could, say, enable certain features on it that require PlusC?
Forum: Editing Help 06-22-2017
Replies: 7
Views: 2,275
Posted By Yacker
Oh...for what ever reason I thought floorz didn't...

Oh...for what ever reason I thought floorz didn't work with FOFs or slopes. Thanks
Forum: Editing Help 06-22-2017
Replies: 7
Views: 2,275
Posted By Yacker
Find the floor beneath a player?

Say I wanted to find the location of the floor beneath a player in the air, accounting for FOFs and slopes all. Is there a way I could do that?
Forum: Editing 04-22-2017
Replies: 4
Views: 2,405
Posted By Yacker
Ah, my mistake. Haven't used bitwise operators in...

Ah, my mistake. Haven't used bitwise operators in a while, heh
Showing results 1 to 25 of 272

 
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