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Search: Posts Made By: Badnik
Forum: Mods 07-27-2017
Replies: 141
Views: 33,817
Posted By Badnik
Welp, turns out I messed up the lua for Shade...

Welp, turns out I messed up the lua for Shade Mountain and that made the message telling the player to press jump not display. Apologies to anyone whose day was ruined!! I've attached a fixed version...
Forum: Editing 12-31-2016
Replies: 436
Views: 91,122
Posted By Badnik
Can't avoid my fate forever, I guess. I'm...

Can't avoid my fate forever, I guess.
I'm honestly not very happy with how this map turned out, but since this is SUBARASHII, I don't really have the option not to submit it. At least you can't say...
Forum: Editing 12-07-2016
Replies: 436
Views: 91,122
Posted By Badnik
I technically haven't started it yet, but my...

I technically haven't started it yet, but my emerald stage mechanics are mostly done and I should be able to make at least one level with them.
Forum: Editing 12-02-2016
Replies: 436
Views: 91,122
Posted By Badnik
Hey look, it's this thing again! I totally missed...

Hey look, it's this thing again! I totally missed the last one, so I think I should try to participate for once.
It'll probably be a terrible failure, but I'll try making an Emerald Stage with some...
Forum: SRB2 Discussion 04-01-2016
Replies: 39
Views: 7,406
Posted By Badnik
How are you posting while you're banned? Is there...

How are you posting while you're banned? Is there some kind of ban evasion system involved in this mess now?
The MB will never be the same again after this...
Forum: Levels 03-03-2016
Replies: 9
Views: 3,858
Posted By Badnik
Making the ball fullbright can be done with the...

Making the ball fullbright can be done with the LUA.thokkerflags level header parameter, which should have FF_FULLBRIGHT. You can look at Glacier Gear's level header for an example.
Forum: Mods 02-21-2016
Replies: 86
Views: 39,569
Posted By Badnik
Aw, Shade Cavern didn't get in. :( Definitely...

Aw, Shade Cavern didn't get in. :(
Definitely nice to see this get an actual release, though. Hopefully people make more maps for it.
Forum: Help 02-01-2016
Replies: 9
Views: 1,394
Posted By Badnik
The Rail Ring works by executing the movement...

The Rail Ring works by executing the movement code multiple (I think 256) times in the same tic. You can replicate that behavior by using a custom SOC action that uses P_TryMove multiple times. If...
Forum: Editing 01-16-2016
Replies: 8
Views: 1,979
Posted By Badnik
You should try adding more visual variety to the...

You should try adding more visual variety to the level; all those green squares get boring to look at. Maybe you could make differently colored versions of those textures?
Forum: Characters 07-15-2015
Replies: 77
Views: 39,003
Posted By Badnik
Could you tell me with more precision when the...

Could you tell me with more precision when the lua broke, and what the error message in the console said when it did? I might be able to fix the issue with that information.
Forum: Official Level Design Contest 07-01-2015
Replies: 73
Views: 20,835
Posted By Badnik
EGGMANWAY7:Quest for Eggmanways 1 through 4 -...

EGGMANWAY7:Quest for Eggmanways 1 through 4 - REVENGE OF FINAL DEMO -> Ghost Battle -> Emerald Flower Zone -> Flicker Lights Zone -> Mother Lode Canyon Zone

And a few thoughts about those levels...
Forum: Mods 06-08-2015
Replies: 93
Views: 53,111
Posted By Badnik
The difficulty curve of this level pack really...

The difficulty curve of this level pack really bothers me: ALZ is really long and difficult, and from what I've heard so is FGZ (I couldn't play through it due to lag), but TPZ is really simple and...
Forum: SRB2 Discussion 09-28-2014
Replies: 5,858
Sticky: Suggestions
Views: 1,070,878
Posted By Badnik
I'd like it if there were more possibilities with...

I'd like it if there were more possibilities with bouncing objects. Features I'd like to see would include some way to determine how much the object slows down upon bouncing (or to make it not slow...
Forum: Bug Reports 09-20-2014
Replies: 2
Views: 974
Posted By Badnik
Unwanted intangible FOF in CEZ2 (Or something to that effect)

https://dl.dropboxusercontent.com/s/ul3esswmuvvkdyt/Intangibility.gif

This particular spot in CEZ2 has some very strange properties, as shown by the gif.
Forum: SRB2 Discussion 07-17-2014
Replies: 70
Views: 9,030
Posted By Badnik
Let's see... I got all 160 emblems. ...

Let's see...


I got all 160 emblems.
The emblem hints were useful and the radar was what it took to find the last few hidden emblems that I couldn't get to with hints.
The record attack...
Forum: Editing 07-06-2014
Replies: 26
Views: 5,679
Posted By Badnik
Actually, you're wrong on that one. There IS a...

Actually, you're wrong on that one. There IS a tiny SOC to make the lightdash work; without it, it wouldn't work properly. It doesn't have any visible effect though.
Forum: Official Level Design Contest 07-01-2014
Replies: 168
Views: 67,709
Posted By Badnik
I am absolutely terrible at giving good...

I am absolutely terrible at giving good criticism, so I'll just leave my votes here:
Sand Valley Zone -> Seraphic Skylands Zone -> Glacier Gear Zone -> Clock Tower Zone -> Floral Road Zone act 1...
Forum: Editing Help 04-27-2014
Replies: 11
Views: 1,106
Posted By Badnik
You also need to change player.panims to whatever...

You also need to change player.panims to whatever the state is supposed to be. In that case you'd need to make it PA_ROLL.
Forum: Editing 04-21-2014
Replies: 1,191
Views: 172,220
Posted By Badnik
http://dl.dropboxusercontent.com/s/qv4trv8kvl06i5h...

http://dl.dropboxusercontent.com/s/qv4trv8kvl06i5h/BasicGliding.gif
(That's entirely custom, brak missiles aren't involved here in any way)
I was working on this thing for a while and wanted to...
Forum: Lua 04-05-2014
Replies: 19
Views: 6,188
Posted By Badnik
Updated again! Thanks to sryder13, you no longer...

Updated again! Thanks to sryder13, you no longer need to hold the button to go through a trail of rings.
Forum: Lua 04-05-2014
Replies: 19
Views: 6,188
Posted By Badnik
Quick update! This fixes the hilarious bugs...

Quick update! This fixes the hilarious bugs involving bosses (sorry HellHawkX) and makes the ability incompatible with attraction shields.
Forum: Lua 04-04-2014
Replies: 19
Views: 6,188
Posted By Badnik
Light-dash

This is exactly what you'd expect: a version of the lightdash that can be used in SRB2. If you press custom button 1 near rings, the character will dash towards them; if there's a line of rings,...
Forum: Editing 03-31-2014
Replies: 1,191
Views: 172,220
Posted By Badnik
http://dl.dropboxusercontent.com/s/s3gatv4b8acjxbi...

http://dl.dropboxusercontent.com/s/s3gatv4b8acjxbi/srb20010.png
Forum: Bug Reports (2.1.X) 03-23-2014
Replies: 5
Views: 1,233
Posted By Badnik
"It's over" doesn't work

Normally, if you beat the game with all emblems and all emeralds, the credits music is supposed to be replaced by tunes 500. Problem is, tunes 500 is gone, so the game gives out an error message...
Forum: SRB2 Discussion 08-18-2013
Replies: 5,858
Sticky: Suggestions
Views: 1,070,878
Posted By Badnik
So, now that SOCs are able to use text names,...

So, now that SOCs are able to use text names, it'd be useful to have an action that executes a script. Also, I say that the CTF maps should be included in the match rotation (they have all the...
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