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Search: Posts Made By: Wolfy
Forum: Characters 3 Weeks Ago
Replies: 111
Views: 75,263
Posted By Wolfy
This is way overdue, but I've updated HMS with a...

This is way overdue, but I've updated HMS with a fix for the broken tunes call.
Forum: News 09-15-2017
Replies: 27
Views: 5,909
Posted By Wolfy
Except for the fact that we already banned them ;)

Except for the fact that we already banned them ;)
Forum: Bug Reports 08-28-2017
Replies: 2
Views: 700
Posted By Wolfy
Just for the record, this is a software bug. To...

Just for the record, this is a software bug. To my knowledge all of these work fine in OpenGL.
Forum: Mods 02-26-2017
Replies: 98
Views: 50,500
Posted By Wolfy
.debug is here...

.debug is here (https://lightdash.org/SRB2/Releases/srb2TD.debug.zip). I really should've gotten around to uploading this earlier :V
Forum: SRB2 Discussion 02-16-2017
Replies: 12
Views: 2,690
Posted By Wolfy
I like OpenGL's lack of palette limitations,...

I like OpenGL's lack of palette limitations, superior performance (on my comp), and actually correct perspective. I use it as my default renderer and refuse to touch any addons that don't support it.
Forum: Miscellaneous 01-24-2017
Replies: 2
Views: 3,284
Posted By Wolfy
Welcome to releases!

Welcome to releases!
Forum: SRB2 Discussion 01-07-2017
Replies: 3
Views: 2,054
Posted By Wolfy
Player limit can be modified with the...

Player limit can be modified with the "maxplayers" command. Server name can be modified with the "servername" command as shown above. You can find a full list of console commands here...
Forum: Editing Help 12-09-2016
Replies: 4
Views: 1,627
Posted By Wolfy
FSonic is marked as reusable, and supports...

FSonic is marked as reusable, and supports exactly what you're asking for. Your best option is to take the code and modify it to fit your character's respective frames and not conflict with the...
Forum: Bug Reports 11-29-2016
Replies: 8
Views: 2,635
Posted By Wolfy
For reference: this bug was caused by this merge...

For reference: this bug was caused by this merge request (http://git.magicalgirl.moe/STJr/SRB2/merge_requests/14). Reverting it fixes the issue, though I still have no idea which part caused this.
Forum: SRB2 Discussion 11-19-2016
Replies: 6
Views: 2,186
Posted By Wolfy
One. For both renderers.

One. For both renderers.
Forum: General Discussion 11-19-2016
Replies: 11
Views: 3,017
Posted By Wolfy
My top 3 are, in no particular order, Fullmetal...

My top 3 are, in no particular order, Fullmetal Alchemist: Brotherhood, Code Geass: Lelouch of the Rebellion, and Tengen Toppa Gurren Lagann. Favorites aside from those are Kill la Kill, Fate/Zero,...
Forum: General Discussion 11-12-2016
Replies: 105
Views: 14,017
Posted By Wolfy
http://www.speedtest.net/result/5793455732.png...

http://www.speedtest.net/result/5793455732.png (http://www.speedtest.net/my-result/5793455732)
Meh.
Forum: SRB2 Discussion 11-08-2016
Replies: 5,858
Sticky: Suggestions
Views: 1,070,878
Posted By Wolfy
From what I recall we were planning on giving...

From what I recall we were planning on giving characters different heights in 2.2 to match the sprites. So Sonic would stay the same, Tails would be shorter, and Knuckles would be taller to help...
Forum: Lua 11-05-2016
Replies: 20
Views: 9,304
Posted By Wolfy
That's not changing leveltime, that's changing...

That's not changing leveltime, that's changing what's written on the player's time counter. leveltime is a read-only global variable.
Forum: Levels 10-10-2016
Replies: 29
Views: 9,025
Posted By Wolfy
No, that's just how this map is. It's one of the...

No, that's just how this map is. It's one of the most performance intensive maps for the game.

...granted, I'm pretty sure I've played this map on a GT 650 in GL with a solid 35fps. Seems like GL...
Forum: Characters 10-10-2016
Replies: 72
Views: 25,068
Posted By Wolfy
Nice work! I haven't seen a character with a...

Nice work! I haven't seen a character with a playstyle this interesting in quite a long time. Welcome to releases!
Forum: Help 10-10-2016
Replies: 4
Views: 918
Posted By Wolfy
Simple: You don't. player.dta is MD5-locked...

Simple: You don't.

player.dta is MD5-locked to the game. If you modify the file, the game won't launch. You can replace the sprites from it or load new characters entirely by adding an additional...
Forum: Help 10-09-2016
Replies: 2
Views: 1,354
Posted By Wolfy
For future reference: we don't test 64-bit builds...

For future reference: we don't test 64-bit builds on a regular basis. Issues that don't appear on 32-bit builds are pretty unlikely to be fixed, and it's already a known fact that 64-bit builds don't...
Forum: Help 10-09-2016
Replies: 1
Views: 889
Posted By Wolfy
Use this...

Use this (http://lightdash.org/SRB2/misc/lsdl2srb2). This is a 32-bit Linux build compiled for Debian 7. Put this in the same folder and you should be able to play the game.

And for the record, we...
Forum: SRB2 Discussion 09-23-2016
Replies: 12
Views: 2,649
Posted By Wolfy
No it's not. You're talking about admin...

No it's not. You're talking about admin passwords.

For any other devs listening in here, I don't think passworded servers are a bad idea ;)
Forum: Bug Reports (2.1.X) 09-15-2016
Replies: 5
Views: 2,982
Posted By Wolfy
I can confirm that changing the checks to >= 0...

I can confirm that changing the checks to >= 0 fixed the issue in TopDown, but I wasn't able to reproduce the issue in THZ. I'll test it a bit more later.
Forum: Bug Reports (2.1.X) 09-14-2016
Replies: 5
Views: 2,982
Posted By Wolfy
Can confirm this is an issue as a result of merge...

Can confirm this is an issue as a result of merge request #83 (http://git.magicalgirl.moe/STJr/SRB2/merge_requests/83). Reverting the request seems to fix the issue in TopDown, at least.
Forum: Help 08-03-2016
Replies: 19
Views: 2,587
Posted By Wolfy
Yep. Completely intended behavior.

Yep. Completely intended behavior.
Forum: Characters 07-14-2016
Replies: 7
Views: 5,003
Posted By Wolfy
Alright, everything here's good to go then....

Alright, everything here's good to go then. Welcome to releases!
Forum: SRB2 Discussion 07-01-2016
Replies: 47
Views: 10,221
Posted By Wolfy
Kalaron was never on the dev team. MPC was...

Kalaron was never on the dev team. MPC was talking about Furyhunter.
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