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Forum: SRB2 Discussion 07-25-2009
Replies: 53
Views: 8,377
Posted By Ryanhedge1
I tried 1024x768 and everything looked awful! But...

I tried 1024x768 and everything looked awful! But 640x400 looks gorgeous, I'm just hoping to find other decent looking resolutions.
Forum: SRB2 Discussion 07-25-2009
Replies: 107
Views: 12,069
Posted By Ryanhedge1
I believe all in all the game came out nice. ...

I believe all in all the game came out nice.

Pros:
Tons of new enemies!
New levels are out and seem pretty nice.
So far like Simon said I've seen one new bosses added.
Harder levels...
Forum: Help 07-25-2009
Replies: 4
Views: 1,268
Posted By Ryanhedge1
So I'm guessing we play the waiting game until...

So I'm guessing we play the waiting game until someone who knows how to fix Opengl comes along? Is there any other way to make the game look less pixelated?

Well 640x480 looks great! But I'm...
Forum: General Discussion 07-25-2009
Replies: 1,538
Views: 331,766
Posted By Ryanhedge1
Yo I'm Ryanhedge or just Hedge. I was here back...

Yo I'm Ryanhedge or just Hedge. I was here back in 07 and now that 2.0.1 is out I'm back to cause more trouble then I can handle! Well not really but nice to be floating around again.
Forum: Help 07-25-2009
Replies: 4
Views: 1,268
Posted By Ryanhedge1
Thanks, I went and grabbed both dlls. Now I'm...

Thanks, I went and grabbed both dlls. Now I'm just fighting the EXE about the DLL. Put them in the system32 folder and the srb2 folder.


Alright for the sake of not double posting the...
Forum: Help 07-25-2009
Replies: 4
Views: 1,268
Posted By Ryanhedge1
Hardware acceleration 2.0

Alright I must ask about this. Is there any kind of hardware acceleration in SRB2 2.0.X DX or OpenGL? Is there a build out there that we can use or even a net launcher to do this? I'm asking...
Forum: SRB2 Forum Archives 07-25-2009
Replies: 396
Views: 106,902
Posted By Ryanhedge1
Buggy Rastar water

The raster effect used when underwater will completely black out when camera gets squished by a crushing block/sector (ie: in DSZ act 2 while running through the area of nothing but crushing blocks)....
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