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Search: Posts Made By: Sparkz
Forum: Editing 03-07-2013
Replies: 139
Views: 36,737
Posted By Sparkz
First of all, check your math. 8 comments since I...

First of all, check your math. 8 comments since I posted the renovations. 3 of which had comments about fog. You also took Metal96's 100% statement out of context.



Lets say, that negativity in...
Forum: Editing 02-24-2013
Replies: 174
Views: 40,600
Posted By Sparkz
Looks fantastic but when I zoom in I can see...

Looks fantastic but when I zoom in I can see transparent pixels around his neck & quills. It makes him look fluffy.Other than that, you have great pixel work. Awesome shading. Keep it up!!!
Forum: Editing 02-23-2013
Replies: 139
Views: 36,737
Posted By Sparkz
Many of the rings are in place. They don't ...

Many of the rings are in place. They don't function quite like the ones in 3D Blast but I'm constantly modifying bits & pieces like that. They may eventually be poly-objects which will let me do...
Forum: Editing 02-08-2013
Replies: 139
Views: 36,737
Posted By Sparkz
New Suff!!!

OK, so I've been workin' on this for about a year now & things have really come along. I wanna thank everybody for their help & advice and let y'all see a little something of where everything's at...
Forum: Editing Help 02-08-2013
Replies: 8
Views: 1,699
Posted By Sparkz
Got it! I'm running a lindef executor on...

Got it!

I'm running a lindef executor on level load that runs the script. for reasons that elude me the colors wont come out right if the level header runs the script but the executor does it...
Forum: Editing Help 02-07-2013
Replies: 8
Views: 1,699
Posted By Sparkz
I apologize profusely for bumping this but this...

I apologize profusely for bumping this but this is still a real problem which, if fixed would yield spectacular eye- popping results. I've tried everything I can think of to no avail :( If anybody...
Forum: Levels (2.0.X) 10-30-2012
Replies: 34
Views: 32,344
Posted By Sparkz
NEAT! If all special stages are gonna be in...

NEAT! If all special stages are gonna be in NIGHTS mode, the new game is gonna rock!

The change in scenery (inside/ outside) is well done and the backgrounds are fantastic. It took me 3 tries to...
Forum: Editing Help 10-19-2012
Replies: 8
Views: 1,699
Posted By Sparkz
The Hex is not backwards. Trying the values in...

The Hex is not backwards. Trying the values in reverse would yield a redish-orange color map. Oddly the script had no problem rendering this color when I tried it:/ So what's up with that? At least I...
Forum: Editing Help 10-18-2012
Replies: 8
Views: 1,699
Posted By Sparkz
Awsome!!! I realy want this to work because...

Awsome!!!
I realy want this to work because it's way more efficiant than color mapping every sector.

Here's the level header for GGZ1

Level 1
LevelName = GREEN GROVE
Act = 1
SkyNum = 29...
Forum: Editing Help 10-16-2012
Replies: 8
Views: 1,699
Posted By Sparkz
Update: Now I'm really confused. Some color...

Update:

Now I'm really confused. Some color codes turn black as well.

I can usually pick up on patterns that would lead me to some conclusion but I'll be damned if I go through thousands of...
Forum: Editing Help 10-16-2012
Replies: 8
Views: 974
Posted By Sparkz
Yep, I spent a whole 5 minutes with WXE before I...

Yep, I spent a whole 5 minutes with WXE before I knew it was crap. Slade is far more versatile & user friendly:D
Forum: Editing Help 10-15-2012
Replies: 8
Views: 974
Posted By Sparkz
There's none of that. The MAINCFG & level header...

There's none of that. The MAINCFG & level header is one the simplest I've seen.

The deletion of the music file is all it's going to take.
Forum: Editing Help 10-15-2012
Replies: 8
Views: 974
Posted By Sparkz
I could be wrong but I don't think you'll find...

I could be wrong but I don't think you'll find anyone to actually do this for you. But what you want is relatively simple to achieve.

You'll need a lump editor like Slade or XWE.

Open your wad...
Forum: Editing Help 10-14-2012
Replies: 8
Views: 1,699
Posted By Sparkz
GR_FogColor Scripts

For an added effect to my mod, I though it would be fun to have SOCs running scripts for colored fogs. (this is the easiest way I can pull if off. suggestions are always welcome!)

Anyway,...
Forum: Editing Help 10-04-2012
Replies: 15
Views: 1,673
Posted By Sparkz
That can't be it. Firstly, While I'm playing...

That can't be it. Firstly, While I'm playing though, it's still through Doom Builder. Secondly, had the game played like I have all emeralds, I would have seen Sonic go super dozens of times already....
Forum: Editing Help 10-04-2012
Replies: 15
Views: 1,673
Posted By Sparkz
Charming sentiment but I doubt it. (there's...

Charming sentiment but I doubt it. (there's nothing evil about my maps:p

New developement; Pope Knuckles makes his appierance when I test the map but when I play through preceding levels and...
Forum: Editing Help 10-04-2012
Replies: 15
Views: 1,673
Posted By Sparkz
That's just silly. Why wouldn't he be made to...

That's just silly. Why wouldn't he be made to function through the config. Hardwired into a highly adaptable engine where one must fiddle with map coordinates or map numbers doesn't make any sence......
Forum: Editing Help 10-03-2012
Replies: 15
Views: 1,673
Posted By Sparkz
The CEZ2 thing makes sence. Thanks!

The CEZ2 thing makes sence. Thanks!
Forum: Editing Help 10-03-2012
Replies: 15
Views: 1,673
Posted By Sparkz
OK. Now I know what he is what he does but what...

OK. Now I know what he is what he does but what is he doing on a map that I made? Do I need to check my MAINCONFIG?

EDIT: I checked the config... There's nothing there.
Forum: Editing Help 10-03-2012
Replies: 15
Views: 1,673
Posted By Sparkz
Pope Knuckles???

What's this lil' guy doing on my map?

http://i.imgur.com/eQxvF.png

I've found no object placed from which he could manifest.
He shows up on the blue tile I have circled here...
...
Forum: Help 09-30-2012
Replies: 6
Views: 1,181
Posted By Sparkz
Then I'm just wrong all over the place today:p ...

Then I'm just wrong all over the place today:p

Lotta lesons being being learned, so it's OK!
Forum: Help 09-30-2012
Replies: 6
Views: 1,059
Posted By Sparkz
Inside out, huh? Is that why the walls clossest...

Inside out, huh? Is that why the walls clossest to the player are not being rendered? Cause' that would make a whole lot of sence.

EDIT:


The size looks OK to me but all I have is a simple...
Forum: Editing Help 09-30-2012
Replies: 4
Views: 1,098
Posted By Sparkz
Doesn't suprise me that something I read on the...

Doesn't suprise me that something I read on the internet was completely and grossly inacurate. Thanks for the link. I love learning new stuff. I wonder why such literature didn't show up in my...
Forum: Editing Help 09-30-2012
Replies: 4
Views: 1,098
Posted By Sparkz
Floating Point???

So I'm working on DDZ last night and I started getting this message. I was so busy & into my groove that I ignored it at the moment. It wont stop and I can't remember when, where or even if I made...
Forum: Help 09-30-2012
Replies: 6
Views: 1,181
Posted By Sparkz
You can't change names and music in Doom Builder....

You can't change names and music in Doom Builder. You need a lump editor like Slade. The Wiki has a fantastic tutorial on editing lumps! Start here & get educated:D
http://wiki.srb2.org/wiki/SLADE
...
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