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Search: Posts Made By: Badnik
Forum: Editing 07-02-2018
Replies: 407
Views: 74,759
Posted By Badnik
Pointy Egg has been updated!...

Pointy Egg has been updated! (https://mb.srb2.org/showpost.php?p=801339&postcount=373)

Changelog:


Changed map name to Pointy Egg
Added a level select picture
Added time and score emblems...
Forum: Editing 06-30-2018
Replies: 407
Views: 74,759
Posted By Badnik
A_ChangeAngleRelative and A_TrapShot (plus...

A_ChangeAngleRelative and A_TrapShot (plus A_Repeat to keep it going for a while) should should be able to produce something like that, I think.


I actually feel bad for having nothing to say...
Forum: Editing 06-29-2018
Replies: 407
Views: 74,759
Posted By Badnik
I tried to compile some basic thoughts and...

I tried to compile some basic thoughts and suggestions on each of the bosses. I didn't have time to learn the intricacies of Soniguri, though, so I'll try to come back to that later.

Aurora Atoll...
Forum: Editing 06-25-2018
Replies: 407
Views: 74,759
Posted By Badnik
I almost procrastinated myself into oblivion and...

I almost procrastinated myself into oblivion and had to make the entire boss part of this thing today. Yikes!
https://mb.srb2.org/attachment.php?attachmentid=13141&stc=1&d=1529891401
Still, here it...
Forum: Editing 05-26-2018
Replies: 407
Views: 74,759
Posted By Badnik
I ended up making one last update (available in...

I ended up making one last update (available in the original post (https://mb.srb2.org/showpost.php?p=800696&postcount=217) once again) to fix things I really should have done earlier:
-Added a...
Forum: Editing 05-25-2018
Replies: 407
Views: 74,759
Posted By Badnik
Something seems to have gone wrong with Diamond...

Something seems to have gone wrong with Diamond Valley; the emblems are duplicated, and the map itself doesn't have the changes I made to it.
Forum: Editing 05-24-2018
Replies: 407
Views: 74,759
Posted By Badnik
I have to admit I'm cheating a little with that...

I have to admit I'm cheating a little with that label, considering I got to hone my skills with MM8BDM Obstacle Course and all...

Anyway, I updated my original post...
Forum: Editing 05-15-2018
Replies: 407
Views: 74,759
Posted By Badnik
Despite everything, this is actually the first...

Despite everything, this is actually the first normal single player map I've completed for SRB2. Who'd have thought?
It turned out a lot more compact and platforming-oriented than average, but I...
Forum: Editing 04-17-2018
Replies: 407
Views: 74,759
Posted By Badnik
Looks like I'll be coming out of hiding for a...

Looks like I'll be coming out of hiding for a while for this.
So, quick question: would it be unacceptable to have a map that reloads itself as part of a gimmick? I want to be sure I won't be...
Forum: Mods 07-27-2017
Replies: 147
Views: 95,004
Posted By Badnik
Welp, turns out I messed up the lua for Shade...

Welp, turns out I messed up the lua for Shade Mountain and that made the message telling the player to press jump not display. Apologies to anyone whose day was ruined!! I've attached a fixed version...
Forum: Editing 12-31-2016
Replies: 436
Views: 139,356
Posted By Badnik
Can't avoid my fate forever, I guess. I'm...

Can't avoid my fate forever, I guess.
I'm honestly not very happy with how this map turned out, but since this is SUBARASHII, I don't really have the option not to submit it. At least you can't say...
Forum: Editing 12-07-2016
Replies: 436
Views: 139,356
Posted By Badnik
I technically haven't started it yet, but my...

I technically haven't started it yet, but my emerald stage mechanics are mostly done and I should be able to make at least one level with them.
Forum: Editing 12-02-2016
Replies: 436
Views: 139,356
Posted By Badnik
Hey look, it's this thing again! I totally missed...

Hey look, it's this thing again! I totally missed the last one, so I think I should try to participate for once.
It'll probably be a terrible failure, but I'll try making an Emerald Stage with some...
Forum: SRB2 Discussion 04-01-2016
Replies: 39
Views: 11,171
Posted By Badnik
How are you posting while you're banned? Is there...

How are you posting while you're banned? Is there some kind of ban evasion system involved in this mess now?
The MB will never be the same again after this...
Forum: Levels 03-03-2016
Replies: 9
Views: 5,587
Posted By Badnik
Making the ball fullbright can be done with the...

Making the ball fullbright can be done with the LUA.thokkerflags level header parameter, which should have FF_FULLBRIGHT. You can look at Glacier Gear's level header for an example.
Forum: Mods 02-21-2016
Replies: 90
Views: 63,916
Posted By Badnik
Aw, Shade Cavern didn't get in. :( Definitely...

Aw, Shade Cavern didn't get in. :(
Definitely nice to see this get an actual release, though. Hopefully people make more maps for it.
Forum: Help 02-01-2016
Replies: 9
Views: 1,889
Posted By Badnik
The Rail Ring works by executing the movement...

The Rail Ring works by executing the movement code multiple (I think 256) times in the same tic. You can replicate that behavior by using a custom SOC action that uses P_TryMove multiple times. If...
Forum: Editing 01-16-2016
Replies: 8
Views: 2,658
Posted By Badnik
You should try adding more visual variety to the...

You should try adding more visual variety to the level; all those green squares get boring to look at. Maybe you could make differently colored versions of those textures?
Forum: Characters 07-15-2015
Replies: 77
Views: 57,948
Posted By Badnik
Could you tell me with more precision when the...

Could you tell me with more precision when the lua broke, and what the error message in the console said when it did? I might be able to fix the issue with that information.
Forum: Official Level Design Contest 07-01-2015
Replies: 73
Views: 28,424
Posted By Badnik
EGGMANWAY7:Quest for Eggmanways 1 through 4 -...

EGGMANWAY7:Quest for Eggmanways 1 through 4 - REVENGE OF FINAL DEMO -> Ghost Battle -> Emerald Flower Zone -> Flicker Lights Zone -> Mother Lode Canyon Zone

And a few thoughts about those levels...
Forum: Mods 06-08-2015
Replies: 98
Views: 101,053
Posted By Badnik
The difficulty curve of this level pack really...

The difficulty curve of this level pack really bothers me: ALZ is really long and difficult, and from what I've heard so is FGZ (I couldn't play through it due to lag), but TPZ is really simple and...
Forum: SRB2 Discussion 09-28-2014
Replies: 6,073
Sticky: Suggestions
Views: 1,987,358
Posted By Badnik
I'd like it if there were more possibilities with...

I'd like it if there were more possibilities with bouncing objects. Features I'd like to see would include some way to determine how much the object slows down upon bouncing (or to make it not slow...
Forum: Bug Reports 09-20-2014
Replies: 2
Views: 1,370
Posted By Badnik
Unwanted intangible FOF in CEZ2 (Or something to that effect)

https://dl.dropboxusercontent.com/s/ul3esswmuvvkdyt/Intangibility.gif

This particular spot in CEZ2 has some very strange properties, as shown by the gif.
Forum: SRB2 Discussion 07-17-2014
Replies: 70
Views: 12,037
Posted By Badnik
Let's see... I got all 160 emblems. ...

Let's see...


I got all 160 emblems.
The emblem hints were useful and the radar was what it took to find the last few hidden emblems that I couldn't get to with hints.
The record attack...
Forum: Editing 07-06-2014
Replies: 26
Views: 6,637
Posted By Badnik
Actually, you're wrong on that one. There IS a...

Actually, you're wrong on that one. There IS a tiny SOC to make the lightdash work; without it, it wouldn't work properly. It doesn't have any visible effect though.
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