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Forum: Official Kart Releases 2 Hours Ago
Replies: 93
Sticky: SRB2Kart v1.0.2
Views: 69,254
Posted By Sryder13
Hi all, for anyone on Linux, the PPA has been...

Hi all, for anyone on Linux, the PPA has been moved to a new location, and should hopefully work if you had some issues before with the data files, check the release post for updated details!...
Forum: Miscellaneous 1 Week Ago
Replies: 8
Views: 855
Posted By Sryder13
Works amazingly. Really brought me back to me and...

Works amazingly. Really brought me back to me and my brother trying to get the highest zone in WipEout HD!

My only minor issues are that you can't literally start on 0% shield (1 hit ANYWHERE...
Forum: Miscellaneous 12-01-2018
Replies: 8
Views: 1,415
Posted By Sryder13
Snake? Snake!? SNAAAKE?! Not sure why anyone...

Snake? Snake!? SNAAAKE?!
Not sure why anyone would want this in the game except nostalgia honestly, especially if what D00D says is true and heavy characters don't get any counterbalance from it.
Forum: Characters 12-01-2018
Replies: 6
Views: 1,500
Posted By Sryder13
Awesomenauts represent! Honestly haven't really...

Awesomenauts represent! Honestly haven't really had time to check out any WADs yet but having downloaded this from a server and just hearing the voice gives it my thumbs up!
Forum: Bug Reports 05-27-2018
Replies: 6
Views: 3,185
Posted By Sryder13
I know it's been almost another 2 years now, but...

I know it's been almost another 2 years now, but just letting you know this issue is still a thing and I haven't been able to figure it out. Also effects the cave after the spring chain in GFZ2.
Forum: Bug Reports (2.1.X) 05-26-2018
Replies: 2
Views: 1,445
Posted By Sryder13
This was fixed in a slightly hacky way in the...

This was fixed in a slightly hacky way in the master branch.
Forum: Bug Reports 05-26-2018
Replies: 3
Views: 1,900
Posted By Sryder13
Partially fixed in master. Opaque Midtextures are...

Partially fixed in master. Opaque Midtextures are now treated as opaque and won't have this happen. There's still sorting issues with most translucent things, however.
Forum: Bug Reports (2.1.X) 05-26-2018
Replies: 5
Views: 2,030
Posted By Sryder13
Pretty sure this has been fixed in master branch.

Pretty sure this has been fixed in master branch.
Forum: Bug Reports (2.1.X) 05-26-2018
Replies: 12
Views: 6,283
Posted By Sryder13
This has been fixed in master.

This has been fixed in master.
Forum: Help 05-26-2018
Replies: 20
Views: 11,825
Posted By Sryder13
Based on the image, and you saying you're using...

Based on the image, and you saying you're using your Gateway, I'd say the Destination IP address needs to be the computer you want to host from's IP address. Should be findable with ipconfig as IPv4...
Forum: Miscellaneous 05-17-2018
Replies: 11
Views: 3,170
Posted By Sryder13
Hey, these are some nice sky textures, I...

Hey, these are some nice sky textures, I especially like the THZ1 one, welcome to releases!

Regarding the cutoff on sky22, I believe it happens because the texture is not a power of 2 in width. I...
Forum: SRB2 Discussion 03-24-2018
Replies: 92
Views: 34,080
Posted By Sryder13
For clarity, I'm indifferent to what actually...

For clarity, I'm indifferent to what actually happens with default mouselook in the end, since I will just turn it back on anyway regardless. What I am concerned about is the validity of the data...
Forum: SRB2 Discussion 03-23-2018
Replies: 92
Views: 34,080
Posted By Sryder13
https://www.youtube.com/watch?v=c7c4bsnZrVk A...

https://www.youtube.com/watch?v=c7c4bsnZrVk
A proof of concept "orbital" camera. In software it does definitely have issues with looking up and down too far, but then the current camera does too...
Forum: SRB2 Discussion 03-23-2018
Replies: 92
Views: 34,080
Posted By Sryder13
It's hard to know if we can even trust other data...

It's hard to know if we can even trust other data gathered from new players when we have to consider:
Maybe the resolution bug was affecting mouse sensitivity a lot. Did they change default...
Forum: SRB2 Discussion 03-22-2018
Replies: 92
Views: 34,080
Posted By Sryder13
Using the video in the OP as a reason to remove...

Using the video in the OP as a reason to remove mouselook by default is the largest fallacy here because the issue is clearly that the players are too afraid to move the mouse up to correct the...
Forum: SRB2 Discussion 03-21-2018
Replies: 92
Views: 34,080
Posted By Sryder13
SRB2 used to limit the camera angle like that in...

SRB2 used to limit the camera angle like that in software. I'm not sure why it doesn't anymore. Either way I think immediately jumping on "vertical mouselook is always bad" is rather rash when you...
Forum: SRB2 Discussion 03-20-2018
Replies: 92
Views: 34,080
Posted By Sryder13
I wonder if it would be enough to considerably...

I wonder if it would be enough to considerably lower just the vertical mouse sensitivity a bunch by default instead of completely removing it?

Monster, the only reason I could think of right now...
Forum: Help 03-20-2018
Replies: 2
Views: 1,274
Posted By Sryder13
I've done some fixes recently that should...

I've done some fixes recently that should hopefully make OpenGL much faster for people, especially those with Intel GPUs. (MonsterIestyn went from ~20 fps up to the full 35). So hopefully they'll be...
Forum: SRB2 Discussion 03-20-2018
Replies: 92
Views: 34,080
Posted By Sryder13
I'm not sure if this is an issue that effects...

I'm not sure if this is an issue that effects everyone, but the lower the resolution I set, the higher the mouse speed sensitivity, at least in the SDL2 builds in fullscreen. That's really a bug that...
Forum: Bug Reports 03-20-2018
Replies: 0
Views: 1,315
Posted By Sryder13
FF_DOUBLESHADOW stacked directly breaks

When 2 FOFs with FF_DOUBLESHADOW are stacked directly on top of each other the light list fails to generate correctly for the lower FOF. The bottom light's height is set at its bottom instead of its...
Forum: Video Games 03-17-2018
Replies: 1
Views: 1,415
Posted By Sryder13
Haha, wow I remember having the original game way...

Haha, wow I remember having the original game way back on the PS2. I can't decide if I think it's kind of cringe-worthy or just silly looking back at it though.
Forum: Help 02-27-2018
Replies: 4
Views: 1,757
Posted By Sryder13
Just a heads up, I've been able to get it...

Just a heads up, I've been able to get it compiled and running on my Raspberry Pi, seems to even be compatible for netplay with 32-bit Windows and Linux versions from the small amount of testing I...
Forum: Help 02-26-2018
Replies: 4
Views: 1,757
Posted By Sryder13
I can see it being possible to install on the...

I can see it being possible to install on the Raspberry Pi if you can compile it since it's still running Linux as far as I can tell. I might give compiling it a shot on my own at some point and see...
Forum: Miscellaneous 02-11-2018
Replies: 153
Views: 68,929
Posted By Sryder13
Turn your precipitation draw distance down,...

Turn your precipitation draw distance down, there's a good reason it's so low by default. That said the issue is worse in OpenGL, but I'd be surprised if infinite draw distance for precipitation...
Forum: SRB2 Discussion 02-03-2018
Replies: 6,103
Sticky: Suggestions
Views: 2,348,687
Posted By Sryder13
I know enemies give you score already but add...

I know enemies give you score already but add enemies destroyed as a topic to competition.
Showing results 1 to 25 of 249

 
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