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Forum: Editing 06-07-2017
Replies: 436
Views: 103,108
Posted By TSDude
Fair enough Salt, I don't know how many people...

Fair enough Salt, I don't know how many people were expecting a huge amount from this community project. I'd hate to see their expectations slowly become a burden.
Forum: Editing 06-07-2017
Replies: 436
Views: 103,108
Posted By TSDude
Same here, I'm really liking these projects. I'd...

Same here, I'm really liking these projects. I'd love to submit a map if there's a next one.
Forum: Levels 06-07-2017
Replies: 19
Views: 6,919
Posted By TSDude
Ah this is so nostalgic, Sonic 2 was my first 2D...

Ah this is so nostalgic, Sonic 2 was my first 2D sonic game.

The map design seems alright, it's a shame you couldn't add a script for the checkpoint system.
In fact FuriousFox's BonusStage wad...
Forum: Editing Help 06-05-2017
Replies: 8
Views: 1,435
Posted By TSDude
Alright I think I understand what you're going...

Alright I think I understand what you're going for. I'm going to assume that you're using an opaque water FOF.

If you want to create the effect that I think you mean, then you could make another...
Forum: Editing Help 06-05-2017
Replies: 8
Views: 1,435
Posted By TSDude
Whoops, my mistake. I thought you were supposed...

Whoops, my mistake.
I thought you were supposed to put a "0" instead of an alpha value at the end if you wanted the default intensity.
Forum: Editing Help 06-05-2017
Replies: 8
Views: 1,435
Posted By TSDude
Sorry I've misread your first post, a colourmap...

Sorry I've misread your first post, a colourmap applied to a water fof should be visible inside and on the surface.
However if you're using a water fof that isn't very transparent and has blue...
Forum: Editing Help 06-05-2017
Replies: 8
Views: 1,435
Posted By TSDude
I think you're missing the letter that you add at...

I think you're missing the letter that you add at the end of a colour code that determines the intensity of the colourmap.
E.g. "#008060" should actually be "#008060*".

Where I've placed the...
Forum: Bug Reports 06-04-2017
Replies: 2
Views: 1,224
Posted By TSDude
Alright I understand, thanks for clearing that...

Alright I understand, thanks for clearing that up. I'll try the solution you pointed out as well.
(Sorry for the late response.)
Forum: Bug Reports 06-04-2017
Replies: 2
Views: 1,224
Posted By TSDude
2D Camera Shaking

When you enter 2D mode and run at your maxspeed, I noticed that the camera begins to shake little. It's not a violent shake, yet it's not a subtle one either.

As you run you'll notice the sky...
Forum: SRB2 Discussion 06-03-2017
Replies: 16
Views: 4,724
Posted By TSDude
Congrats! But when you say beat the game,...

Congrats!

But when you say beat the game, are you referring to beating all the single player levels or beating the single player levels and getting all emeralds, emblems and other unlockables?
Forum: Editing Help 06-02-2017
Replies: 2
Views: 907
Posted By TSDude
Sorry for the delayed response, and thanks for...

Sorry for the delayed response, and thanks for the tip I'll try that.

BTW I think I might be overdoing it, I going to try and see if I can make it so that the player switches to analog mode when...
Forum: Editing Help 06-02-2017
Replies: 2
Views: 907
Posted By TSDude
Angled 2D camera section

Hey guys,

So I learned while playing srb2 version 2.0.4 in past, that if you use camera scanner in a 2d section whilst analog mode is enabled, you would be able to angle the camera around the...
Forum: SRB2 Discussion 06-02-2017
Replies: 44
Views: 8,485
Posted By TSDude
I'd give the same response as this, but an...

I'd give the same response as this, but an additional problem for me was (and still is) the lag I have to go through online.
Even with the levels that I'm making, I only prioritise SP development in...
Forum: Editing Help 05-01-2017
Replies: 9
Views: 1,636
Posted By TSDude
It would help to know where the enemies are...

It would help to know where the enemies are stationed on that map.

Anyway, here's what you have to do:

1) Setup a control sector (just like you'd do when making an FOF), give one of its...
Forum: Help 04-30-2017
Replies: 2
Views: 848
Posted By TSDude
I see, also I realised this problem mainly occurs...

I see, also I realised this problem mainly occurs whenever I try to make FOF-styled fences near cliff edges.

I've already made the necessary changes to avoid this problem by fiddling with the...
Forum: Help 04-30-2017
Replies: 2
Views: 848
Posted By TSDude
FOF issue

So I'm making a map and decided that it would be nice to add a small wooden fence alongside the edges of some sectors.

I chose to make the fence using FOFs instead of pegging midtextures, as a...
Forum: Editing Help 04-24-2017
Replies: 16
Views: 2,066
Posted By TSDude
Thanks for the tips, just tried it out in...

Thanks for the tips, just tried it out in first-person mode and you're right.
I'll soon make changes.
Forum: Editing Help 04-23-2017
Replies: 16
Views: 2,066
Posted By TSDude
Oh my, I forgot to change this line: "if...

Oh my, I forgot to change this line:
"if stplyr.icontimer != nil and stplyr.icontimer < 0"
to this
"if stplyr.icontimer != nil and stplyr.icontimer > 0"

It now works splendidly!...
Forum: Editing Help 04-23-2017
Replies: 16
Views: 2,066
Posted By TSDude
Alright thanks for the info, all the changes are...

Alright thanks for the info, all the changes are up-to-date but there's still no icon being shown in the top right corner of the screen.

I decided to make another file for error testing, and had...
Forum: Editing Help 04-23-2017
Replies: 16
Views: 2,066
Posted By TSDude
Oh lol, I misread one your previous posts: "Also,...

Oh lol, I misread one your previous posts: "Also, if player.icontransp is higher than 9, it will crash the game, you need to check that value before modifying it..."
Thought that it said...
Forum: Editing Help 04-23-2017
Replies: 16
Views: 2,066
Posted By TSDude
Unfortunately the custom HUD still isn't showing....

Unfortunately the custom HUD still isn't showing.
I posted the whole code again below, so that you can see what's been edited. Since I'm not sure if the problem is related to the HUD function or...
Forum: Editing Help 04-23-2017
Replies: 16
Views: 2,066
Posted By TSDude
That's alright, so would the latter of what you...

That's alright, so would the latter of what you said look like this:
'local iconpatch = v.cachePatch(stplyr.icongift)'
Edit: nvm I saw your edit, will try that and then tell you the results
Forum: Editing Help 04-23-2017
Replies: 16
Views: 2,066
Posted By TSDude
Alright I've made the changes that you...

Alright I've made the changes that you recommended but line 21
receiver.player.icongift = v.cachePatch("SRBXB0")
seems to give me this warning upon touching a starpost:
"attempt to index global...
Forum: Editing Help 04-23-2017
Replies: 16
Views: 2,066
Posted By TSDude
Thanks for the responses, I've changed the...

Thanks for the responses, I've changed the script:
local icontimer = 0

local function startIconTimer()
if icontimer != nil and icontimer > 0
icontimer = $1 - 1
if icontimer != nil and...
Forum: Editing Help 04-22-2017
Replies: 16
Views: 2,066
Posted By TSDude
Questions related to modifying HUD in Lua

Hi guys,

I've recently started to learn Lua and have been fiddling with other Lua scripts from releases in order to help me learn more about the programming language.

A few days ago I created a...
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