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Search: Posts Made By: Kaysakado
Forum: News 04-04-2017
Replies: 90
Views: 32,026
Posted By Kaysakado
For what it's worth, I made a really hacky script...

For what it's worth, I made a really hacky script a while back where you could run on the ceiling until you went too slow or fell off, and it was good fun to dick around with. I could see a proper...
Forum: SRB2 Discussion 03-18-2017
Replies: 5,894
Sticky: Suggestions
Views: 1,124,325
Posted By Kaysakado
Are you familiar with the concepts of rebound...

Are you familiar with the concepts of rebound (https://en.wikipedia.org/wiki/Rebound_(basketball)) and air ball (https://en.wikipedia.org/wiki/Air_ball)?

(You have it backwards, bouncing off the...
Forum: Video Games 11-26-2016
Replies: 21
Views: 5,735
Posted By Kaysakado
I'd like to second this vote, WTGB has some of...

I'd like to second this vote, WTGB has some of the deepest lore and great variety in level design. It's a shame the engine's kinda quirky because it's a terrific little thing.
Forum: Editing Help 08-02-2016
Replies: 3
Views: 1,131
Posted By Kaysakado
If you really wanted, you could potentially...

If you really wanted, you could potentially hijack one of the TRANS palettes to be all white and then set the appropriate flag on the frame. Problem is, when any other sprite or FOF is set to that...
Forum: Help 07-22-2016
Replies: 2
Views: 944
Posted By Kaysakado
http://mb.srb2.org/showthread.php?t=39530

http://mb.srb2.org/showthread.php?t=39530
Forum: SRB2 Discussion 07-22-2016
Replies: 29
Views: 5,909
Posted By Kaysakado
Yep, you get stuck at the second platform in the...

Yep, you get stuck at the second platform in the stage. You have one shot to get a damage boost from some BASHes but it won't get you high enough: https://gfycat.com/BlondAgreeableGoldeneye (starting...
Forum: SRB2 Discussion 07-20-2016
Replies: 29
Views: 5,909
Posted By Kaysakado
I dunno, when half the arena's covered in fire I...

I dunno, when half the arena's covered in fire I can't imagine it'll be too hard to stop yourself. The ring management's gotta be crazy good though.

EDIT: sloppy little thing:...
Forum: SRB2 Discussion 07-19-2016
Replies: 29
Views: 5,909
Posted By Kaysakado
Question: Are we talking about the jump button,...

Question: Are we talking about the jump button, or actually jumping? Because THZ2 (and I'd wager plenty of other stages) is possible without jumping, but you need the jump button to trigger the...
Forum: Editing 07-17-2016
Replies: 330
Views: 42,595
Posted By Kaysakado
^ Check this out:...

^ Check this out: https://wiki.srb2.org/wiki/Colormap

So the software render, to simulate darkness, makes colors fade to black the further from the camera they are. A colormap can set the fade...
Forum: Bug Reports (2.1.X) 07-16-2016
Replies: 5
Views: 3,602
Posted By Kaysakado
Sorry for the double post; I raised the bricks to...

Sorry for the double post; I raised the bricks to be flush with the top of the wood as in the attached PNGs. This shows that the X and Y are aligned correctly, it's just the Z that's off. I haven't...
Forum: Bug Reports (2.1.X) 07-15-2016
Replies: 5
Views: 3,602
Posted By Kaysakado
Hm, yeah. I can't test OpenGL on this computer so...

Hm, yeah. I can't test OpenGL on this computer so can't help there. I did confirm that the same misalignment happens using an alternate view point, which is interesting. The only thing I can find...
Forum: Bug Reports (2.1.X) 07-15-2016
Replies: 5
Views: 3,602
Posted By Kaysakado
Skyboxes render from player's position rather than camera's

At least, that's what I think is going on here. Theoretically the cactus sector in the skybox should be lining up perfectly with the cactus in the in-game sector. And the top of the blue bricks...
Forum: Bug Reports 07-11-2016
Replies: 0
Views: 1,217
Posted By Kaysakado
Attraction shield eats rings

at 7:40 in the attached demo, the attraction shield attracts three rings through the glass which then disappear without being collected. A gif is also attached showing the moment in question.
Forum: SRB2 Discussion 07-11-2016
Replies: 21
Views: 6,443
Posted By Kaysakado
Proof of concept that Sonic could get every extra...

Proof of concept that Sonic could get every extra life in ERZ2:
https://gfycat.com/ActiveNastyEthiopianwolf

Other than that monitor, I don't think there are any that are particularly difficult...
Forum: General Discussion 07-10-2016
Replies: 35
Views: 9,093
Posted By Kaysakado
??? I'm talking about the camera. The one that...

??? I'm talking about the camera. The one that literally, intentionally, lags behind wherever the target position behind your character is supposed to be. Try messing with cam_speed in the console....
Forum: General Discussion 07-10-2016
Replies: 35
Views: 9,093
Posted By Kaysakado
I think one of the problems with mouselook in...

I think one of the problems with mouselook in this game is the default chasecam is way too slow to react to the turning speed of the mouse. WASD+mouselook works amazingly in first person (obviously,...
Forum: SRB2 Discussion 07-03-2016
Replies: 5,894
Sticky: Suggestions
Views: 1,124,325
Posted By Kaysakado
Maybe I'm not seeing it, but it doesn't seem...

Maybe I'm not seeing it, but it doesn't seem there's an easy way to set up scrolling both sides of a linedef. When just dealing with upper and lower textures it usually won't matter, but it would...
Forum: Video Games 07-03-2016
Replies: 123
Views: 28,486
Posted By Kaysakado
Shit, dude. It's almost impossible just to beat...

Shit, dude. It's almost impossible just to beat the game in coop mode. You and your friends must be pretty well organized.
Forum: Bug Reports 07-01-2016
Replies: 21
Views: 4,571
Posted By Kaysakado
I've always had trouble reading far away objects...

I've always had trouble reading far away objects at 640x400, especially monitors. I can see that they're there, but I can't tell what they are until I get up close. I tend to run 960x600 and find it...
Forum: Bug Reports 06-27-2016
Replies: 126
Views: 42,868
Posted By Kaysakado
Occasional crash while rendering wedge-shaped...

Occasional crash while rendering wedge-shaped FOFs (e.g., sloped so that at one end the height of the FOF is 0) seems to only happen from extreme angles.

Test WAD:...
Forum: Editing Help 06-23-2016
Replies: 53
Views: 7,200
Posted By Kaysakado
Yes, I think what you have right now is applying...

Yes, I think what you have right now is applying bitwise not to mobj.trail, and then comparing that result to 0.
Forum: Lua 06-16-2016
Replies: 47
Views: 19,721
Posted By Kaysakado
I'd bet your update is already on this track, but...

I'd bet your update is already on this track, but here's something you may have never noticed in S3&K: when you're running on the ceiling, your controls are flipped! The right button sends you left...
Forum: SRB2 Discussion 06-16-2016
Replies: 5,894
Sticky: Suggestions
Views: 1,124,325
Posted By Kaysakado
To further drive Monster's point, this in...

To further drive Monster's point, this in particular is why ATZ shouldn't be any easier. It's important to remember that maps aren't only maps missing between RVZ1 and ERZ, but also between ERZ and...
Forum: Bug Reports 06-13-2016
Replies: 29
Views: 5,219
Posted By Kaysakado
Here's what I'm seeing: 2.1.14: Groups 1, 3,...

Here's what I'm seeing:

2.1.14: Groups 1, 3, and 5 all work simply by adding Lower Unpegged. 2, 4, and 6 do not.

2.1.15: Groups 1, 3, and 6 all work simply by adding Lower Unpegged. 2, 4, and 5...
Forum: Bug Reports 06-12-2016
Replies: 29
Views: 5,219
Posted By Kaysakado
Glaber, posting images from maps that haven't...

Glaber, posting images from maps that haven't been updated to reflect the new behavior of Lower Unpegged means...... literally nothing? I'm not sure what you're trying to prove with those GFZ and JCZ...
Showing results 1 to 25 of 500

 
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