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Forum: SRB2 Discussion 4 Weeks Ago
Replies: 5,982
Sticky: Suggestions
Views: 1,425,705
Posted By Yacker
A flag to make objects ignore slope physics, like...

A flag to make objects ignore slope physics, like the no physics flag on slopes, except on a per-object basis rather than a per-slope basis
Forum: Editing Help 4 Weeks Ago
Replies: 2
Views: 478
Posted By Yacker
Ah, yeah that'd make sense. Thank you!

Ah, yeah that'd make sense. Thank you!
Forum: Editing Help 4 Weeks Ago
Replies: 2
Views: 478
Posted By Yacker
G_DoReborn crashes

If I call G_DoReborn at all in single player it crashes after the fadeout with the error: P_MapStart: tmthing set! But in multiplayer it works fine. Am I missing something or is this function just...
Forum: Bug Reports 4 Weeks Ago
Replies: 131
Views: 50,055
Posted By Yacker
Windows nuked the sound on srb2win, so I renamed...

Windows nuked the sound on srb2win, so I renamed it to srb2w. It's just a vanilla 2.1.20 exe
Forum: Bug Reports 4 Weeks Ago
Replies: 131
Views: 50,055
Posted By Yacker
Error occured on Thursday, January 18, 2018 at...

Error occured on Thursday, January 18, 2018 at 18:22:29.

C:\Users\Yack\Desktop\files\srb2v2.1\srb2w.exe caused an Access Violation at location 004f6b1b in module...
Forum: Video Games 09-30-2017
Replies: 211
Views: 64,071
Posted By Yacker
The difference is Sonic, Knuckles, and Tails...

The difference is Sonic, Knuckles, and Tails don't control very differently in SA2. They have minor tweaks to some values like acceleration or gravity, but ultimately, if you shoot Sonic up a slope...
Forum: Editing 09-28-2017
Replies: 19
Views: 7,655
Posted By Yacker
https://gfycat.com/WaterloggedGroundedHochstetters...

https://gfycat.com/WaterloggedGroundedHochstettersfrog

The HUD is incomplete no more! I put a lot of effort into recreating most of the nuances of Sonic Riders' HUD here. The drifting physics have...
Forum: Editing 09-26-2017
Replies: 19
Views: 7,655
Posted By Yacker
The HUD isn't complete yet. Eventually, all the...

The HUD isn't complete yet. Eventually, all the vanilla stuff won't be there at all.
Forum: Editing 09-25-2017
Replies: 19
Views: 7,655
Posted By Yacker
https://gfycat.com/ImpressionableDecisiveBagworm ...

https://gfycat.com/ImpressionableDecisiveBagworm

Yeah, I've been silent for a long time. Development HAS been progressing though...albeit slowly. So I might as well show off the newest features.
...
Forum: Video Games 08-02-2017
Replies: 2
Views: 2,114
Posted By Yacker
Two new dancing games and Q2...hopefully Q2...

Two new dancing games and Q2...hopefully Q2 improves on Q's many...er, flaws. Even if it is really an Etrian Odyssey game, it's still fun to see the cross over.
Forum: Mods 07-28-2017
Replies: 143
Views: 60,227
Posted By Yacker
Did you set chasecam to off on accident through a...

Did you set chasecam to off on accident through a bind or something?
Forum: Mods 07-28-2017
Replies: 143
Views: 60,227
Posted By Yacker
For Soniguri, it's worth noting that there's a...

For Soniguri, it's worth noting that there's a function not listed in the opening "tutorial screen" because we forgot to mention it. Whoops. You can dash after firing to cancel the end lag of the...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 1,962
Posted By Yacker
Oh, I mis-read the code. My apologies. You'd want...

Oh, I mis-read the code. My apologies. You'd want to add a seperate variable to dictate whether or not you've already thokked in that jump, and set thoktimer to 35 in that instead. This could be...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 1,962
Posted By Yacker
if player.pflags & PF_THOKKED and...

if player.pflags & PF_THOKKED
and (not(player.homing))
and player.powers[pw_super] == 0
//P_InstaThrust(player.mo, player.mo.angle, 50*FRACUNIT)
A_Thrust(player.mo, 50, 1)...
Forum: Editing Help 06-28-2017
Replies: 5
Views: 1,962
Posted By Yacker
You have the right idea with thoktimer, you're...

You have the right idea with thoktimer, you're just not doing anything with it.
Set thoktimer to however many tics you want it to last when the player thoks (i.e. if you wanted it to last 1 second...
Forum: Mods 06-22-2017
Replies: 38
Views: 28,090
Posted By Yacker
In a Lua script, how can I check if SRB2PlusC is...

In a Lua script, how can I check if SRB2PlusC is being used over vanilla, so I could, say, enable certain features on it that require PlusC?
Forum: Editing Help 06-22-2017
Replies: 7
Views: 1,650
Posted By Yacker
Oh...for what ever reason I thought floorz didn't...

Oh...for what ever reason I thought floorz didn't work with FOFs or slopes. Thanks
Forum: Editing Help 06-22-2017
Replies: 7
Views: 1,650
Posted By Yacker
Find the floor beneath a player?

Say I wanted to find the location of the floor beneath a player in the air, accounting for FOFs and slopes all. Is there a way I could do that?
Forum: Editing 04-22-2017
Replies: 4
Views: 1,811
Posted By Yacker
Ah, my mistake. Haven't used bitwise operators in...

Ah, my mistake. Haven't used bitwise operators in a while, heh
Forum: Editing 04-22-2017
Replies: 4
Views: 1,811
Posted By Yacker
When checking values you have to use == There's...

When checking values you have to use ==
There's also the fact that you're using |, which is OR, instead of & which would get the results you want.
So, change
if not (player.mo.frame =...
Forum: Bug Reports 03-30-2017
Replies: 11
Views: 3,879
Posted By Yacker
Yes, the ceiling is sloped, but you can see the...

Yes, the ceiling is sloped, but you can see the issues also occur on the FOFs the player is standing on.
Forum: Editing Help 03-30-2017
Replies: 6
Views: 2,517
Posted By Yacker
Well, that has the permanent effect of...

Well, that has the permanent effect of overwriting the previous levelheader. As I said, I want universal functionality for this-vanilla maps, custom maps, etc.
Forum: Editing Help 03-30-2017
Replies: 6
Views: 2,517
Posted By Yacker
That's the level header, a static-unchanging...

That's the level header, a static-unchanging value. I need to be able to change the next level mid-game, essentially. Under X conditions I want them to continue normally, and under Y conditions I...
Forum: Bug Reports 03-30-2017
Replies: 11
Views: 3,879
Posted By Yacker
Flat rotation in OpenGL is completely off

Software: http://i.imgur.com/5jd1FP9.png
OpenGL: http://i.imgur.com/VFHUGVU.png
Forum: Editing Help 03-29-2017
Replies: 6
Views: 2,517
Posted By Yacker
Change next level?

Is there any way to change the next level to be loaded after completing a level in Lua, without calling your own G_ExitLevel?
Showing results 1 to 25 of 266

 
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