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Forum: SRB2 Discussion 02-19-2017
Replies: 1
Views: 2,008
Posted By JTE
The best way to keep your SRB2 up to date!

Hey everybody, I'm JTE, the current "external communities manager".

Whenever there's a new news post for SRB2, I post an excerpt of it and link to it in the following locations, handy for anyone...
Forum: SRB2 Discussion 02-19-2017
Replies: 28
Views: 9,620
Posted By JTE
I've been saying for years that the default...

I've been saying for years that the default control scheme is awful.

But another part of the problem is that Sonic himself is an awful, uncontrollable character, with his super low acceleration...
Forum: Editing 01-23-2017
Replies: 8
Views: 3,594
Posted By JTE
I don't think you need to make the schedule so...

I don't think you need to make the schedule so detailed. When you're putting together a project like this, it's better to just give a submissions deadline and let everyone work their own schedules...
Forum: SRB2 Discussion 09-09-2016
Replies: 6,091
Sticky: Suggestions
Views: 2,254,234
Posted By JTE
Implement plan omega bravo three in all robot...

Implement plan omega bravo three in all robot cores.
Forum: Lua 09-02-2016
Replies: 9
Views: 6,835
Posted By JTE
Fixed. Thanks.

Fixed. Thanks.
Forum: Mods 07-21-2016
Replies: 101
Views: 121,270
Posted By JTE
The new 2.1 shield and box graphics really ruin...

The new 2.1 shield and box graphics really ruin it for me. :( But I guess you can't do anything about that, since shields are hardcoded wackyness...
Forum: SRB2 Discussion 07-18-2016
Replies: 8
Views: 2,680
Posted By JTE
I programmed the goop, yes, but it was at the...

I programmed the goop, yes, but it was at the specific request of Nev3r, who wanted to use it for the new THZ2. As a result, the new THZ1 we already had in progress (including all the new textures...
Forum: SRB2 Discussion 07-13-2016
Replies: 47
Views: 19,136
Posted By JTE
You have nothing to "Yay" about, because it's not...

You have nothing to "Yay" about, because it's not going to happen. :)
Forum: General Discussion 07-09-2016
Replies: 35
Views: 12,494
Posted By JTE
They didn't want that either. They wanted shitty...

They didn't want that either. They wanted shitty analog mode. And werehogs and swords, obviously.

It does look like the default mouse sensitivity needs to be lowered a smidgen. Aside from that, I...
Forum: General Discussion 07-09-2016
Replies: 11
Views: 5,040
Posted By JTE
I thought that was the point? This is the...

I thought that was the point?

This is the Microsoft Windows Universal Platform, after all! :D An excuse for game developers who would formally have to actually put in at least a minimal effort to...
Forum: General Discussion 07-09-2016
Replies: 35
Views: 12,494
Posted By JTE
Well... At least they used WASD and the...

Well...

At least they used WASD and the mouse?
Even if very nearly everything that they said was completely wrong and mocking...

I think MK put it the best:
<MK> they were trying so hard to...
Forum: SRB2 Discussion 07-09-2016
Replies: 47
Views: 19,136
Posted By JTE
I'm sorry. I started work on rewriting the...

I'm sorry. I started work on rewriting the netcode from scratch and it looks promising, but it's gone stagnant for several months now and may never be finished.

This was JTE's ridiculous roadmap...
Forum: SRB2 Discussion 05-04-2016
Replies: 62
Views: 28,439
Posted By JTE
I'm sorry my bots were shitty, it's just really...

I'm sorry my bots were shitty, it's just really hard to navigate in SRB2 compared to Quake D: In Quake you can practically stop on a dime compared to Sonic's feet slipping and sliding all over the...
Forum: News 05-04-2016
Replies: 357
Views: 123,539
Posted By JTE
For 2.2? No, most likely not, we have our hands...

For 2.2? No, most likely not, we have our hands more than full as it is. (2.2 was already supposed to be finished by now!)

But your points are absolutely correct and we do plan to upgrade/replace...
Forum: Lua 04-26-2016
Replies: 14
Views: 11,835
Posted By JTE
Are you sure? If you have the player object (eg....

Are you sure? If you have the player object (eg. by using players.iterate), try #player?

EDIT: Oh, but since you're trying to find a player BY node, then just do players[node] and make sure to...
Forum: Bug Reports (2.1.X) 04-11-2016
Replies: 7
Views: 3,887
Posted By JTE
Sorry for the inconvenience, FuriousFox. You...

Sorry for the inconvenience, FuriousFox. You happened upon a previously undiscovered edge case consequence of my crazy programming. We'll figure out how to fix it for the next version, for now the...
Forum: News 03-19-2016
Replies: 357
Views: 123,539
Posted By JTE
Nothing is confirmed for 2.3, 2.4, or later...

Nothing is confirmed for 2.3, 2.4, or later versions at this time.
Forum: SRB2 Discussion 03-07-2016
Replies: 5
Views: 1,785
Posted By JTE
Fine. Since I inherited the SRB2 Steam group,...

Fine. Since I inherited the SRB2 Steam group, I've taken it upon myself to manage SRB2's public appearance on third-party communities, so here's our official itch.io page.

https://jte.itch.io/srb2
Forum: SRB2 Discussion 03-07-2016
Replies: 5
Views: 1,785
Posted By JTE
First question: Does itch.io display ads? ...

First question: Does itch.io display ads?
Second question: Can the ads be disabled?

Because, SRB2 cannot be monetized in any way, by us or otherwise.
Forum: SRB2 Discussion 02-29-2016
Replies: 8
Views: 3,085
Posted By JTE
Yeah. GameJolt supports free* indie games by...

Yeah. GameJolt supports free* indie games by providing them with limited cloud storage space, an achievements system, and high score boards, to be used in any way the game developer pleases....
Forum: SRB2 Discussion 02-29-2016
Replies: 8
Views: 3,085
Posted By JTE
No, that is not supposed to be there. That...

No, that is not supposed to be there. That account is not owned by anyone on Sonic Team Jr. If there are advertisements on that page, someone is generating revenue off of SRB2, which we do not allow....
Forum: SRB2 Discussion 10-01-2015
Replies: 35
Views: 7,251
Posted By JTE
I could really use some money. Right now I'm in a...

I could really use some money. Right now I'm in a bit of a jam. :(

But if it isn't Sonic, even what little fanbase and development team we have couldn't hold together. If it's a new engine, we...
Forum: SRB2 Discussion 08-09-2015
Replies: 6,091
Sticky: Suggestions
Views: 2,254,234
Posted By JTE
Lua is intended to have it's own subfolder where...

Lua is intended to have it's own subfolder where it will be able to save and load files freely, similar to the replays folder and ghost data. This will also involve allowing Lua to know the currently...
Forum: News 07-31-2015
Replies: 555
Views: 179,452
Posted By JTE
Yes! We've added the slopes from SRB2 Xmas back...

Yes! We've added the slopes from SRB2 Xmas back in, complete with invisible springs at the end to simulate ramp physics! Previously these were reserved for one or two places in GFZ2, but we felt the...
Forum: Editing 07-28-2015
Replies: 392
Views: 116,042
Posted By JTE
Yeah, it's MI's fault all the colors are named...

Yeah, it's MI's fault all the colors are named badly.
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