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Search: Posts Made By: metalsonicmk72
Forum: Levels 06-03-2014
Replies: 216
Views: 48,580
Posted By metalsonicmk72
I've finally decided to come back from hiatus to...

I've finally decided to come back from hiatus to post this:

http://puu.sh/9dL7z/832885827f.png

This needs to be fixed as soon as possible. If you die between this checkpoint and the next, this...
Forum: SRB2 Discussion 01-19-2011
Replies: 6,091
Sticky: Suggestions
Views: 2,265,972
Posted By metalsonicmk72
Actually, it does play the song that either was...

Actually, it does play the song that either was loaded with the map's musicslot like you said, or if you typed a tunes number in the console after the level loaded, it goes back to that song. You...
Forum: Levels (2.0.X) 01-16-2011
Replies: 120
Views: 78,343
Posted By metalsonicmk72
Alright, I was able to locate the emblem by...

Alright, I was able to locate the emblem by searching down the other path for the spot that appears to be identical to that one. Duplicate areas are so confusing... Anyways, thanks guys.
Forum: SRB2 Discussion 01-16-2011
Replies: 6,091
Sticky: Suggestions
Views: 2,265,972
Posted By metalsonicmk72
I have two suggestions: 1) An option to...

I have two suggestions:

1) An option to disable the drowning bgm so it only plays the sound effects (a la Sonic CD)

2) An option to make the extra life bgm use a sound effect instead of the...
Forum: Levels (2.0.X) 01-16-2011
Replies: 120
Views: 78,343
Posted By metalsonicmk72
I've encountered a bit of a problem regarding...

I've encountered a bit of a problem regarding Tails' emblem in Verdant Forest Act 2. It doesn't appear to exist. I've gone to where the wiki even says it is, looked at the screenshot, was sure I...
Forum: General Discussion 12-21-2010
Replies: 53
Views: 8,492
Posted By metalsonicmk72
I actually liked the "Avatar" movie concepts. ...

I actually liked the "Avatar" movie concepts. The design of the environments, the flora (plants) and fauna (animals) were simply beautiful. I'm a bit of a biology nerd so I tend to be drawn in by...
Forum: Levels (2.0.X) 12-19-2010
Replies: 73
Views: 28,738
Posted By metalsonicmk72
If you've already released the update you're...

If you've already released the update you're talking about, might wanna rename the download to scr_SRB2Christmas2010.wad so it doesn't come into conflict with anyone who didn't get the update...
Forum: Levels (2.0.X) 09-10-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
I was laughing when I saw this. Spacewalk isn't...

I was laughing when I saw this. Spacewalk isn't all that difficult, just lengthy, VERY LENGTHY. It's a lot easier to play in now as Sonic than it used to be (play the archived Spacewalk). Not to...
Forum: Levels (2.0.X) 08-31-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
Okay so I have 55 of the 56 emblems it says there...

Okay so I have 55 of the 56 emblems it says there are in Tortured Planet. I got all 54 emblems placed inside the levels, and one for completing the mod. So I'm gonna assume the last one is the...
Forum: Levels (2.0.X) 08-27-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
Regarding the poorly placed emblem in LGZ Act 2,...

Regarding the poorly placed emblem in LGZ Act 2, it turns out I WAS using one of the version 7 builds and the problem was actually fixed in V 8.1.1... so yeah...ignore my post about it before.

I...
Forum: Levels (2.0.X) 08-25-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
Discovered issue: Liftoff Gantry Zone Act 2's...

Discovered issue: Liftoff Gantry Zone Act 2's Sonic Emblem is clearly not where it should be (according to your guide on the wiki). The coordinates of the emblem's location (checked the maincfg and...
Forum: Levels (2.0.X) 08-20-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
What really catches my attention from Version 7.0...

What really catches my attention from Version 7.0 onward is the minecart sequence in Fume Shaft (Act 1 or 2, I can't remember which). Sure, Sonicteam Junior may have had them back in the SRB2 TGF,...
Forum: Levels (2.0.X) 08-15-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
You're not gonna remove the loop though, are you?...

You're not gonna remove the loop though, are you? I always considered it surprisingly well placed considering how it usually doesn't have a place in SRB2.
Forum: Levels (2.0.X) 08-14-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
Personally, I have nothing against the current...

Personally, I have nothing against the current textures used in Fume shaft. Also, what do you mean by relevant in this case?
Forum: Levels (2.0.X) 08-11-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
Don't know if this issue has been stated yet but...

Don't know if this issue has been stated yet but in Eruption Conduct Zone Act 2 when you go into the room where you fight the Crawla Commanders on the giant conveyor belt. If you fall into the lava,...
Forum: Levels (2.0.X) 07-07-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
I know this isn't that important, but is it...

I know this isn't that important, but is it possible to put the "Icy Tundra" (Tunes 14) that you added into the mod in a slot that isn't occupied by a song already? It's just kinda annoying that the...
Forum: Levels (2.0.X) 06-26-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
The good news is that I somehow managed to...

The good news is that I somehow managed to complete this entire mod and unlock level select. Now whenever there's an update, I won't need to start a new file to look for the changes in the levels. ...
Forum: Levels (2.0.X) 06-16-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
So I took a run through Drowned Downtown in this...

So I took a run through Drowned Downtown in this version and I was awestruck at the harbor. I really like the fact you added those ships (yachts?). Maybe they aren't the best looking, but I've...
Forum: Levels (2.0.X) 06-03-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
Has the mod been updated for 2.0.5 and onward yet?

Has the mod been updated for 2.0.5 and onward yet?
Forum: SRB2 Discussion 05-30-2010
Replies: 34
Views: 9,291
Posted By metalsonicmk72
This OpenGL fail makes me want to attach a little...

This OpenGL fail makes me want to attach a little yellow light bulb sprite onto the crawla sprites.
Forum: Levels (2.0.X) 05-26-2010
Replies: 1,595
Views: 440,299
Posted By metalsonicmk72
I recommend keeping the door opening you did with...

I recommend keeping the door opening you did with that Castle, personally I thought that was much cooler than the 'drawbridge' opening of CEZ1.
Forum: Characters (2.0.X) 05-22-2010
Replies: 44
Views: 30,294
Posted By metalsonicmk72
Solution would be to maybe remove the spinitem...

Solution would be to maybe remove the spinitem altogether and have it use the default one.
Forum: Help 05-21-2010
Replies: 1
Views: 1,289
Posted By metalsonicmk72
Questionable SRB2 2.0.5 Bug turned epic

Not sure how to explain this... Except with the following quote:



Just happened to host a private server with supermonitor.wad as my only added wad (besides sound.wad which only affects sound...
Forum: SRB2 Discussion 05-21-2010
Replies: 6,091
Sticky: Suggestions
Views: 2,265,972
Posted By metalsonicmk72
Well, we all know SRB2 is more than capable of...

Well, we all know SRB2 is more than capable of using afterimages (Eggman uses them for example) and sometimes seeing the spheres being used as a spin trail can get a bit bland. How about instead of...
Forum: Characters (2.0.X) 05-20-2010
Replies: 34
Views: 24,811
Posted By metalsonicmk72
I dunno if I like how the side climbing frames...

I dunno if I like how the side climbing frames are different from the other angles.

Also, you might want to edit the character select and 1up monitor icons to match the color (shade) of the...
Showing results 1 to 25 of 354

 
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