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Search: Posts Made By: Chrispy
Forum: Miscellaneous 1 Week Ago
Replies: 101
Views: 36,957
Posted By Chrispy
I love the update, but where's my boy metal knux

I love the update, but where's my boy metal knux
Forum: Characters 1 Week Ago
Replies: 177
Views: 171,795
Posted By Chrispy
Srb2 sprites are at a higher resolution than...

Srb2 sprites are at a higher resolution than traditional Sonic sprites, so it makes sense that there would be details that wouldn't be possible at smaller resolutions. I think it would look odd for...
Forum: Editing 05-02-2018
Replies: 147
Views: 82,337
Posted By Chrispy
https://cdn.shopify.com/s/files/1/1061/1924/produc...

https://cdn.shopify.com/s/files/1/1061/1924/products/Eyes_Emoji_large.png?v=1480481045
Forum: Editing 04-30-2018
Replies: 42
Views: 8,181
Posted By Chrispy
I think the squash spin animation would be more...

I think the squash spin animation would be more feasible if we had sprite rotation to allow for it to be angled with the trajectory, but since there isn't is only be able to angle the sprites to be...
Forum: Editing 04-29-2018
Replies: 42
Views: 8,181
Posted By Chrispy
https://cdn.discordapp.com/attachments/42766500326...

https://cdn.discordapp.com/attachments/427665003269586984/439541901570473984/srb20033.gif
I feel like with the current state of releases we have enough sonics with a myriad of abilities, so I want...
Forum: Editing 04-11-2018
Replies: 42
Views: 8,181
Posted By Chrispy
https://s17.postimg.cc/y4og5hqdb/pointysonic.gif ...

https://s17.postimg.cc/y4og5hqdb/pointysonic.gif
Here's another roundup of completed frames so far. The back spin gif starts at a weird frame to stay in line with where the other angles start but I...
Forum: Editing 04-10-2018
Replies: 42
Views: 8,181
Posted By Chrispy
That's impossible for me to say. To get a...

That's impossible for me to say. To get a percentage I'd have to know how many frames total will be in the final product and compare it to how many frames I currently have completed, but considering...
Forum: Editing 04-10-2018
Replies: 42
Views: 8,181
Posted By Chrispy
It's the regular spin/jump animation, not a...

It's the regular spin/jump animation, not a special spindash or drop dash animation.
The maine side frames are almost completed for this character, right now I'm only missing grab, run, and teeter,...
Forum: Editing 04-06-2018
Replies: 42
Views: 8,181
Posted By Chrispy
https://s17.postimg.org/tx3q3fhdb/sidespin.gif ...

https://s17.postimg.org/tx3q3fhdb/sidespin.gif
After a lot of trial and error I think I finally have a spin animation that I'm happy with. I think a big reason why the previous one looked wrong at...
Forum: Characters 03-31-2018
Replies: 25
Views: 11,283
Posted By Chrispy
From the Sonic 3 sprite I always assumed that...

From the Sonic 3 sprite I always assumed that extra spine was just one from the other side of his head
Forum: Characters 03-30-2018
Replies: 25
Views: 11,283
Posted By Chrispy
I mean if you really want to poke at the super...

I mean if you really want to poke at the super sprites being wrong, he's got 2 extra spines there
Forum: Editing 03-29-2018
Replies: 42
Views: 8,181
Posted By Chrispy
https://s17.postimg.org/4t62idc0v/pointysonic.gif...

https://s17.postimg.org/4t62idc0v/pointysonic.gif
Sonic's shoes now have buckles! Also there's a side walk animation and a WIP side spin animation in there.
Forum: Lua 03-29-2018
Replies: 44
Views: 18,212
Posted By Chrispy
Yoooo I was just talking about this exact thing...

Yoooo I was just talking about this exact thing in the discord a few days ago, very well done!
Forum: Editing 03-28-2018
Replies: 750
Views: 210,686
Posted By Chrispy
Let 👏 Sonic 👏smile 👏

Let 👏 Sonic 👏smile 👏
Forum: General Discussion 03-26-2018
Replies: 674
Views: 122,946
Posted By Chrispy
Mine is a talking animation of myself to...

Mine is a talking animation of myself to represent me talking. Too on the nose?
Forum: Editing 03-26-2018
Replies: 42
Views: 8,181
Posted By Chrispy
Thank you! No other rotations done yet but I'll...

Thank you! No other rotations done yet but I'll be sure to keep ya'll posted on the development.
Forum: Miscellaneous 03-26-2018
Replies: 7
Views: 3,225
Posted By Chrispy
https://s17.postimg.org/njhrgi0kf/srb20021.gif ...

https://s17.postimg.org/njhrgi0kf/srb20021.gif
Just like Sonic R
Forum: Editing 03-25-2018
Replies: 42
Views: 8,181
Posted By Chrispy
https://s17.postimg.org/4fa7brsf3/pointysonic.gif...

https://s17.postimg.org/4fa7brsf3/pointysonic.gif
Here's a gif of all completed frames so far, which I'm going to use to talk about some of the broad-strokes plans for this character.
You can see...
Forum: Editing 03-25-2018
Replies: 42
Views: 8,181
Posted By Chrispy
I actually haven't tried it, I wanted to focus on...

I actually haven't tried it, I wanted to focus on keeping the form consistent across the rotations. I do love the Toei Sonic, but this design is more modeled after his Saturn models.
Forum: Editing 03-21-2018
Replies: 42
Views: 8,181
Posted By Chrispy
After many tweaks to just about everything in the...

After many tweaks to just about everything in the sprite, these are the final standing frames that I'm going to be working from. I still need to add the tweaks/polish to the other frames, but this is...
Forum: Editing 03-20-2018
Replies: 42
Views: 8,181
Posted By Chrispy
This is in no way meant to emulate srb2's shading...

This is in no way meant to emulate srb2's shading style. Just because srb2 has 16 shades of green doesn't mean I have to use all of them, the minimal use of shades increases readability, creates an...
Forum: Editing 03-20-2018
Replies: 42
Views: 8,181
Posted By Chrispy
While we're talking about the idle frames, here's...

While we're talking about the idle frames, here's the most recent version of those frames.
https://s14.postimg.org/if0sylqw1/idle8.gif
The eyes being locked looks strange in the rotation gif but...
Forum: Editing 03-20-2018
Replies: 42
Views: 8,181
Posted By Chrispy
Thank you Salt, I appreciate your feedback! ...

Thank you Salt, I appreciate your feedback!

Here's an update front walk animation, with the head angled more downward to give it a distinct look from the standing head sprite....
Forum: Editing 03-19-2018
Replies: 42
Views: 8,181
Posted By Chrispy
When shading in pixel art using base-shadow-dark...

When shading in pixel art using base-shadow-dark shading at every instance causes banding, so sometimes you have to use shadow-base-dark to show depth. this causes the belly to appear more rounded....
Forum: Editing 03-19-2018
Replies: 42
Views: 8,181
Posted By Chrispy
Yes, they'll look like his super in Sonic R with...

Yes, they'll look like his super in Sonic R with the stretched up-facing spikes
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