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Forum: Bug Report Cleanup 05-20-2015
Replies: 9
Views: 1,334
Posted By Furyhunter
This isn't a bug, it's actually intended...

This isn't a bug, it's actually intended behavior. Not exactly intuitive, but intended. The same issue happens with using iterators in other languages (in Java, you get a...
Forum: Editing 04-20-2015
Replies: 401
Views: 96,438
Posted By Furyhunter
http://media0.giphy.com/media/rl0FOxdz7CcxO/giphy....

http://media0.giphy.com/media/rl0FOxdz7CcxO/giphy.gif
Forum: SRB2 Discussion 04-20-2015
Replies: 5,858
Sticky: Suggestions
Views: 1,073,451
Posted By Furyhunter
Are you using MD2s? MD2s are a massive, enormous...

Are you using MD2s? MD2s are a massive, enormous CPU performance bottleneck because of the way the renderer is implemented right now, and has nothing to do with the speed of the GPU.
Forum: SRB2 Discussion 04-10-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
I'm not responsible for anyone's broken...

I'm not responsible for anyone's broken computers. Old, working hardware, that makes sense to try supporting. Literally broken hardware? Absolutely nothing I can do about that. That's your problem,...
Forum: SRB2 Discussion 04-08-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
Hardware rendering is: simpler to implement...

Hardware rendering is:

simpler to implement and maintain
more flexible for future development
scalable (ever tried to play srb2 at 1920x1200? it's barely playable by even the fastest processors)...
Forum: SRB2 Discussion 04-02-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
If you want high end graphics, go play Unreal...

If you want high end graphics, go play Unreal Tournament 4.
Forum: SRB2 Discussion 04-02-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
I will be managing a technical document on the...

I will be managing a technical document on the gitlab wiki which is located here. (http://git.magicalgirl.moe/STJr/SRB2/wikis/modern-opengl-overhaul)

The plan right now is to model the new...
Forum: General Discussion 04-02-2015
Replies: 15
Views: 4,185
Posted By Furyhunter
Why would you title this thread "no longer with...

Why would you title this thread "no longer with us"? That's a very, very specific phrase that doesn't match at all with what happened here.
Forum: SRB2 Discussion 04-02-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
So, bad news bears. Well, kinda bad news bears. ...

So, bad news bears. Well, kinda bad news bears.

The most recent commit to my cleanup-opengl branch. (http://git.magicalgirl.moe/STJr/SRB2/commit/5c16a91fd63ddfe1af0c3d8a723cc36828d2e8ec)

The...
Forum: SRB2 Discussion 04-01-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
I'm not obligated to give you anything as far as...

I'm not obligated to give you anything as far as I'm concerned, especially not your own personal confirmation message that you'll get your moddable shaders.
Forum: SRB2 Discussion 04-01-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
I will not make fixed function an option for...

I will not make fixed function an option for people who have computers that support GL2. There is no reason for them to be using it.

You will be able to reimplement the old look by writing a set...
Forum: SRB2 Discussion 04-01-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
ShadowHog, for the record, it's a little more...

ShadowHog, for the record, it's a little more than an if/else statement. And I'd appreciate it if you wouldn't backseat program. I'm uploading Doom textures to the GPU as red channel-only 8-bit...
Forum: Help 04-01-2015
Replies: 7
Views: 2,221
Posted By Furyhunter
Build from source using CMake, we have a nice...

Build from source using CMake, we have a nice guide on the wiki for doing this. https://wiki.srb2.org/wiki/Source_code_compiling#Using_CMake_to_compile_.28Windows.2FMacOSX.2FLinux.29

Linux isn't...
Forum: SRB2 Discussion 03-31-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
Alright, I'll use an example from a Sonic game...

Alright, I'll use an example from a Sonic game why software parity is my goal here.
...
Forum: SRB2 Discussion 03-31-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
Yes, it would be included, replace and be...

Yes, it would be included, replace and be required by default unless your hardware doesn't support it (in which case it falls back to the old fixed func GL render code). The OpenGL renderer was never...
Forum: SRB2 Discussion 03-31-2015
Replies: 109
Views: 13,918
Posted By Furyhunter
OpenGL renderer overhaul progress

Hey everyone, I'm back with more insane SRB2 hacking nonsense.

So, here's a progress update on what I'm working on. I'm overhauling OpenGL to have visual parity with the software renderer in the...
Forum: Help 03-08-2015
Replies: 7
Views: 1,137
Posted By Furyhunter
r_opengl.dll is only used by srb2dd and using...

r_opengl.dll is only used by srb2dd and using previous versions may cause crashes due to incompatibilities. It is compiled alongside SRB2 and an API change will break things entirely, so don't ever...
Forum: Help 03-08-2015
Replies: 8
Views: 1,211
Posted By Furyhunter
You can build SRB2 for Mac using CMake in the...

You can build SRB2 for Mac using CMake in the gitlab repo. It's just not an official package yet because there are problems with netplay.
Forum: Editing 02-06-2015
Replies: 0
Views: 962
Posted By Furyhunter
Lightbulb Contributing to SRB2 via GitHub!

Hello everyone! Once more I bring new useful information for programmers everywhere,

I have written a guide on the wiki on using Git and GitHub, and contributing code to SRB2....
Forum: Editing 02-06-2015
Replies: 9
Views: 1,940
Posted By Furyhunter
You might consider Code::Blocks as a generation...

You might consider Code::Blocks as a generation target instead of Visual Studio. Or QtCreator. Or CLion (early access preview). All are smaller than Visual Studio. I haven't used Code::Blocks in a...
Forum: Editing 02-06-2015
Replies: 9
Views: 1,940
Posted By Furyhunter
I'm sorry our codebase doesn't cater to your...

I'm sorry our codebase doesn't cater to your exact needs, and that you don't have the patience to learn things? C is not an easy language, and compiling SRB2 is not easy either. CMake makes things...
Forum: Editing 02-05-2015
Replies: 9
Views: 1,940
Posted By Furyhunter
Easy compiling of SRB2 with CMake

Hello everyone, one of your resident insane programmers here.

You can now compile SRB2 (very easily!) using CMake. CMake is a build system that generates project files for several different IDEs...
Forum: SRB2 Discussion 01-30-2015
Replies: 14
Views: 2,548
Posted By Furyhunter
In other words, the analog input is not...

In other words, the analog input is not normalized. Mainly because it's old and crusty code.

I'll put a note in to fix this. It might be something else to overhaul if it's too much of a mess.
...
Forum: SRB2 Discussion 01-17-2015
Replies: 3
Views: 1,149
Posted By Furyhunter
There's more work to it than simply changing some...

There's more work to it than simply changing some constants, due to how the cos/sin lookup tables work. The maximum width dimension is 2048 due to those tables, which restrains us to the 1920 family...
Forum: SRB2 Discussion 01-17-2015
Replies: 34
Views: 7,500
Posted By Furyhunter
We can't solve your problems if you're "grounded"...

We can't solve your problems if you're "grounded" from using the computer.

Since SDL2 officially supports mobile, an Android port is a lot more viable and simple than it was in the past. It just...
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