SRB2 Message Board  

Go Back   SRB2 Message Board > Search Forums

Showing results 1 to 25 of 45
Search took 0.03 seconds.
Search: Posts Made By: ŠeltaResero
Forum: News 04-20-2014
Replies: 401
Views: 113,906
Posted By ŠeltaResero
OK, I guess it's time for me to admit defeat,...

OK, I guess it's time for me to admit defeat, we're going to be well past 2.1.7 now. I'm glad to see so many OpenGL related bugs being fixed still. Hopefully the netcode works better in this...
Forum: News 03-26-2014
Replies: 401
Views: 113,906
Posted By ŠeltaResero
I don't know, but as I said earlier, I think that...

I don't know, but as I said earlier, I think that 2.1.7 will be the last of these rolling releases and I would be surprised if it went past this.
Forum: News 03-22-2014
Replies: 401
Views: 113,906
Posted By ŠeltaResero
I concur, as of version 2.1.4 there's definitely...

I concur, as of version 2.1.4 there's definitely a re-sync issue. Trying with multiple machines, this issue pursued regardless of ping or operating system.
Forum: News 03-21-2014
Replies: 401
Views: 113,906
Posted By ŠeltaResero
As much as I like the rolling releases, I would...

As much as I like the rolling releases, I would be surprised if this continued any longer than 2.1.7. I think it would be best to combine the original 2.1 release with the final "patch" version in...
Forum: News 03-16-2014
Replies: 401
Views: 113,906
Posted By ŠeltaResero
I think it would have been funnier if the release...

I think it would have been funnier if the release got delayed yet again for (publicly) an undetermined amount of time and then made a surprise release on April 1st when no one was really expecting...
Forum: Characters (2.0.X) 01-20-2014
Replies: 36
Views: 24,998
Posted By ŠeltaResero
This character is definitely different from the...

This character is definitely different from the usually, I just though I would mention in addition to the flashing white screen bug there is also another that can be caused by spin dashing into low...
Forum: Levels (2.0.X) 01-09-2014
Replies: 3
Views: 5,217
Posted By ŠeltaResero
Initially I thought this map might reference the...

Initially I thought this map might reference the Redwall novel series (Brian Jacques) somehow, though after seeing it now it's obvious that it was only named this due to the excessive use of the SRB2...
Forum: Levels (2.0.X) 12-05-2013
Replies: 6
Views: 3,336
Posted By ŠeltaResero
I meant don't give a tag to a sector touching the...

I meant don't give a tag to a sector touching the thok barrier, or stuff beyond it won't be rendered. Specifically, don't put a water block or FOF directly on the thok barrier that doesn't go all...
Forum: Levels (2.0.X) 12-05-2013
Replies: 5
Views: 12,719
Posted By ŠeltaResero
Intriguing, now there are multiplayer maps that...

Intriguing, now there are multiplayer maps that feature the combined abilities of Sonic's speed, with the flying ability of Tails, and the gliding ability of Knuckles. Now Knuckles isn't the only...
Forum: Levels (2.0.X) 12-05-2013
Replies: 6
Views: 3,336
Posted By ŠeltaResero
Not bad, some minor things (all easy to fix)...

Not bad, some minor things (all easy to fix) still need tweaked. Other than occasional platforms being somewhat disproportional to character jumping ability, and some bugs with the water (due to...
Forum: SRB2 Discussion 11-20-2013
Replies: 85
Views: 20,859
Posted By ŠeltaResero
The glitches are present in all rendering modes,...

The glitches are present in all rendering modes, they just cause other anomalies instead, but OpenGL rendering helps show exactly where the errors are. As for most of the maps being too dark, this...
Forum: SRB2 Discussion 11-19-2013
Replies: 85
Views: 20,859
Posted By ŠeltaResero
Overall, I surmise the results of this contest to...

Overall, I surmise the results of this contest to surpass the preliminary amateur expectations of this contest. Although each submission each had their own shortcomings, they each excelled in a...
Forum: Help 10-14-2013
Replies: 10
Views: 1,354
Posted By ŠeltaResero
If these were originals, then the idiosyncrasies...

If these were originals, then the idiosyncrasies of journaling file systems (such as NTFS) should provide for a relatively easy method of recovering data for someone familiar with either the software...
Forum: News 09-11-2013
Replies: 38
Views: 20,888
Posted By ŠeltaResero
This may not be a 2.1 release, but it's the next...

This may not be a 2.1 release, but it's the next greatest thing. I was blaming WINE hitherto for SRB2 not generating screen captures accurately, but it appears that this was veritably caused by the...
Forum: Help 07-13-2013
Replies: 2
Views: 1,076
Posted By ŠeltaResero
If I remember correctly, than this is a long...

If I remember correctly, than this is a long running bug that occurs when a Linux version of the game attempts to connect to a host using a Windows version. Hopefully this will get fixed in the next...
Forum: Editing Help 05-01-2013
Replies: 11
Views: 2,810
Posted By ŠeltaResero
I was referring to disabling the option under the...

I was referring to disabling the option under the "edit" tab of Doom Builder" as shown in top left window that says "Precache resources when loading map". The parameters shown in the screeshot...
Forum: Editing Help 05-01-2013
Replies: 11
Views: 2,810
Posted By ŠeltaResero
Due to overlooking the licenses of WINE and Doom...

Due to overlooking the licenses of WINE and Doom Builder aforetime, apparently I'll be unable to share the contents of my ".wine" folder. I'll however nevertheless mention how I do this beforehand,...
Forum: Editing Help 04-29-2013
Replies: 11
Views: 2,810
Posted By ŠeltaResero
Since Doom Builder isn't accustomed to hidden...

Since Doom Builder isn't accustomed to hidden directories in Linux, than that would work as a workaround provided you have the extra storage space. Another possibility might be to use...
Forum: Editing Help 04-29-2013
Replies: 11
Views: 2,810
Posted By ŠeltaResero
I recommend trying SRB2 alone with your version...

I recommend trying SRB2 alone with your version of WINE first, if I'm correct, than anything beyond map01 shall fail (assuming SRB2 doesn't fail its checksum test upon execution). When I get a...
Forum: Editing Help 04-29-2013
Replies: 11
Views: 2,810
Posted By ŠeltaResero
It's highly unlikely that Doom Builder could ever...

It's highly unlikely that Doom Builder could ever run/emulate any non native (elf) binary without first heavily modifying its source code. In its current state, Doom Builder would be excruciating...
Forum: Editing 04-24-2013
Replies: 16
Views: 3,165
Posted By ŠeltaResero
Overall it's adequate, but it's unbalanced and...

Overall it's adequate, but it's unbalanced and inconsistent with the current content in SRB2. The 2D sections were slightly desirable as its not typical to have protagonists of SRB2 involuntarily...
Forum: Help 04-23-2013
Replies: 11
Views: 1,910
Posted By ŠeltaResero
Although blunders aforementioned regarding...

Although blunders aforementioned regarding compilation of the source code are not contemporary to those I've experienced, the same general reoccuring deviations continue to persist. Hopefully SRB2...
Forum: Editing Help 04-08-2013
Replies: 15
Views: 1,700
Posted By ŠeltaResero
In addition to what wizeman stated; if your...

In addition to what wizeman stated; if your using Doom Builder, trying running the "Find Map Errors" option under the "Tools" menu if you haven't already. Sometimes graphical errors are caused by...
Forum: Help 04-08-2013
Replies: 28
Views: 3,274
Posted By ŠeltaResero
TSDude means that you should be changing the...

TSDude means that you should be changing the height of the control sector (http://wiki.srb2.org/wiki/Control_Sector) with the tag of 3 (not the one within the thok barrier). From what I can tell,...
Forum: Help 04-08-2013
Replies: 6
Views: 1,621
Posted By ŠeltaResero
What about the ones in Alam's folder here:...

What about the ones in Alam's folder here: "http://alam.srb2.org/SRB2_trunk/Dos/"? While the mainline SRB2 binary doesn't support DOS, there are still other unsupported, but relatively current...
Showing results 1 to 25 of 45

 
Forum Jump

All times are GMT. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.