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Search: Posts Made By: choalover
Forum: SRB2 Discussion 4 Weeks Ago
Replies: 6,091
Sticky: Suggestions
Views: 2,153,414
Posted By choalover
That would be a cool idea, but the menu code...

That would be a cool idea, but the menu code would need a rewrite I think.
Forum: Lua 10-09-2018
Replies: 4
Views: 1,394
Posted By choalover
Sorry for the double post, but I should try to...

Sorry for the double post, but I should try to get out some tutorial videos for EmpiralMP later today, because of a hurricane that has a possibility of canceling EmpiralMP, which I don't think is...
Forum: Lua 09-23-2018
Replies: 4
Views: 1,394
Posted By choalover
I should make multiple tutorial videos on...

I should make multiple tutorial videos on EmpiralMP since just one video would last way too long, because EmpiralMP is pretty complicated.
Forum: Bug Reports 09-13-2018
Replies: 2
Views: 286
Posted By choalover
Spectators are able to activate all crashers I...

Spectators are able to activate all crashers I think.
Forum: Lua 09-02-2018
Replies: 5
Views: 941
Posted By choalover
Cool, now we can carry multiple shields at once...

Cool, now we can carry multiple shields at once instead of just one. This will make it easier to test custom shields.
Forum: Editing 09-01-2018
Replies: 691
Views: 360,892
Posted By choalover
I love how the progress on SRB2 Kart is doing. It...

I love how the progress on SRB2 Kart is doing. It is going to be an amazing release.
Forum: SRB2 Discussion 08-12-2018
Replies: 6,091
Sticky: Suggestions
Views: 2,153,414
Posted By choalover
Yes, but you can do this with Lua.

Yes, but you can do this with Lua.
Forum: SRB2 Discussion 08-10-2018
Replies: 16
Views: 2,137
Posted By choalover
No, I'm not excited, because I lost my excitement...

No, I'm not excited, because I lost my excitement since 2.1.0 came out. However, I'm pretty happy that 2.2 is getting some new Lua features that I should not spoil.
Forum: Editing 08-10-2018
Replies: 8
Views: 1,795
Posted By choalover
Your custom HUDs are amazing so far. I would see...

Your custom HUDs are amazing so far. I would see more improvements to your HUDs in the future.
Forum: SRB2 Discussion 07-28-2018
Replies: 6,091
Sticky: Suggestions
Views: 2,153,414
Posted By choalover
It would be cool for there is a way to remove...

It would be cool for there is a way to remove hooks in the future by using the removeHook function.
Forum: Bug Reports 07-19-2018
Replies: 4
Views: 449
Posted By choalover
Thanks. I will go ahead and fix that before...

Thanks. I will go ahead and fix that before working on multiple home support.

Sent from my LGL62VL using ********
Forum: Bug Reports 07-19-2018
Replies: 4
Views: 449
Posted By choalover
I need to do some more testing. ----------...

I need to do some more testing.

---------- Post added at 09:41 PM ---------- Previous post was at 09:28 PM ----------

Update: Sorry to double post, but ThinkFrame, and MapChange do in fact work...
Forum: Bug Reports 07-19-2018
Replies: 4
Views: 449
Posted By choalover
Dedicated Servers Aren't Included in Player List Iteration

For some odd reason, the dedicated server is not included when you iterate the player list by using for player in players.iterate. I originally thought the MapChange and ThinkFrame hooks aren't...
Forum: Lua 07-18-2018
Replies: 4
Views: 1,394
Posted By choalover
Empiral Multiplayer v1.1.4 Mod

Empiral Multiplayer is a wad file that improves SRB2 multiplayer by adding some common features that were derived from other multiplayer games by using Lua scripting. It adds chat rooms, parties, and...
Forum: Editing 03-13-2018
Replies: 4
Views: 2,807
Posted By choalover
I'm no longer working on this experiment as it...

I'm no longer working on this experiment as it was causing too much confusion, even for me.
Forum: News 03-11-2018
Replies: 83
Views: 20,321
Posted By choalover
It doesn't feel like 5 years have passed at all.

It doesn't feel like 5 years have passed at all.
Forum: Editing 03-10-2018
Replies: 4
Views: 2,807
Posted By choalover
The Purpose of Client-Side Synching

I know I have been confused all day, but I think I'm starting to figure it out. The purpose of client-side synching is that when a player gets out of synch the game synchs that particular player...
Forum: Editing 03-10-2018
Replies: 4
Views: 2,807
Posted By choalover
[Experimental] SRB2 Client-Side Synch Code Test

I made the SRB2 synch code client-sided, and I'm gonna need some help testing it since it is a multiplayer experimental mod. As of right now, libmingwex-0.dll is included with the SRB2 new resynch.
...
Forum: Lua 02-12-2018
Replies: 23
Views: 7,708
Posted By choalover
Sometimes I miss words or I put the wrong words...

Sometimes I miss words or I put the wrong words while typing. I don't know why this happens, but it happens quite a bit. For example, I put I can instead of I guess on accident. At least it isn't a...
Forum: Lua 02-11-2018
Replies: 23
Views: 7,708
Posted By choalover
I guess you can say that this wad is the bomb.

I guess you can say that this wad is the bomb.
Forum: Help 01-15-2018
Replies: 12
Views: 4,695
Posted By choalover
Oh, you must be using a 30 fps monitor. Just...

Oh, you must be using a 30 fps monitor. Just kidding.
Forum: Editing Help 12-08-2017
Replies: 0
Views: 1,186
Posted By choalover
Lua Chat System Issues

I'm having a bug where clan chat only shows up for one person in the same clan even if there are multiple people in the same clan. Also, local chat only shows up for the source player even if other...
Forum: News 11-29-2017
Replies: 95
Views: 25,899
Posted By choalover
You will most likely need to update your old wads...

You will most likely need to update your old wads to work with SRB2 2.2.0.
Forum: Editing Help 11-02-2017
Replies: 0
Views: 1,689
Posted By choalover
*Fixed Issue* [SRB2PLC] String Not Finding Even Though in File

This Lua script I'm working on requires SRB2PlusC. I'm having an issue where string.find isn't finding my string in the text file that I've created, even though it is there. As a result, the string...
Forum: SRB2 Discussion 11-01-2017
Replies: 6,091
Sticky: Suggestions
Views: 2,153,414
Posted By choalover
Apparently, I never really used 32-bit numbers in...

Apparently, I never really used 32-bit numbers in SRB2's Lua, which is probably why I didn't knew that, and thanks by the way!
Showing results 1 to 25 of 218

 
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