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Search: Posts Made By: Tyrannic
Forum: News 09-06-2016
Replies: 70
Views: 25,831
Posted By Tyrannic
I'm really impressed, this looks pretty darn...

I'm really impressed, this looks pretty darn nice. I still can't believe you guys were able to include slopes. Makes me want to work on some levels too.
Now if only school wasn't in the way...
...
Forum: News 02-12-2016
Replies: 357
Views: 85,645
Posted By Tyrannic
*rises from the dead* Huh, an update again....

*rises from the dead*

Huh, an update again. I already saw some of the slopes .gifs that were teased around here so it's not a big surprise, but I'll be damned if this isn't amazing progress. It's...
Forum: Editing 09-24-2015
Replies: 21
Views: 4,276
Posted By Tyrannic
You're definitely improving. The biggest tip I...

You're definitely improving.
The biggest tip I can give you with my limited knowledge is that you should avoid high walls. Add another layer to them to change the texture up a bit, but don't overdo...
Forum: News 09-22-2015
Replies: 555
Views: 141,982
Posted By Tyrannic
That is perfectly reasonable, but "casual" SRB2...

That is perfectly reasonable, but "casual" SRB2 fans (I would consider myself to be one) might not be inclined to join an IRC room for information.

Of course, elements that are heavily WIP...
Forum: Editing 07-07-2015
Replies: 392
Views: 79,237
Posted By Tyrannic
Didn't those things grant rings in Heroes when...

Didn't those things grant rings in Heroes when you "destroyed" them?
That may be a nice feature.
Forum: Official Level Design Contest 07-03-2015
Replies: 73
Views: 22,268
Posted By Tyrannic
Flicker Lights -> Ghost Battle -> Eggmanway7 ->...

Flicker Lights -> Ghost Battle -> Eggmanway7 -> Emerald Flower -> Motherlode Canyon.

Just a note on Ghost Battle, what held it back from being first is, apart from the length of it, that I really...
Forum: Official Level Design Contest 06-29-2015
Replies: 226
Views: 75,087
Posted By Tyrannic
Same here. It's really a question whether you...

Same here. It's really a question whether you want quality or quantity.

I'd suggest not making a deadline until enough entries are submitted and then making one for the rest to get finished.
Forum: Editing 06-09-2015
Replies: 8
Views: 2,102
Posted By Tyrannic
If you look closely, every gif , at least from...

If you look closely, every gif , at least from Lands of Sorrow, has some really strange things with the sky/skybox going on. I'm aware of that but I want to fix that later when more important level...
Forum: Editing 06-09-2015
Replies: 8
Views: 2,102
Posted By Tyrannic
Thank you. I'm looking forward to actually be...

Thank you. I'm looking forward to actually be able to release something someday, Lands of Sorrow is currently about 30 seconds long, while Submerged Station is a bit longer, but nowhere near...
Forum: Editing 06-08-2015
Replies: 8
Views: 2,102
Posted By Tyrannic
Tyrannic's thread

I was too lazy to come up with alliterations for the title that weren't already taken.

So yeah, I have only been sporadically active on these forums for quite some time due to school and other...
Forum: Official Level Design Contest 05-05-2015
Replies: 226
Views: 75,087
Posted By Tyrannic
Dammit. I already have this exact gimmick...

Dammit. I already have this exact gimmick implementent in a level of mine and when I someday show that level off it'll seem like I blatantly stole your idea...
It really is a nice gimmick,...
Forum: News 04-30-2015
Replies: 555
Views: 141,982
Posted By Tyrannic
I always felt that the 2.0 Red Volcano, together...

I always felt that the 2.0 Red Volcano, together with 2.0 Arid Canyon to some extent, as both only had one act, kinda filled this (http://tvtropes.org/pmwiki/pmwiki.php/Main/BreatherLevel) trope...
Forum: Official Level Design Contest 04-25-2015
Replies: 226
Views: 75,087
Posted By Tyrannic
I'm not going to be participating on this one,...

I'm not going to be participating on this one, sadly, haven't really have had the time due to school issues. I'm slowly starting to get to some levels again, maybe in the next contest I'll actually...
Forum: Official Level Design Contest 03-01-2015
Replies: 41
Views: 18,322
Posted By Tyrannic
Sapphire Summit > More Quickman > Castle Rush ...

Sapphire Summit > More Quickman > Castle Rush


Sapphire Summit:
As said before, the ending isn't that well done and the stage is pretty short, the rope hangs could use some work too, but aside...
Forum: Official Level Design Contest 01-01-2015
Replies: 20
Views: 14,723
Posted By Tyrannic
Well, then let's see if I can get something...

Well, then let's see if I can get something finished in time for the next OLDCs.
I doubt my work will eventually show up in the runoffs, but eh, participating is what counts I think~
I like the...
Forum: Official Level Design Contest 11-06-2014
Replies: 64
Views: 24,164
Posted By Tyrannic
@Mystic: May I ask why that's a rule? Not that I...

@Mystic: May I ask why that's a rule? Not that I think it's bad, but I don't understand why you'd enforce it.
Forum: Official Level Design Contest 11-05-2014
Replies: 64
Views: 24,164
Posted By Tyrannic
@Lat: According to the first post, you can list...

@Lat:
According to the first post, you can list your map as the best map because you made it.
Forum: Official Level Design Contest 11-02-2014
Replies: 64
Views: 24,164
Posted By Tyrannic
Singleplayer only as I don't play multiplayer: ...

Singleplayer only as I don't play multiplayer:

Haunted Heights > Ring Valley > Mud Mines

Haunted Heights: Visually, this level is awesome, as expected. Gameplay-wise, it's pretty fun too. Let...
Forum: Editing Help 10-30-2014
Replies: 24
Views: 2,631
Posted By Tyrannic
Pardon? As stated above in the quote, I almost...

Pardon?
As stated above in the quote, I almost solely use the wiki to solve the many problems I encounter while creating levels, and only post here if I really don't know what to do anymore. Now I...
Forum: Editing Help 10-30-2014
Replies: 24
Views: 2,631
Posted By Tyrannic
Seriously, this is a help section. It's obvious...

Seriously, this is a help section. It's obvious that there are going to be noob questions here. I'm sorry that I'm not as experienced with this as you are, but there's really no reason to swear at me...
Forum: Editing Help 10-30-2014
Replies: 24
Views: 2,631
Posted By Tyrannic
@ Neo Chaotikal: That does not change anything,...

@ Neo Chaotikal: That does not change anything, would've been quite strange too as 434 also doesn't work.

413 (change music) does work though, so it doesn't affect all of these types of executors....
Forum: Editing Help 10-29-2014
Replies: 24
Views: 2,631
Posted By Tyrannic
Sorry for double posting/bumping, I know the...

Sorry for double posting/bumping, I know the thread is a bit old but since I sort of already asked this question here, I think it'd be better to ask again here for completion's sake rather than...
Forum: Lua 10-29-2014
Replies: 47
Views: 19,688
Posted By Tyrannic
I figured it would be something like this. Thanks...

I figured it would be something like this. Thanks for clarifying.
Forum: Lua 10-29-2014
Replies: 47
Views: 19,688
Posted By Tyrannic
This worked, but I have another very strange...

This worked, but I have another very strange problem: When going into Axis2D, a thing (type 800, GFZ flower) spawns in one random point of the map, always the same one to be exact. It doesn't show up...
Forum: Lua 10-28-2014
Replies: 47
Views: 19,688
Posted By Tyrannic
I've got a question: When exiting Axis2D...

I've got a question:

When exiting Axis2D mode with P_DOANGLESPIN with a tag of 0, the player properly goes back to 3D, but turn keys will still let the character strafe, probably because is still...
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