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Search: Posts Made By: Prisima
Forum: SRB2 Discussion 01-11-2018
Replies: 6,111
Sticky: Suggestions
Views: 2,462,017
Posted By Prisima
In a file called 'autoexec.cfg' in the root of...

In a file called 'autoexec.cfg' in the root of your SRB2 folder (if there is none there then make one) add this line to the end:
bind <key name> "changeteam spectator"
where '<key name>' is the...
Forum: Lua 11-17-2017
Replies: 20
Views: 15,036
Posted By Prisima
Version 1.6 has been released. It includes a few...

Version 1.6 has been released. It includes a few HUD fixes in addition to the ability to have up to 3 blendcolors.
Forum: Bug Report Cleanup 01-19-2017
Replies: 2
Views: 3,319
Posted By Prisima
Freeslotting sprites doesn't work inside of functions.

If you freeslot a sprite inside of a function, like this:

addHook("ThinkFrame", do
if not _G["SPR_ABC1"]
freeslot("SPR_ABC1")
end
for p in players.iterate
if _G["SPR_ABC1"]...
Forum: Lua 01-12-2017
Replies: 3
Views: 3,270
Posted By Prisima
Sorry; I thought the link to the GIF was enough....

Sorry; I thought the link to the GIF was enough. I've updated the original post with the GIF.
Forum: Lua 01-11-2017
Replies: 11
Views: 8,164
Posted By Prisima
Thanks MK; It's fixed now. I didn't take into...

Thanks MK; It's fixed now. I didn't take into account that the rings would get killed that quickly :\ .
Forum: Lua 01-11-2017
Replies: 3
Views: 3,270
Posted By Prisima
"Snow Fight!" - Snowball Fights

Welcome to Snow Fight!

Press [Toss Flag] to shoot a snowball.
When a snowball hits a player, the player significantly slows down. A few seconds later, the snowball will melt and the player will...
Forum: Lua 01-11-2017
Replies: 11
Views: 8,164
Posted By Prisima
Thanks Messias; it's fixed now. The Turbo Ring...

Thanks Messias; it's fixed now. The Turbo Ring now consumes rings as usual.
Forum: Lua 01-10-2017
Replies: 11
Views: 8,164
Posted By Prisima
"Turbo" (Rail Ring Replacement)

The Turbo Ring is a quick, exploding weapon meant to be a balanced replacement to the infamous Rail Ring. It features an original weapon play style: it duplicates itself 8 times from the same point...
Forum: Editing 01-10-2017
Replies: 304
Views: 91,692
Posted By Prisima
The Turbo Ring, fully sprited and functional....

The Turbo Ring, fully sprited and functional. It's currently a Rail Ring replacement.
https://gfycat.com/SaltyEuphoricDonkey
Forum: SRB2 Discussion 12-30-2016
Replies: 129
Views: 53,112
Posted By Prisima
Forward, Backward: W, S Strafe Left, Strafe...

Forward, Backward: W, S
Strafe Left, Strafe Right: A, D
Turning/Aiming: Mouse
Toss Flag: '
Custom 1, 2, 3: Keypad 1, 2, 3
Forum: Bug Reports 12-29-2016
Replies: 95
Views: 113,368
Posted By Prisima
My apologies if this has already been mentioned: ...

My apologies if this has already been mentioned:
Sometimes when I join a server, I have the viewpoint of the host and I don't see myself on the player list. It constantly desynchs like this until I...
Forum: Editing 12-17-2016
Replies: 436
Views: 154,313
Posted By Prisima
I really hope this is finished in time ...

I really hope this is finished in time

https://fat.gfycat.com/OffensivePossibleBackswimmer.gif
Forum: General Discussion 11-25-2016
Replies: 2
Views: 1,940
Posted By Prisima
"The SegaSonic Network, or SSN for short, was a...

"The SegaSonic Network, or SSN for short, was a Sonic the Hedgehog fan site owned and operated by AJ Freda, also known as SSNTails."

For more info, here's the link to the history of the SegaSonic...
Forum: SRB2 Discussion 11-25-2016
Replies: 80
Views: 41,897
Posted By Prisima
https://wiki.srb2.org/wiki/Versions He's...

https://wiki.srb2.org/wiki/Versions

He's taking into account the SRB2 TGF, even though it was unreleased. It was developed March-July 1998. If you only count the next released version (SRB2...
Forum: Editing 10-28-2016
Replies: 43
Views: 19,033
Posted By Prisima
Looks great, Lilac! One thing I would like to...

Looks great, Lilac! One thing I would like to point out is the floors and the walls have no variety to them, so the level looks kind of bland. Adding a few sectors just for eye candy (like Egg Rock...
Forum: Editing Help 10-28-2016
Replies: 1
Views: 1,824
Posted By Prisima
In the source code, you'd use...

In the source code, you'd use R_TextureNumForName, but that hasn't (yet) been implemented into Lua and I'm not sure if there's any way to do it outside of EXE mods. A trick you could use is making a...
Forum: Editing 10-25-2016
Replies: 304
Views: 91,692
Posted By Prisima
It does detect how a player leaves the server,...

It does detect how a player leaves the server, but cannot replace the vanilla quit string the way it is coded right now. There are kick reasons, such as KR_KICK, KR_BAN, etc.
Forum: Editing 10-20-2016
Replies: 304
Views: 91,692
Posted By Prisima
We desperately need a "Player Quit" Lua hook. ...

We desperately need a "Player Quit" Lua hook.
Fortunately, I've created one! (This isn't normal SRB2, so don't try this)

https://zippy.gfycat.com/PitifulWigglyBaleenwhale.gif

...
Forum: Lua 10-14-2016
Replies: 3
Views: 3,464
Posted By Prisima
Version 1.01: Proto compatibility added.

Version 1.01: Proto compatibility added.
Forum: Bug Reports 10-13-2016
Replies: 5
Views: 2,043
Posted By Prisima
Modifying MOBJ's radius can clip it through a wall

...and can sometimes kill it.

https://fat.gfycat.com/TiredWarlikeGordonsetter.gif

The sprite modification is for visual purposes only.
Forum: Editing 10-12-2016
Replies: 304
Views: 91,692
Posted By Prisima
It's finished. ...

It's finished.

https://fat.gfycat.com/ConsciousFarawayFruitfly.gif

If anyone wants the source code, I can share it with them.
The monitor-exploding script is functionally complete also, but I...
Forum: Lua 10-11-2016
Replies: 3
Views: 3,464
Posted By Prisima
Anti Invuln-Shooting (ais.lua)

This is a script that stops players in their invulnerability frames from shooting, keeping them threatless to you as long as they're flashing. It also resets a player's weapon delay after a...
Forum: Lua 10-11-2016
Replies: 20
Views: 15,036
Posted By Prisima
Version 1.5 has been released! Blendcolor is now...

Version 1.5 has been released! Blendcolor is now HUD compatible, and you can change your blendcolor strength.

https://s16.postimg.org/ej8s98crp/srb20014.png

This is likely the last release...
Forum: Help 10-03-2016
Replies: 4
Views: 1,540
Posted By Prisima
I have one for the current version of Blender (or...

I have one for the current version of Blender (or at least 2.73); here's the link to it that I've uploaded:
http://www.filedropper.com/iomeshmd2

I can't give you the source because I forgot where...
Forum: Editing 10-01-2016
Replies: 21
Views: 9,758
Posted By Prisima
This idea is pretty neat. The only thing I would...

This idea is pretty neat. The only thing I would think of that would hinder the gametype is that shooting would be extremely difficult, and players who've got the flag could avoid being shot by...
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