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Forum: Editing Help 05-01-2013
Replies: 11
Views: 2,340
Posted By BlueZero4
I had meant that I had already installed the...

I had meant that I had already installed the windows resources WINE needs for DB, though I didn't force 32-bit. .Net 2.0 installed just fine anyway. Turning off the "precache resources" option...
Forum: Editing Help 05-01-2013
Replies: 11
Views: 2,340
Posted By BlueZero4
I already had DB working in WINE, actually. ...

I already had DB working in WINE, actually. Sorry if I didn't communicate that well. I'll look at the test parameters, though.

Where is the option you said to turn off? Was that in WINE, or DB?...
Forum: Editing Help 04-29-2013
Replies: 11
Views: 2,340
Posted By BlueZero4
(I'm on 64 bit.) So Doom Builder expects to...

(I'm on 64 bit.)

So Doom Builder expects to place the generated test file in the same directory as the game's exectuable. This is not how Linux is built, or at least not how I want it to run. I...
Forum: Editing Help 04-29-2013
Replies: 11
Views: 2,340
Posted By BlueZero4
So I'd keep two copies of SRB2 on me, one native...

So I'd keep two copies of SRB2 on me, one native and one WINE? And I'd keep all my custom content in the native .srb2 directory, and just use the WINE directory for testplays?

Sounds interesting.
Forum: Editing Help 04-29-2013
Replies: 11
Views: 2,340
Posted By BlueZero4
I'm on the unstable WINE 1.5 at the moment. I...

I'm on the unstable WINE 1.5 at the moment. I haven't tried a WINE SRB2 yet; I was assuming the performance hit would be pretty bad. My WINE DB seems to work, though I haven't tested it very much. ...
Forum: Editing Help 04-28-2013
Replies: 11
Views: 2,340
Posted By BlueZero4
SRB2DB through WINE, but native SRB2 testplay [Linux]

I run Linux now, and I want to dip my toes back into SRB2 mapping. I've gotten SRB2DB to work in WINE, but I'd like to tesplay in a native linux SRB2 game session. I'm assuming that DB would try to...
Forum: SRB2 Discussion 11-15-2012
Replies: 5,907
Sticky: Suggestions
Views: 1,167,385
Posted By BlueZero4
I'm not expecting this to change, but I feel like...

I'm not expecting this to change, but I feel like pointing it out anyway.

I've been using linux for the past six months, with lots of terminal commands. SRB2 (as well as Zennode) was my first...
Forum: SRB2 Discussion 09-18-2012
Replies: 5
Views: 1,358
Posted By BlueZero4
A lot of our enemies are built to work regardless...

A lot of our enemies are built to work regardless of the level design they're placed in. For example: crawlas, jettys, and the GFZ Eggmobile all work no matter the sector layout. I'd really like to...
Forum: SRB2 Discussion 09-17-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
I've always considered the word "pretentious" to...

I've always considered the word "pretentious" to address the attitude with which one speaks, rather than the brevity and clarity of one's writing. I understand that I often don't revise my posts...
Forum: SRB2 Discussion 09-17-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
I'd be cautious before lumping the entire...

I'd be cautious before lumping the entire community into a single group. Groups are made of individuals, remember. Lots of us still would enjoy your content. And those prideful few will ruin your...
Forum: SRB2 Discussion 08-28-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
Yeah, definitely. Odd, I recall FFZ1...

Yeah, definitely.


Odd, I recall FFZ1 being the opposite. The reason for that was my heavy use of waterfalls, so I had the player moving in the same direction as the waterflow. I had a...
Forum: SRB2 Discussion 08-28-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
You still have DB on your harddrive, right? I'm...

You still have DB on your harddrive, right? I'm usually in Ubuntu these days, so I have to reboot to use Doom Builder, which makes it harder to impulse map.

I was surprised the first time I...
Forum: SRB2 Discussion 08-27-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
So I guess this means I'm just making a big fuss...

So I guess this means I'm just making a big fuss about my non-standard levels. Well, darn.
Forum: SRB2 Discussion 08-27-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
What's your working definition of art? I call...

What's your working definition of art? I call art the category of any (creative?) work which is meant to inspire emotion. I've also heard art called anything which shows a great display of skill in...
Forum: SRB2 Discussion 08-27-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
That's a good point. How much clarity of design...

That's a good point. How much clarity of design do you think would be lost without any rings?
Forum: SRB2 Discussion 08-26-2012
Replies: 45
Views: 8,778
Posted By BlueZero4
A Few Thoughts on Level Design

I posted somewhere on the forums a few months back and mentioned having discussions about level design. I remember a few people said they'd be interested in something like that, and there's probably...
Forum: Editing Help 08-15-2012
Replies: 3
Views: 1,154
Posted By BlueZero4
We USED to have a "use descriptive topic titles"...

We USED to have a "use descriptive topic titles" sticky. For those browsing the forums, a topic title "DB is a jerk" doesn't tell us what your problem is. If we can read your problem in the topic...
Forum: Outdated Official Level Design Contest (2.0.X) 07-07-2012
Replies: 91
Views: 40,722
Posted By BlueZero4
Yeah, so I only ended up spending one day on my...

Yeah, so I only ended up spending one day on my map, which was just enough to remind me how much fun mapping is. Maybe next contest?

Industrial Valley Zone Act 1 by Zipper - 3/10
I take it...
Forum: Outdated Official Level Design Contest (2.0.X) 06-26-2012
Replies: 1,883
Views: 302,938
Posted By BlueZero4
How fast do you all normally map? I'm trying to...

How fast do you all normally map? I'm trying to do a full-length SP map in five-ish days, so I'm wondering.
Forum: SRB2 Discussion 05-12-2012
Replies: 5,907
Sticky: Suggestions
Views: 1,167,385
Posted By BlueZero4
Do we still do prunes on this topic? That's a...

Do we still do prunes on this topic? That's a suggestion.

Also, has anyone ever considered an option for two point perspective in OGL? I know that's one of the main reasons for it, but...
Forum: Outdated Official Level Design Contest (2.0.X) 05-05-2012
Replies: 54
Views: 26,147
Posted By BlueZero4
Nah, I don't like abstract conversations either. ...

Nah, I don't like abstract conversations either. Even when I understand the ideas discussed, the ideas don't change how I think in the practical realm. I'm not interested in talking theory if it's...
Forum: Outdated Official Level Design Contest (2.0.X) 05-02-2012
Replies: 54
Views: 26,147
Posted By BlueZero4
Charybdizs linked me to this topic on Skype, if...

Charybdizs linked me to this topic on Skype, if you were wondering.


(Firstly, I play custom content more than the official levels. Even before I stopped mapping, I mostly just testplayed my own...
Forum: Editing Help 03-30-2012
Replies: 10
Views: 1,556
Posted By BlueZero4
Have you tried thing spikes?

Have you tried thing spikes?
Forum: News 03-05-2012
Replies: 12
Views: 9,586
Posted By BlueZero4
Erm, you guys don't try to sketch in perspective...

Erm, you guys don't try to sketch in perspective what the level even looks like when you're playing in it? I guess layout is more important for multiplayer than SP, but still.
Forum: Outdated Official Level Design Contest (2.0.X) 03-04-2012
Replies: 64
Views: 30,717
Posted By BlueZero4
I could be studying for History of Architecture,...

I could be studying for History of Architecture, but voting closes before spring break, and this shouldn't take more than three hours to vote.

I'm really not sure how to grade out of ten any more,...
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