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Forum: General Discussion 11-03-2013
Replies: 14
Views: 2,519
Posted By Ricardo
Regardless of there being a similar name or not,...

Regardless of there being a similar name or not, someone apparently typed Neo's e-mail three times to attempt to reset his password for some reason, so it certainly wasn't "an accident".

However,...
Forum: Editing Help 10-02-2013
Replies: 13
Views: 1,314
Posted By Ricardo
Well, shoot. :\ I confess that I looked up...

Well, shoot. :\

I confess that I looked up this information by searching the source code, instead of following the steps I mentioned. And yes, I knew about the seesound.

It's just that I was...
Forum: Editing Help 10-01-2013
Replies: 13
Views: 1,314
Posted By Ricardo
You can in fact replace the sound of a thrown...

You can in fact replace the sound of a thrown ring without overriding the thok sound in general. Also, specific types of thrown rings have other sounds (like scatter or rail).

Look in this page in...
Forum: Editing Help 09-28-2013
Replies: 6
Views: 3,886
Posted By Ricardo
You can change the Y texture offset, but not the...

You can change the Y texture offset, but not the X offset.

This is a known (and old) bug in SRB2. See here: http://mb.srb2.org/showthread.php?t=33899.


- EDIT -

There is a workaround you...
Forum: SRB2 Discussion 09-20-2013
Replies: 6,066
Sticky: Suggestions
Views: 1,956,040
Posted By Ricardo
Eliwood, an entirely new spring object can be...

Eliwood, an entirely new spring object can be created from scratch via SOCs, and those can be given invisible sprites instead. However, fans are hardcoded, it seems, so the only way to make them...
Forum: SRB2 Discussion 09-12-2013
Replies: 6,066
Sticky: Suggestions
Views: 1,956,040
Posted By Ricardo
While revisiting a couple of topics about version...

While revisiting a couple of topics about version 2.1, I came across this suggestion by SSNTails regarding the behavior of pressing the jump button on a Tails with a whirlwind shield equipped, while...
Forum: General Discussion 09-07-2013
Replies: 3
Views: 3,134
Posted By Ricardo
Be careful not to take everything at face value,...

Be careful not to take everything at face value, especially if what is available to you is just the news report instead of the original NSA document.

For example, "adversary" is a common term used...
Forum: SRB2 Discussion 07-18-2013
Replies: 30
Views: 5,182
Posted By Ricardo
OK, that is definitely not what I experience. I...

OK, that is definitely not what I experience. I don't know why that happens, or how to fix it.

Anyway, at the risk of any of us being warned for hijacking this thread, I suggest you or speed2411...
Forum: SRB2 Discussion 07-18-2013
Replies: 30
Views: 5,182
Posted By Ricardo
You're right. Brightness and gamma are not the...

You're right. Brightness and gamma are not the same thing.

In SRB2, however, the key F11, the "brightness slider" in the video options menu, and the command "gamma [N]", they all do the same...
Forum: SRB2 Discussion 07-17-2013
Replies: 30
Views: 5,182
Posted By Ricardo
I use Windows 7, and sometimes that also happens....

I use Windows 7, and sometimes that also happens. I found that by changing the gamma level back and forth, the colors return to normal, though.

You can change it while on a map by typing in the...
Forum: Editing Help 06-30-2013
Replies: 3
Views: 634
Posted By Ricardo
As far as I've heard, this is an inherent problem...

As far as I've heard, this is an inherent problem with object collisions in SRB2.

You say there are parts of your level that depend on the player's speed and angle coming out of a bustable wall....
Forum: Editing Help 06-30-2013
Replies: 2
Views: 595
Posted By Ricardo
You have to use another action before that one to...

You have to use another action before that one to set the target. Use action A_FindTarget (http://wiki.srb2.org/wiki/A_FindTarget) for example in the first state of your spikeballs (use flag...
Forum: Editing Help 06-30-2013
Replies: 7
Views: 1,304
Posted By Ricardo
Just a hunch, but are you using the CB executable?

Just a hunch, but are you using the CB executable?
Forum: Editing Help 06-24-2013
Replies: 4
Views: 919
Posted By Ricardo
A_LinedefExecute executes the linedef executor...

A_LinedefExecute executes the linedef executor whose tag is equal to the value of the state's var1. This means the tag of the trigger linedef, not the action one.

You just need to add a trigger...
Forum: Editing Help 06-23-2013
Replies: 4
Views: 919
Posted By Ricardo
Yes, you can do that with SOCs only. However, I...

Yes, you can do that with SOCs only. However, I don't know exactly why you need to execute a script via linedef executor, since you're already taking the SOC path in the first place. In other words,...
Forum: Editing Help 06-03-2011
Replies: 4
Views: 823
Posted By Ricardo
That is a known bug:...

That is a known bug: http://mb.srb2.org/showthread.php?t=33916

Polyobjects are a can of worms, they bring all sorts of problems, from visual glitches to hard crashing the game. This is mostly due...
Forum: Editing Help 05-10-2011
Replies: 6
Views: 2,017
Posted By Ricardo
Yes, that would do. Nice work :)

Yes, that would do. Nice work :)
Forum: Editing Help 03-17-2011
Replies: 8
Views: 3,091
Posted By Ricardo
Nope! Nothing wrong happens, the gimmick...

Nope!

Nothing wrong happens, the gimmick works in Co-Op as well, just tested it.
Still have no idea why that happens, though :\
Forum: Editing Help 03-16-2011
Replies: 8
Views: 3,091
Posted By Ricardo
My turn. =P First of all, I've thought it's...

My turn. =P

First of all, I've thought it's better if each in-level sector doesn't depend on any others around it. This way, it's easier to port the "on/off executor" effect to different gimmicks....
Forum: Bug Reports (2.0.X) 03-07-2011
Replies: 10
Views: 2,901
Posted By Ricardo
Yes Ezer, it fixes that case too. Also, ...

Yes Ezer, it fixes that case too.

Also,

this cracked me up. xD
Forum: Bug Reports (2.0.X) 03-02-2011
Replies: 10
Views: 2,901
Posted By Ricardo
No problem ;)

No problem ;)
Forum: Editing Help 03-02-2011
Replies: 6
Views: 2,017
Posted By Ricardo
Hmm, perhaps it may be possible to not use any...

Hmm, perhaps it may be possible to not use any freeslot at all.

There are two mobjs related to the special stage token, and only one is being used for something other than aesthetics: MT_EMMY. The...
Forum: Editing Help 03-02-2011
Replies: 6
Views: 2,017
Posted By Ricardo
You need to SOC the token, adding an extra frame...

You need to SOC the token, adding an extra frame which displays the extra emerald you want to include.
Note that both the state frame and the sprite must use free slots if you don't wish to...
Forum: Bug Reports (2.0.X) 03-02-2011
Replies: 10
Views: 2,901
Posted By Ricardo
All right, I found the problem. =) In the...

All right, I found the problem. =)

In the code below (found in src/p_spec.c (http://trac.srb2.org/browser/SRB2/tags/SRB2v2.0.6/src/p_spec.c#L6919))...


if (thing->eflags & MFE_VERTICALFLIP)
{...
Forum: Bug Reports (2.0.X) 03-02-2011
Replies: 10
Views: 2,901
Posted By Ricardo
No, it's not an OpenGL problem, just tested in...

No, it's not an OpenGL problem, just tested in Software and confirmed it.
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