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Search: Posts Made By: Wolfy
Forum: Help 02-13-2018
Replies: 7
Views: 1,884
Posted By Wolfy
Which launcher do you use? I use SF94's launcher...

Which launcher do you use? I use SF94's launcher and I've never encountered an issue of this sort. It could be a startSRB2 exclusive issue.
Forum: SRB2 Discussion 12-29-2017
Replies: 6,054
Sticky: Suggestions
Views: 1,846,717
Posted By Wolfy
This has already been done. It'll be in Kart and...

This has already been done. It'll be in Kart and 2.2.
Forum: Help 12-20-2017
Replies: 11
Views: 2,765
Posted By Wolfy
No, a 2.1.20 patch is in the works that includes...

No, a 2.1.20 patch is in the works that includes this fix.
Forum: Characters 12-06-2017
Replies: 177
Views: 171,566
Posted By Wolfy
That's probably me. I was the last one to write...

That's probably me. I was the last one to write fixes for the extended super states, if I recall correctly.
Forum: SRB2 Discussion 12-01-2017
Replies: 79
Views: 11,984
Posted By Wolfy
Then what's the argument here? We were talking...

Then what's the argument here? We were talking about why SMS is bad in SRB2. SMS being bad doesn't mean we need to literally redesign our game around him. If you want to see that, then go put him...
Forum: SRB2 Discussion 10-27-2017
Replies: 6,054
Sticky: Suggestions
Views: 1,846,717
Posted By Wolfy
Not happening. JTE already explained why this...

Not happening. JTE already explained why this would be a terrible idea.
Forum: Video Games 10-22-2017
Replies: 7
Views: 3,270
Posted By Wolfy
No, the NiGHTS engine was used for boss battles....

No, the NiGHTS engine was used for boss battles. The game was planned to use both of these engines from the start, with the fisheye camera engine being used in regular gameplay segments. X-treme...
Forum: Characters 09-25-2017
Replies: 113
Views: 121,631
Posted By Wolfy
This is way overdue, but I've updated HMS with a...

This is way overdue, but I've updated HMS with a fix for the broken tunes call.
Forum: News 09-15-2017
Replies: 32
Views: 20,381
Posted By Wolfy
Except for the fact that we already banned them ;)

Except for the fact that we already banned them ;)
Forum: Bug Reports 08-28-2017
Replies: 2
Views: 1,806
Posted By Wolfy
Just for the record, this is a software bug. To...

Just for the record, this is a software bug. To my knowledge all of these work fine in OpenGL.
Forum: Mods 02-26-2017
Replies: 100
Views: 95,241
Posted By Wolfy
.debug is here...

.debug is here (https://lightdash.org/SRB2/Releases/srb2TD.debug.zip). I really should've gotten around to uploading this earlier :V
Forum: SRB2 Discussion 02-16-2017
Replies: 12
Views: 3,404
Posted By Wolfy
I like OpenGL's lack of palette limitations,...

I like OpenGL's lack of palette limitations, superior performance (on my comp), and actually correct perspective. I use it as my default renderer and refuse to touch any addons that don't support it.
Forum: Miscellaneous 01-24-2017
Replies: 2
Views: 4,588
Posted By Wolfy
Welcome to releases!

Welcome to releases!
Forum: SRB2 Discussion 01-07-2017
Replies: 3
Views: 2,827
Posted By Wolfy
Player limit can be modified with the...

Player limit can be modified with the "maxplayers" command. Server name can be modified with the "servername" command as shown above. You can find a full list of console commands here...
Forum: Editing Help 12-09-2016
Replies: 4
Views: 2,057
Posted By Wolfy
FSonic is marked as reusable, and supports...

FSonic is marked as reusable, and supports exactly what you're asking for. Your best option is to take the code and modify it to fit your character's respective frames and not conflict with the...
Forum: Bug Reports 11-29-2016
Replies: 8
Views: 3,919
Posted By Wolfy
For reference: this bug was caused by this merge...

For reference: this bug was caused by this merge request (http://git.magicalgirl.moe/STJr/SRB2/merge_requests/14). Reverting it fixes the issue, though I still have no idea which part caused this.
Forum: SRB2 Discussion 11-19-2016
Replies: 6
Views: 3,184
Posted By Wolfy
One. For both renderers.

One. For both renderers.
Forum: General Discussion 11-19-2016
Replies: 11
Views: 4,271
Posted By Wolfy
My top 3 are, in no particular order, Fullmetal...

My top 3 are, in no particular order, Fullmetal Alchemist: Brotherhood, Code Geass: Lelouch of the Rebellion, and Tengen Toppa Gurren Lagann. Favorites aside from those are Kill la Kill, Fate/Zero,...
Forum: General Discussion 11-12-2016
Replies: 105
Views: 17,939
Posted By Wolfy
http://www.speedtest.net/result/5793455732.png...

http://www.speedtest.net/result/5793455732.png (http://www.speedtest.net/my-result/5793455732)
Meh.
Forum: SRB2 Discussion 11-08-2016
Replies: 6,054
Sticky: Suggestions
Views: 1,846,717
Posted By Wolfy
From what I recall we were planning on giving...

From what I recall we were planning on giving characters different heights in 2.2 to match the sprites. So Sonic would stay the same, Tails would be shorter, and Knuckles would be taller to help...
Forum: Lua 11-05-2016
Replies: 20
Views: 12,016
Posted By Wolfy
That's not changing leveltime, that's changing...

That's not changing leveltime, that's changing what's written on the player's time counter. leveltime is a read-only global variable.
Forum: Levels 10-10-2016
Replies: 32
Views: 16,813
Posted By Wolfy
No, that's just how this map is. It's one of the...

No, that's just how this map is. It's one of the most performance intensive maps for the game.

...granted, I'm pretty sure I've played this map on a GT 650 in GL with a solid 35fps. Seems like GL...
Forum: Characters 10-10-2016
Replies: 73
Views: 52,929
Posted By Wolfy
Nice work! I haven't seen a character with a...

Nice work! I haven't seen a character with a playstyle this interesting in quite a long time. Welcome to releases!
Forum: Help 10-10-2016
Replies: 4
Views: 1,442
Posted By Wolfy
Simple: You don't. player.dta is MD5-locked...

Simple: You don't.

player.dta is MD5-locked to the game. If you modify the file, the game won't launch. You can replace the sprites from it or load new characters entirely by adding an additional...
Forum: Help 10-09-2016
Replies: 2
Views: 2,164
Posted By Wolfy
For future reference: we don't test 64-bit builds...

For future reference: we don't test 64-bit builds on a regular basis. Issues that don't appear on 32-bit builds are pretty unlikely to be fixed, and it's already a known fact that 64-bit builds don't...
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