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Search: Posts Made By: chi.miru
Forum: Mods 10-21-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Sorry! I couldn't find an option or a way to...

Sorry! I couldn't find an option or a way to alter midi in the mixer code. You may just have to use other formats.
Forum: Editing 09-21-2017
Replies: 191
Views: 78,171
Posted By chi.miru
A new multiplayer mode or two placed over...

A new multiplayer mode or two placed over co-op/match- but I will see how far it gets before saying more about it

https://drive.google.com/file/d/0BwrQ0c_2OW2HOTBBVXlQcDRSOUE/view?usp=sharing
Forum: Mods 09-11-2017
Replies: 38
Views: 37,752
Posted By chi.miru
They all work the same as default functions where...

They all work the same as default functions where player is the last argument, and player is moved to argument 4 in ChangeMusic
Forum: Mods 09-11-2017
Replies: 38
Views: 37,752
Posted By chi.miru
You need to re-download it

You need to re-download it
Forum: Mods 09-11-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Version 1.04.4 Released ...

Version 1.04.4 Released
----------------------------------
Added: Lua - "small_center" "thin_center" made available in v.drawString(...) aligning
Added: Lua - S_ChangeMusicFadeIn(name,looping,int...
Forum: Mods 07-31-2017
Replies: 147
Views: 81,319
Posted By chi.miru
The depth was an issue with srb2 itself...

The depth was an issue with srb2 itself (perspective correction feature would have fixed the issue), so I had two choices on the horizontal bars:
A. remove and replace for something less...
Forum: Mods 07-27-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Version 1.03.4 Released ...

Version 1.03.4 Released
----------------------------------
Updated to support Version 2.1.19
Forum: Mods 05-17-2017
Replies: 38
Views: 37,752
Posted By chi.miru
I would make an attempt if I knew how the menu...

I would make an attempt if I knew how the menu structure worked at all
Forum: Mods 05-16-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Version 1.3.3 Released ...

Version 1.3.3 Released
----------------------------------
Added: Lua - Title screen HUD hook (eg. hud.add(hudFunction, "title"))

Bugfix: Support negative scroll speeds on title screen without...
Forum: Mods 05-13-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Version 1.3.2 Released ...

Version 1.3.2 Released
----------------------------------
Updated to support Version 2.1.18
Forum: Mods 05-10-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Version 1.2.1 Released ...

Version 1.2.1 Released
----------------------------------
Added: Lua - add texture offset usage to sectors

Bugfix: Fix titlemap music change bug reported by Larztard
Bugfix: Prevent game crash...
Forum: Editing 05-01-2017
Replies: 191
Views: 78,171
Posted By chi.miru
It was an idea I had before plusc was ever made...

It was an idea I had before plusc was ever made (in the event I ever ran out of room on the blockmap), now I scripted it
https://drive.google.com/file/d/0BwrQ0c_2OW2HVjhwc0VaVExsMHM/view?usp=sharing
Forum: Mods 04-24-2017
Replies: 38
Views: 37,752
Posted By chi.miru
You need to use Lua to create scripts for it

You need to use Lua to create scripts for it
Forum: Mods 04-24-2017
Replies: 38
Views: 37,752
Posted By chi.miru
They sound like nice additions, but even I have...

They sound like nice additions, but even I have limits



Read the OP
Forum: Mods 04-23-2017
Replies: 38
Views: 37,752
Posted By chi.miru
If you're talking about the first gif, then you...

If you're talking about the first gif, then you need to ask boinciel for it or create it yourself
Forum: Mods 04-23-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Version 1.1.1 Released ...

Version 1.1.1 Released
----------------------------------
Bugfix: -skipintro no longer hangs then crashes the game
Forum: Mods 04-21-2017
Replies: 38
Views: 37,752
Posted By chi.miru
Version 1.1.0 Released ...

Version 1.1.0 Released
----------------------------------
Added: titlemap support (eg. ZDooM)
Forum: Editing 04-20-2017
Replies: 191
Views: 78,171
Posted By chi.miru
If what you're making is on the titlemap, then I...

If what you're making is on the titlemap, then I guess? If you mean switching maps mid-titlemap then no



Whatever you can do in Lua works
Forum: Editing 04-20-2017
Replies: 191
Views: 78,171
Posted By chi.miru
The method I used to get this done feels pretty...

The method I used to get this done feels pretty badly executed in my opinion, but the camera on the map can be moved now
...
Forum: Editing Help 04-08-2017
Replies: 6
Views: 1,561
Posted By chi.miru
It looks like setting titlescrollspeed to a...

It looks like setting titlescrollspeed to a negative value- which you'd assume would reverse scrolling, crashes the game
Looking at f_finale.c, it doesn't look like the game supports this
Forum: Editing 04-06-2017
Replies: 191
Views: 78,171
Posted By chi.miru
Most things I keep end up not being suitable for...

Most things I keep end up not being suitable for release in the end- just thought I'd clarify that




You need to take the FADE lump number and use it with the mapheader option (eg. FADE5600 ->...
Forum: Editing 04-02-2017
Replies: 191
Views: 78,171
Posted By chi.miru
You can do any sort of camera stuff like that...

You can do any sort of camera stuff like that with Lua when it's figured out , but behaviors like that or fly-throughs won't be pre-defined
Forum: Editing 03-28-2017
Replies: 191
Views: 78,171
Posted By chi.miru
https://drive.google.com/file/d/0BwrQ0c_2OW2HSFRud...

https://drive.google.com/file/d/0BwrQ0c_2OW2HSFRudHhIeUNMYjA/view?usp=sharing

Standalone header option finally included and functional

Thanks to toaster for helping me fix a bug with it that...
Forum: Editing 03-22-2017
Replies: 191
Views: 78,171
Posted By chi.miru
I think you kind of just described how it already...

I think you kind of just described how it already works?
Forum: Editing 03-22-2017
Replies: 191
Views: 78,171
Posted By chi.miru
It's only hard-coded to rotate right now In the...

It's only hard-coded to rotate right now
In the end you might just have use to Lua to move it
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