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Search: Posts Made By: Sryder13
Forum: Bug Reports 05-27-2018
Replies: 5
Views: 3,024
Posted By Sryder13
I know it's been almost another 2 years now, but...

I know it's been almost another 2 years now, but just letting you know this issue is still a thing and I haven't been able to figure it out. Also effects the cave after the spring chain in GFZ2.
Forum: Bug Reports 05-26-2018
Replies: 2
Views: 1,353
Posted By Sryder13
This was fixed in a slightly hacky way in the...

This was fixed in a slightly hacky way in the master branch.
Forum: Bug Reports 05-26-2018
Replies: 3
Views: 1,748
Posted By Sryder13
Partially fixed in master. Opaque Midtextures are...

Partially fixed in master. Opaque Midtextures are now treated as opaque and won't have this happen. There's still sorting issues with most translucent things, however.
Forum: Bug Reports 05-26-2018
Replies: 5
Views: 1,836
Posted By Sryder13
Pretty sure this has been fixed in master branch.

Pretty sure this has been fixed in master branch.
Forum: Bug Reports 05-26-2018
Replies: 12
Views: 5,613
Posted By Sryder13
This has been fixed in master.

This has been fixed in master.
Forum: Help 05-26-2018
Replies: 18
Views: 7,422
Posted By Sryder13
Based on the image, and you saying you're using...

Based on the image, and you saying you're using your Gateway, I'd say the Destination IP address needs to be the computer you want to host from's IP address. Should be findable with ipconfig as IPv4...
Forum: Miscellaneous 05-17-2018
Replies: 11
Views: 2,385
Posted By Sryder13
Hey, these are some nice sky textures, I...

Hey, these are some nice sky textures, I especially like the THZ1 one, welcome to releases!

Regarding the cutoff on sky22, I believe it happens because the texture is not a power of 2 in width. I...
Forum: SRB2 Discussion 03-24-2018
Replies: 92
Views: 23,806
Posted By Sryder13
For clarity, I'm indifferent to what actually...

For clarity, I'm indifferent to what actually happens with default mouselook in the end, since I will just turn it back on anyway regardless. What I am concerned about is the validity of the data...
Forum: SRB2 Discussion 03-23-2018
Replies: 92
Views: 23,806
Posted By Sryder13
https://www.youtube.com/watch?v=c7c4bsnZrVk A...

https://www.youtube.com/watch?v=c7c4bsnZrVk
A proof of concept "orbital" camera. In software it does definitely have issues with looking up and down too far, but then the current camera does too...
Forum: SRB2 Discussion 03-23-2018
Replies: 92
Views: 23,806
Posted By Sryder13
It's hard to know if we can even trust other data...

It's hard to know if we can even trust other data gathered from new players when we have to consider:
Maybe the resolution bug was affecting mouse sensitivity a lot. Did they change default...
Forum: SRB2 Discussion 03-22-2018
Replies: 92
Views: 23,806
Posted By Sryder13
Using the video in the OP as a reason to remove...

Using the video in the OP as a reason to remove mouselook by default is the largest fallacy here because the issue is clearly that the players are too afraid to move the mouse up to correct the...
Forum: SRB2 Discussion 03-21-2018
Replies: 92
Views: 23,806
Posted By Sryder13
SRB2 used to limit the camera angle like that in...

SRB2 used to limit the camera angle like that in software. I'm not sure why it doesn't anymore. Either way I think immediately jumping on "vertical mouselook is always bad" is rather rash when you...
Forum: SRB2 Discussion 03-20-2018
Replies: 92
Views: 23,806
Posted By Sryder13
I wonder if it would be enough to considerably...

I wonder if it would be enough to considerably lower just the vertical mouse sensitivity a bunch by default instead of completely removing it?

Monster, the only reason I could think of right now...
Forum: Help 03-20-2018
Replies: 2
Views: 1,073
Posted By Sryder13
I've done some fixes recently that should...

I've done some fixes recently that should hopefully make OpenGL much faster for people, especially those with Intel GPUs. (MonsterIestyn went from ~20 fps up to the full 35). So hopefully they'll be...
Forum: SRB2 Discussion 03-20-2018
Replies: 92
Views: 23,806
Posted By Sryder13
I'm not sure if this is an issue that effects...

I'm not sure if this is an issue that effects everyone, but the lower the resolution I set, the higher the mouse speed sensitivity, at least in the SDL2 builds in fullscreen. That's really a bug that...
Forum: Bug Reports 03-20-2018
Replies: 0
Views: 1,018
Posted By Sryder13
FF_DOUBLESHADOW stacked directly breaks

When 2 FOFs with FF_DOUBLESHADOW are stacked directly on top of each other the light list fails to generate correctly for the lower FOF. The bottom light's height is set at its bottom instead of its...
Forum: Video Games 03-17-2018
Replies: 1
Views: 948
Posted By Sryder13
Haha, wow I remember having the original game way...

Haha, wow I remember having the original game way back on the PS2. I can't decide if I think it's kind of cringe-worthy or just silly looking back at it though.
Forum: Help 02-27-2018
Replies: 4
Views: 1,506
Posted By Sryder13
Just a heads up, I've been able to get it...

Just a heads up, I've been able to get it compiled and running on my Raspberry Pi, seems to even be compatible for netplay with 32-bit Windows and Linux versions from the small amount of testing I...
Forum: Help 02-26-2018
Replies: 4
Views: 1,506
Posted By Sryder13
I can see it being possible to install on the...

I can see it being possible to install on the Raspberry Pi if you can compile it since it's still running Linux as far as I can tell. I might give compiling it a shot on my own at some point and see...
Forum: Miscellaneous 02-11-2018
Replies: 108
Views: 41,908
Posted By Sryder13
Turn your precipitation draw distance down,...

Turn your precipitation draw distance down, there's a good reason it's so low by default. That said the issue is worse in OpenGL, but I'd be surprised if infinite draw distance for precipitation...
Forum: SRB2 Discussion 02-03-2018
Replies: 6,063
Sticky: Suggestions
Views: 1,930,307
Posted By Sryder13
I know enemies give you score already but add...

I know enemies give you score already but add enemies destroyed as a topic to competition.
Forum: Lua 02-03-2018
Replies: 4
Views: 2,298
Posted By Sryder13
All seems to be well. Will probably be pretty...

All seems to be well. Will probably be pretty useful for especially co-op netgames.

Welcome to releases.
Forum: General Discussion 01-16-2018
Replies: 112
Views: 67,204
Posted By Sryder13
He's more viable than Tails, but less than Sonic...

He's more viable than Tails, but less than Sonic I guess. Sonic's thok just gives him way too much power in general for the competitive modes that it's not really worth too much comparing the others...
Forum: Bug Reports 01-14-2018
Replies: 2
Views: 1,433
Posted By Sryder13
Include the latest addition to srb2.rpt if one is...

Include the latest addition to srb2.rpt if one is made so that someone can hopefully track down where the crash is happening.
Forum: Editing 11-06-2017
Replies: 668
Views: 321,066
Posted By Sryder13
So yesterday we did a Dev Stream of how kart is...

So yesterday we did a Dev Stream of how kart is currently. Here's some highlights of some fun moments we had:
https://www.youtube.com/watch?v=T_33sFmvqD4
https://www.youtube.com/watch?v=y8zNgLVKd_8...
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