Forum: SRB2 Discussion
3 Days Ago
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Replies: 103
Views: 14,103
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Forum: News
2 Weeks Ago
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Replies: 19
Views: 2,274
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Forum: News
2 Weeks Ago
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Replies: 19
Views: 2,274
I wish I could've been there, now that I've...
I wish I could've been there, now that I've gotten to watch it. Sounded like a blast - even if it would've been interesting for me to offer a dissenting (positive!) opinion on SEGA and the wider...
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Forum: SRB2 Discussion
3 Weeks Ago
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Replies: 90
Views: 5,889
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Forum: News
4 Weeks Ago
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Replies: 19
Views: 2,274
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Forum: News
03-09-2018
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Replies: 83
Views: 9,122
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Forum: SRB2 Discussion
03-01-2018
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Replies: 6,030
Views: 1,648,052
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Forum: SRB2 Discussion
02-25-2018
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Replies: 103
Views: 14,103
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Forum: SRB2 Discussion
02-21-2018
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Replies: 1
Views: 539
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Forum: SRB2 Discussion
02-21-2018
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Replies: 44
Views: 6,165
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Forum: SRB2 Discussion
02-17-2018
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Replies: 103
Views: 14,103
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Forum: SRB2 Discussion
02-17-2018
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Replies: 44
Views: 6,165
Correct me if I'm wrong, but I believe diving...
Correct me if I'm wrong, but I believe diving mode was jumping off a high platform whilst other players tried to shoot red rings at the falling player. There was no engine side support; these were...
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Forum: Levels
01-30-2018
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Replies: 32
Views: 14,308
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Forum: Bug Reports
01-28-2018
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Replies: 1
Views: 699
Your first issue has one simple major cause -...
Your first issue has one simple major cause - you're not constantly detecting the linedef in front of you, just the fact that there's a wall. You hit it when you glide, it's set to your last touched...
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Forum: Help
01-24-2018
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Replies: 12
Views: 2,581
GetTickCount had a performance impact for me,...
GetTickCount had a performance impact for me, sadly. At least on my end, it was a set SDL_HINT_ something value to 2 (sorry for having a useless sleepy memory, need to dig it up on Discord) which...
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Forum: Lua
01-24-2018
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Replies: 16
Views: 3,858
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Forum: SRB2 Discussion
01-24-2018
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Replies: 103
Views: 14,103
Oh, yeah, should've probably mentioned that....
Oh, yeah, should've probably mentioned that. Remember this? (https://www.srb2.org/wp-content/uploads/nov17h.png) I saved my default multiplayer skin colour already because there were some test...
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Forum: SRB2 Discussion
01-23-2018
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Replies: 103
Views: 14,103
lmao, thanks both of you
So basically, it's...
lmao, thanks both of you
So basically, it's a video flag which can be applied to V_DrawScaledPatch and its derivatives (V_DrawScaledPatch, V_DrawSmallScaledPatch, V_DrawString, V_DrawCharacter...)...
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Forum: SRB2 Discussion
01-23-2018
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Replies: 103
Views: 14,103
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Forum: SRB2 Discussion
01-22-2018
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Replies: 103
Views: 14,103
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Forum: SRB2 Discussion
01-19-2018
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Replies: 103
Views: 14,103
In as few words as possible:
maybe?
yes ...
In as few words as possible:
maybe?
yes
because they're exclusive to the new version, if you're asking about an fsonic style release; i showed off plenty of gifs whilst workin' on...
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Forum: SRB2 Discussion
01-19-2018
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Replies: 103
Views: 14,103
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Forum: General Discussion
01-17-2018
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Replies: 19
Views: 2,664
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Forum: Help
01-15-2018
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Replies: 12
Views: 2,581
As per discussion on the Discord: It's the...
As per discussion on the Discord: It's the Spectre/Meltdown mitigation on hardware over two years old. It turns out SRB2 *hates* this. It affects me too. I don't know what to do. I don't know what...
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Forum: SRB2 Discussion
01-11-2018
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Replies: 6,030
Views: 1,648,052
You're right that the developers need to listen...
You're right that the developers need to listen to a wider audience to avoid being insular, but blindly following what's popular is an easy way to drive away everyone who currently likes the game and...
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