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Search: Posts Made By: CobaltBW
Forum: Characters 10-06-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
No idea, I haven't tried what you're suggesting....

No idea, I haven't tried what you're suggesting. I'd have to reproduce the bug for myself.
Forum: Characters 10-01-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Yeah, it's very difficult to make that fight fair...

Yeah, it's very difficult to make that fight fair due to the fact that Metal Sonic usually ignores collision with any object that isn't in spin/jump state. In the future I might try to find a...
Forum: Characters 10-01-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Did you try dashing into Metal Sonic? That is...

Did you try dashing into Metal Sonic? That is currently the only way to hit him when he's non-dizzy, due to his behavior being hard-coded.
Forum: Characters 09-07-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Upload has been fixed.

Upload has been fixed.
Forum: Characters 09-07-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Thanks for waiting -- this ended up being a bit...

Thanks for waiting -- this ended up being a bit more than a hotfix.

2.1 Change Log

Feature:
* Changed timer pickup -- instead of setting back the ambush counter, it will freeze/prevent the...
Forum: Characters 09-07-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
I might bring it back eventually. It just became...

I might bring it back eventually. It just became redundant with my powerup system and it would have required more work on my part to make it function in tandem.

EDIT: Actually, I think I have an...
Forum: Characters 09-07-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Thanks for reporting, will upload a hotfix in the...

Thanks for reporting, will upload a hotfix in the next couple of hours.
Forum: Characters 09-05-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
I had intended to make ambushes more prevalent...

I had intended to make ambushes more prevalent and more consistent, but perhaps I went in that direction a little too much. I will tweak it in the next update depending on feedback.
Forum: Characters 09-03-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
It's here! Get the download in the description. ...

It's here! Get the download in the description.

2.0 Change Log

Feature:
* Proto now has custom health! Getting hit by enemies is a bit more dangerous now, but you can upgrade your health pool...
Forum: Characters 08-29-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Proto is very close to finished -- I just need to...

Proto is very close to finished -- I just need to do a few more playtests to kill any bugs that may have slipped through the cracks. I'm expecting to upload on or before the 3rd; in the meantime,...
Forum: Characters 08-23-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Sorry, this is a late response. In the current...

Sorry, this is a late response. In the current public version, a siren alarm sound goes off to alert you when an encounter is happening, so you may want to turn up your volume so you can get that...
Forum: Characters 08-19-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
The pulsating color indicates whether Proto is...

The pulsating color indicates whether Proto is currently in adrenaline mode (orange/red for stage 1, steel/purple for stage 2).


Yeah, I plan on messing with this still. There's a lot variables...
Forum: Characters 08-19-2017
Replies: 71
Views: 43,898
Posted By CobaltBW
Just wanted to mention that I'm currently working...

Just wanted to mention that I'm currently working on patch V2.0 of Jetty-Syn Proto. There are several different things I want to improve in this update, but it would take me too long to explain all...
Forum: Characters 10-17-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
Reuploaded.

Reuploaded.
Forum: Characters 10-17-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
Alright, with any luck this will be my last...

Alright, with any luck this will be my last update. Please let me know if there are any bugs after this and I'll try to issue a hotfix.

V1.3 Update Notes

Features:
* Added custom death...
Forum: Characters 10-15-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
I gave it a passing thought while implementing...

I gave it a passing thought while implementing the fuel system, but I decided against it for two reasons.

1) Adding a new item specifically for Proto is more intuitive. The moment the player sees...
Forum: Characters 10-14-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
Charging the ability just stores up speed until...

Charging the ability just stores up speed until it reaches the cap. Once you hear a "ding!" you've reached the limit.
Forum: Characters 10-14-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
I've been looking into this, and I can't seem to...

I've been looking into this, and I can't seem to find any way to store control modifications through lua without potentially screwing up netplay. And if that's going to be the case, then we're pretty...
Forum: Characters 10-14-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
Yeah, upon further investigation, I think this...

Yeah, upon further investigation, I think this has to do something with the axes. Honestly, the code currently set in place for Axis2D doesn't seem to be interested with having non-player objects...
Forum: Characters 10-13-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
I will look further into customizable controls....

I will look further into customizable controls. If I'm unable to do anything extensive, I'll at least add "classic" controls as an option.



At the time I was only using the Axis2D Example for...
Forum: Characters 10-13-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
Hey all, just did an update. Major bullet points...

Hey all, just did an update. Major bullet points include a remapping of the buttons (unsure if I'm going to do custom key layouts, but I'll wait for feedback), balance tweaks to fuel coins and...
Forum: Characters 10-12-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
I'll see if I can add control customization...

I'll see if I can add control customization options. I've been contemplating getting shoot remapped anyway, because it screws him over when hanging from conveyors and hangrails.



I wasn't even...
Forum: Characters 10-10-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
Oh, I see. That's probably because Proto doesn't...

Oh, I see. That's probably because Proto doesn't use spin jumps. I'll see if I can hack something together to fix it.
Forum: Characters 10-10-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
I'll see if I can figure out a clean way of doing...

I'll see if I can figure out a clean way of doing this. What I want to avoid is Proto being able to jetpack while he is in the water stream. If I can have the best of both worlds, then I will change...
Forum: Characters 10-10-2016
Replies: 71
Views: 43,898
Posted By CobaltBW
Jetty-Syn Proto V2.1.1 - Back for more! (Updated 9/7/2017)

ROBO ON THE RUN!!

https://i.imgur.com/0lIMa2a.png

While working on the Black Rock doomsday device, Dr. Robotnik experimented with a bipedal Jetty-Syn prototype equipped with an advanced AI...
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