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Search: Posts Made By: LJ Sonik
Forum: Bug Reports 03-03-2017
Replies: 93
Views: 57,423
Posted By LJ Sonik
Oh ok, I had never heard of this before 2.1.17 so...

Oh ok, I had never heard of this before 2.1.17 so I assumed it was a new bug.
Forum: Bug Reports 03-03-2017
Replies: 93
Views: 57,423
Posted By LJ Sonik
This may be caused by the changes I did to the...

This may be caused by the changes I did to the timeout system, and if it really is, I think I know how to fix it pretty easily.
Forum: Lua 02-23-2017
Replies: 17
Views: 8,666
Posted By LJ Sonik
Version 1.0 has been released, showing proper...

Version 1.0 has been released, showing proper combined weapon names when a player gets hit by a ring.
Forum: Lua 02-04-2017
Replies: 17
Views: 8,666
Posted By LJ Sonik
I added an extra download,...

I added an extra download, OldMultiplayerLevels.wad, that lets you play in 1.09.4's multiplayer levels. Do not forget to enable manyweapons if you play in these levels, or you'll get no weapons at...
Forum: Lua 11-15-2016
Replies: 17
Views: 8,666
Posted By LJ Sonik
Version 0.2 has been released, fixing a bug with...

Version 0.2 has been released, fixing a bug with the HUD showing odd values for mid-joiners or when adding the file while playing in a ringslinger map.
Forum: Lua 11-08-2016
Replies: 17
Views: 8,666
Posted By LJ Sonik
1.09.4 Weapon System

Description

This lets you play with SRB2 1.09.4's weapon system.

If you never played 1.09.4, here is a quick description: you don't have ammos, instead you only use rings to shoot, however,...
Forum: Utilities 11-08-2016
Replies: 17
Views: 9,293
Posted By LJ Sonik
I'm sorry but this converter can only port SOCs...

I'm sorry but this converter can only port SOCs from 2.0 to 2.1, not from 1.09.4. Making this work for 1.09.4 would require me to make a lot of changes in the source code, which I am not willing to...
Forum: Lua 06-22-2016
Replies: 7
Views: 4,834
Posted By LJ Sonik
The script is actually a good idea, but I would...

The script is actually a good idea, but I would like to point out that calling hud.add in a MapLoad hook is a very bad idea, as it'll create a new HUD function everytime you reload the map. Which...
Forum: Bug Reports 06-15-2016
Replies: 2
Views: 1,035
Posted By LJ Sonik
Yeah, I meant mid-texture, I just forgot the...

Yeah, I meant mid-texture, I just forgot the name, and yes it's not a bug from 2.1.15 as it happens with 2.1.14 too.
But that's a bug and it looks really ugly.
Forum: Bug Reports 06-14-2016
Replies: 2
Views: 1,035
Posted By LJ Sonik
Translucent sprites are displayed behind lower-unpegged textures in OpenGL mode

http://i.imgur.com/ULbsZtl.png (http://imgur.com/ULbsZtl)

I guess the picture and the title say all: I spawned a MT_FLAME object in OpenGL mode, and I was able to see any mid-textures IN FRONT of...
Forum: Editing Help 05-22-2016
Replies: 7
Views: 1,704
Posted By LJ Sonik
Oh yes, my bad. Anyway, I guess it mainly...

Oh yes, my bad.

Anyway, I guess it mainly depends on what exactly you are trying to do (or will be trying to do).
Forum: Editing Help 05-22-2016
Replies: 7
Views: 1,704
Posted By LJ Sonik
It could probably be done through a ThinkFrame...

It could probably be done through a ThinkFrame hook plus a custom level header variable, so you can make it happens only on specific maps.
Something like:
Level 1
LevelName = Sample Map Zone
Act...
Forum: Editing Help 05-22-2016
Replies: 7
Views: 1,704
Posted By LJ Sonik
Here is how I would've dealt with your example: ...

Here is how I would've dealt with your example:

addHook("LinedefExecute", function(line, mobj, sector)
if mobj.player and mobj.player.speed > line.textureoffset
local tag =...
Forum: Editing Help 05-22-2016
Replies: 7
Views: 1,704
Posted By LJ Sonik
Just make your test inside the Lua function.

Just make your test inside the Lua function.
Forum: Levels 05-21-2016
Replies: 65
Views: 36,742
Posted By LJ Sonik
I see, then I guess I'll have to test by myself...

I see, then I guess I'll have to test by myself when I have time (understand: "when I'm not lazy") and see if it can easily be fixed.
Forum: Levels 05-21-2016
Replies: 65
Views: 36,742
Posted By LJ Sonik
Could you tell me what these bugs are about? I'm...

Could you tell me what these bugs are about? I'm too lazy to download and open srb2...
Forum: Levels 05-20-2016
Replies: 160
Views: 57,149
Posted By LJ Sonik
A minor version has been released in order to...

A minor version has been released in order to keep compatibility with Srb2 2.1.15.
Don't expect anything new though, all it does is removing a few warnings in the console and fixing the ring...
Forum: Levels 05-15-2016
Replies: 160
Views: 57,149
Posted By LJ Sonik
Makes more sense, thank you for reporting anyway.

Makes more sense, thank you for reporting anyway.
Forum: Levels 05-02-2016
Replies: 160
Views: 57,149
Posted By LJ Sonik
This server may have been using an event when you...

This server may have been using an event when you tried to join it. For currently unknown reasons, joining a server running an event (especially the Christmas event) seem to cause some trouble to the...
Forum: Lua 04-19-2016
Replies: 6
Views: 2,766
Posted By LJ Sonik
Aw, almost a week it's been released and I...

Aw, almost a week it's been released and I realize just now.
Anyway, I removed KickLastJoiner.lua, so everyone has the same file name and can add it quickly.
Forum: Levels 04-15-2016
Replies: 160
Views: 57,149
Posted By LJ Sonik
This is pretty much the idea. But there is still...

This is pretty much the idea. But there is still one problem.
Let's say you send the command five times. The probability that one of the players received none of them is very low. Thus, you can...
Forum: Levels 04-15-2016
Replies: 160
Views: 57,149
Posted By LJ Sonik
Yes. By removing the NPCs. No seriously...

Yes. By removing the NPCs.

No seriously though, there is no actual way to do so, because what causes the desynch isn't the mod but srb2 itself.
I could eventually do something so REsynch doesn't...
Forum: Levels 04-11-2016
Replies: 160
Views: 57,149
Posted By LJ Sonik
lol Thanks for reporting, this will be fixed...

lol

Thanks for reporting, this will be fixed in the next release (I will probably just prevent NPCs from going into the elevator).
Forum: Lua 04-02-2016
Replies: 6
Views: 2,766
Posted By LJ Sonik
Kick Last Joiner

A normal day on Srb2:
If you are used to this, kj.lua (stands for "kick joiner") is for you!

This tiny Lua script features a "kj" command ("kickjoiner" works too) that will kick the last player...
Forum: SRB2 Discussion 04-01-2016
Replies: 39
Views: 8,294
Posted By LJ Sonik
This needs to be in 2.2.

This needs to be in 2.2.
Showing results 1 to 25 of 156

 
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