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Forum: SRB2 Discussion 05-24-2017
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
The other question from this post got an answer...

The other question from this post got an answer but I never got one for this question.
Forum: SRB2 Discussion 05-11-2017
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
For the next version, possibly have Top Down mode...

For the next version, possibly have Top Down mode as a possible game mode built into the engine? A lot of people seem to make their maps made for both nowadays. Maybe even put the maps in, too. It...
Forum: SRB2 Discussion 04-29-2017
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
No, well maybe partially, just stuff like how...

No, well maybe partially, just stuff like how quickly sonic and co come to a start/stop, some of the air physics being off, the spindash basically never losing speed after letting go unless hitting a...
Forum: Editing 04-28-2017
Replies: 3
Views: 1,941
Posted By Death Egg
I have seen that and it's extremely helpful. I...

I have seen that and it's extremely helpful. I actually was in the process of making an engine using GZDoom's ZScript that was really getting somewhere, but the collision system doesn't work in favor...
Forum: SRB2 Discussion 04-28-2017
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
This may be fairly difficult to implement, but...

This may be fairly difficult to implement, but could 3D mode and 2D mode have different physics? I would love to see the platforming of 2D mode actually resemble Classic Sonic gameplay. As is I'm...
Forum: Editing 04-26-2017
Replies: 3
Views: 1,941
Posted By Death Egg
talk about, Death Egg's™ works™ in this thread,™

Figured since I've finally actually begun working with SRB2 stuff.


http://i.imgur.com/Oci3pXk.png

This is my current project. I'm trying to port all of Emerald Hill Zone Act 1 to SRB2 to...
Forum: SRB2 Discussion 04-24-2017
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
Thanks for the replies! I thought I had read...

Thanks for the replies! I thought I had read about the reason there is no true-color software mode somewhere on the forums before, in fact that was the exact same post, I'd just forgotten. That and...
Forum: Mods 04-23-2017
Replies: 38
Views: 45,099
Posted By Death Egg
Likely will be using this for my project, this...

Likely will be using this for my project, this has a ton of great features! If you have the time maybe you could add some of these suggestions ...
Forum: SRB2 Discussion 04-23-2017
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
I have a bunch of requests that I'm certain...

I have a bunch of requests that I'm certain likely have all been asked before, and all would be fairly large projects so I wouldn't expect them to be added soon. They are all features from other Doom...
Forum: News 11-11-2015
Replies: 555
Views: 173,796
Posted By Death Egg
The doom engine is one of the easiest 3d engines...

The doom engine is one of the easiest 3d engines to work with out there...
Forum: Editing 11-11-2015
Replies: 12
Views: 4,245
Posted By Death Egg
Has anyone tried to do this in the past? Change...

Has anyone tried to do this in the past? Change the frame rate in the engine itself instead of estimating? I'd like to see how it would turn out.
Forum: News 11-07-2015
Replies: 555
Views: 173,796
Posted By Death Egg
Honestly making a new sonic fan game after srb2...

Honestly making a new sonic fan game after srb2 is finished (doesn't necessarily have to be srb3) would be a good route to take, provided the focus of it is to make a solid sonic engine that it's...
Forum: SRB2 Discussion 08-27-2015
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
Perhaps have the fakes be smaller in the same way...

Perhaps have the fakes be smaller in the same way they are with Metropolis Zones boss?
Forum: SRB2 Discussion 08-27-2015
Replies: 6,082
Sticky: Suggestions
Views: 2,093,225
Posted By Death Egg
There's a good chance a lot of the things I'm...

There's a good chance a lot of the things I'm going to say have already been brought up and addressed before, but I figured I'd say them anyway:

1. The intro cutscene is too lengthy and long...
Forum: General Discussion 08-26-2015
Replies: 1,521
Views: 291,909
Posted By Death Egg
Hey, I'm Death Egg. I used to frequent these...

Hey, I'm Death Egg. I used to frequent these forums back in 2007, 2008 or so under the name Dude_. I've played the game since a little bit before then as well, back in the mid 1.09 era. You may have...
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