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Forum: News 05-12-2012
Replies: 347
Views: 84,073
Posted By Draykon
Not only that, but isn't something similar...

Not only that, but isn't something similar possible just by meddling with transparency tables? Actual layering strikes me as the least likely explanation o.O
Forum: Editing Help 04-19-2012
Replies: 3
Views: 873
Posted By Draykon
At the core, you're gonna wanna use...

At the core, you're gonna wanna use A_SetObjectFlags to change MF_FLOAT and MF_NOGRAVITY. (Set them to true to take off, to false to land) however, there's obviously going to be a lot of...
Forum: News 04-01-2012
Replies: 347
Views: 84,073
Posted By Draykon
It's not entirely unheard of for teaser content...

It's not entirely unheard of for teaser content to be released on AFD, framed as an AFD joke, and then turn out to be true. STJr isn't THAT meta, but it's not entirely impossible.
Forum: News 04-01-2012
Replies: 347
Views: 84,073
Posted By Draykon
If you were to make it out of multiple things,...

If you were to make it out of multiple things, and use a custom transtable you might be able to get that effect. Seems like a lot of work though- and it'd probably be buggy with the Software...
Forum: Editing 08-19-2011
Replies: 10
Views: 2,895
Posted By Draykon
They totally do. Models in SRB2 get a single pose...

They totally do. Models in SRB2 get a single pose for every situation where a sprite would get a frame.

Anyway, don't you get closer to six or eight frames for just the walking animation? I'm...
Forum: Editing Help 08-16-2011
Replies: 5
Views: 1,096
Posted By Draykon
This, although you'll have to SOC in some extra...

This, although you'll have to SOC in some extra frames. Thing 43 (MT_RING) is a normal ring, thing 44 is the ring object you drop when you get hit (MT_FLINGRING). Just SOC Thing 43's spawnstate to be...
Forum: Editing Help 08-16-2011
Replies: 5
Views: 1,096
Posted By Draykon
There's a thread on a similar subject over here: ...

There's a thread on a similar subject over here:
http://mb.srb2.org/showthread.php?t=36329

Long story short, it's doable with a bit of hacking around with A_Look, but it's certainly a lot of...
Forum: Help 08-14-2011
Replies: 2
Views: 900
Posted By Draykon
This was only actually true in 1.09.4. Sonic now...

This was only actually true in 1.09.4. Sonic now has ghostthokitem, meaning no matter what you do to the default thokitem, it'll always just float there transparent after Sonic spawns it. So editing...
Forum: Editing 08-09-2011
Replies: 10
Views: 2,895
Posted By Draykon
I find the idea of Wheatley just rolling...

I find the idea of Wheatley just rolling harmlessly through the levels amusing.

Although: Do my eyes deceive me, or are the normals on the left (his right) side of the model a little messed up?...
Forum: Editing 07-24-2011
Replies: 3
Views: 1,276
Posted By Draykon
You need to properly set up the source code...

You need to properly set up the source code first. Run SRB2Src.exe, and it'll create a bunch of folders. Then, everytime you run SOCEdit you'll need to select the folder named "src" in the box on the...
Forum: Bug Reports (2.0.X) 07-16-2011
Replies: 1
Views: 1,019
Posted By Draykon
A_RandomState called on S_PLAY_PAIN produces weird behavior

Known as the God Mode Bug, it's come up with a few custom character abilities now (Read: All that include an A_RemoteAction call) This SOC will reproduce the bug every time the player takes damage:...
Forum: Miscellaneous (2.0.X) 07-03-2011
Replies: 28
Views: 16,732
Posted By Draykon
There isn't one. The railring is nothing more...

There isn't one. The railring is nothing more than a redring with some hardcoded properties. It's completely impossible to touch it with a SOC.

Also it didn't work anyway, so I'm not sure why it...
Forum: Editing Help 03-30-2011
Replies: 7
Views: 1,235
Posted By Draykon
That's SOCEdit's fault for being old and...

That's SOCEdit's fault for being old and terrible. You'll have to use notepad.

I recommend this wiki page for picking up how to do that: http://wiki.srb2.org/wiki/Sonic_Object_Configuration#Format
Forum: Editing Help 03-29-2011
Replies: 7
Views: 1,235
Posted By Draykon
Easily. Just change its deathstate to whatever...

Easily. Just change its deathstate to whatever you want it to go to.
Forum: Editing 03-17-2011
Replies: 4
Views: 1,952
Posted By Draykon
To the first one, directly, no, you can't. The...

To the first one, directly, no, you can't. The Rail Ring shoots the same thing as an ordinary Red Ring, so almost any changes you make to one would apply to the other.

You MIGHT be able to take...
Forum: Editing Help 12-29-2010
Replies: 17
Views: 3,181
Posted By Draykon
Unfortunately, the shield abilities are totally...

Unfortunately, the shield abilities are totally hardcoded. There's no real way to 'add' one. You'll either have to deal with using the same 'whoosh' effect, or deal with the whirlwind one using...
Forum: Editing Help 12-28-2010
Replies: 17
Views: 3,181
Posted By Draykon
It's actually fairly simple. You use...

It's actually fairly simple. You use A_CustomPower to give the player a Whirlwind Shield (3), then in another state you use A_CustomPower to give the player an Attraction Shield. (9)
Forum: Editing Help 12-25-2010
Replies: 14
Views: 2,221
Posted By Draykon
As Prime said, Var1 for your A_RemoteAction...

As Prime said, Var1 for your A_RemoteAction states should be -1. That should make it so that it targets the specific player using it, rather than just 'the nearest player'

In general, what you'll...
Forum: Help 09-29-2010
Replies: 15
Views: 6,064
Posted By Draykon
I'll just leave this here~ <3 (link) ...

I'll just leave this here~ <3 (link)
(http://www.mediafire.com/?3lfagldifw7dr26)
Forum: Editing Help 09-24-2010
Replies: 6
Views: 1,134
Posted By Draykon
It's not so much that you "enable something to...

It's not so much that you "enable something to make them multiplayer only." as it is that you just "don't add them to the character select screen in the first place."

I believe OBJCFG or something...
Forum: Editing 09-19-2010
Replies: 92
Views: 22,488
Posted By Draykon
I'm going to go ahead and settle this sillyness...

I'm going to go ahead and settle this sillyness by pointing out that oxygen is flammable, and it's entirely reasonable to have air powered jet boots.


The green markings will turn red ingame, and...
Forum: General Discussion 08-30-2010
Replies: 294
Views: 44,906
Posted By Draykon
http://img340.imageshack.us/img340/3363/starlyteda...

http://img340.imageshack.us/img340/3363/starlytedancer.png
My Flash ShMUp. I'm actually taking a break from it right now, and it probably won't be finished for a long time, but still.
Forum: Characters (2.0.X) 08-28-2010
Replies: 128
Views: 46,024
Posted By Draykon
This is a natural consequence of any custom...

This is a natural consequence of any custom ability. Most custom abilities work by taking advantage of "thokitem," a customized item that spawns whenever the player uses thok. By setting Actionspd to...
Forum: Characters (2.0.X) 08-26-2010
Replies: 128
Views: 46,024
Posted By Draykon
This is what I've been saying, and it's what I...

This is what I've been saying, and it's what I still think, but evidently it's not what Chrispy thinks, so meh.

Anyway, the sprites are very nice looking, and fit right in with SRB2's style. Very...
Forum: Editing Help 08-21-2010
Replies: 7
Views: 1,143
Posted By Draykon
All you really have to do is SOC something to...

All you really have to do is SOC something to blast an invisible missile at the boss.
Your best bet for that would be for the switch to be a SOCced thing with the same flags as a monitor.
In that...
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