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Search: Posts Made By: Metal96
Forum: News 11-04-2016
Replies: 164
Views: 69,216
Posted By Metal96
[QUOTE=YevaEA;786410]http://i.imgur.com/DdrAE5u.jp...

[QUOTE=YevaEA;786410]http://i.imgur.com/DdrAE5u.jpg

Extremely funny. Thank you.

This popped up on Facebook for me ("SRB2 just posted for the first time in a while."—also hilarious). And...
Forum: Bug Reports 06-11-2015
Replies: 1
Views: 979
Posted By Metal96
THZ3: Knuckle's Climbing Confusion

1) Latch onto the oblique wall on the left side of the long side of the THZ3 arena.
2) Climb right.
3) http://giant.gfycat.com/RapidParchedChrysomelid.gif
Forum: Bug Reports 06-11-2015
Replies: 1
Views: 781
Posted By Metal96
THZ2: Wallslide + Wallslide = Wallstick

Seems like when you have a regular wall performing anti-wallslide maneuvers and an FOF wall performing anti-wallslide maneuvers on the same object, the object...well, see for yourself:
...
Forum: Bug Reports 06-11-2015
Replies: 0
Views: 814
Posted By Metal96
DSZ1's Garish Gargoyle-Hurler

1) Go to DSZ1.
2) Take the lower path.
3) Run straight at the first gargoyle from directly from the spring. Hold forward.
4) http://giant.gfycat.com/SorrowfulSpitefulAcornbarnacle.gif

EDIT:...
Forum: Editing 02-24-2015
Replies: 306
Views: 71,638
Posted By Metal96
Those insect Jetty-Syns better replace the...

Those insect Jetty-Syns better replace the current ones. Wonderful work.
Forum: Bug Reports (2.1.X) 02-24-2015
Replies: 5
Views: 1,353
Posted By Metal96
Well I'll be darned. Good show, then.

Well I'll be darned. Good show, then.
Forum: General Discussion 02-23-2015
Replies: 493
Views: 77,401
Posted By Metal96
wait this thread is still around ...

wait this thread is still around

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/1658367_638138136295256_317367124518039606_o.jpg
Forum: General Discussion 02-23-2015
Replies: 49
Views: 14,415
Posted By Metal96
Ah, great tune. I'm torn between that and "Is It...

Ah, great tune. I'm torn between that and "Is It You?" for my favorite Crush 40 piece.

Speaking of which, there's an awful lot of Sonic Stuff here...smells kinda fishy...



*Sonic 3 End...
Forum: General Discussion 02-23-2015
Replies: 988
Views: 180,173
Posted By Metal96
http://i.imgur.com/wJxzIAy.jpg ...

http://i.imgur.com/wJxzIAy.jpg

http://i.imgur.com/BFJMt3Z.png

http://student.bard.edu/~jm2801/Screenshot_2015-02-23-06-41-10.png

http://student.bard.edu/~jm2801/srb2mb_fb..jpg

I'm trying...
Forum: Editing 02-22-2015
Replies: 725
Views: 186,636
Posted By Metal96
Ah, that is beautiful!

Ah, that is beautiful!
Forum: Bug Reports (2.1.X) 02-22-2015
Replies: 3
Views: 1,397
Posted By Metal96
Thanks. GitHub seems to be a good thing indeed.

Thanks. GitHub seems to be a good thing indeed.
Forum: Bug Reports (2.1.X) 02-22-2015
Replies: 5
Views: 1,353
Posted By Metal96
"OpenGL is unsupported" — Sonic Robo Blast 2 ...

"OpenGL is unsupported"
— Sonic Robo Blast 2
Seriously though, OGL is really just broken in some scenarios, and you're better off using Software for the forseeable future, especially given its...
Forum: Editing 02-20-2015
Replies: 725
Views: 186,636
Posted By Metal96
Boy, I sure am glad I mentioned this. *slaps...

Boy, I sure am glad I mentioned this. *slaps self*

Motor, the sprites look great. Ignore me and everyone else and do your thing.

Rest of everyone, this is getting flame-y. I made my first...
Forum: Editing 02-20-2015
Replies: 725
Views: 186,636
Posted By Metal96
Because (for me) stylistic choice. I honestly...

Because (for me) stylistic choice. I honestly can't stand the bob in its current state, it looks so overdone and unnatural to my eyes. But that's the point: it's stylistic choice and that alone. ...
Forum: Bug Reports (2.1.X) 02-20-2015
Replies: 3
Views: 1,397
Posted By Metal96
[2.1.15] Super Sparks Don't Scale With the Player

http://i.imgur.com/l2YJzPF.png
(I changed the last vidmode to TRIPLE MONITOR SUPPORT CONFIRM but have changed nothing else (and of course had I changed object behavior somewhere I would not be...
Forum: Bug Report Cleanup 02-20-2015
Replies: 3
Views: 867
Posted By Metal96
[Intended] Magnet Shield Doesn't Short Out When Super

Title says it all, but a wee bit cryptically. If one has a magnet shield while super and then comes in contact with liquid of some sort, the shield does not short out and zap away as it should, but...
Forum: Editing Help 02-20-2015
Replies: 2
Views: 803
Posted By Metal96
Ohhhhhhhhhh ok. Never used CMake before, totally...

Ohhhhhhhhhh ok. Never used CMake before, totally misunderstood that "point it to the build directory" in the Wiki. Thank you, it's compiling fine now!
Forum: Editing 02-19-2015
Replies: 725
Views: 186,636
Posted By Metal96
Well this is a wonderful improvement. I love...

Well this is a wonderful improvement. I love your art style, Motor! I might have to enlist your services (via commission, of course) at some point

The animation, though...the spike waving looks...
Forum: Editing Help 02-19-2015
Replies: 2
Views: 803
Posted By Metal96
Compilation Error

Hello,

1) I read the wiki.

2) yes, I followed all the directions. Or at least I think I did.

Using MinGW on Win7 x64, I've disabled all features I do not have libraries for including SDL2...
Forum: Bug Reports 02-17-2015
Replies: 3
Views: 1,528
Posted By Metal96
This is a bug in SRB2's physics. They happen all...

This is a bug in SRB2's physics. They happen all over. Don't remember all the specifics, but it has to do with a bad blockmap. Also the culprit behind things such as this...
Forum: News 02-17-2015
Replies: 555
Views: 148,225
Posted By Metal96
IIRC these levels were basically canned...

IIRC these levels were basically canned (http://wiki.srb2.org/wiki/In_development#Single_Player_campaign)?
Forum: SRB2 Discussion 01-13-2015
Replies: 34
Views: 8,364
Posted By Metal96
good luck with porting to android of all things...

good luck with porting to android of all things then

And you can't edit the game data, realize that. It's gotta be the same srb2.srb and zones.dat and everything across ports or else it's not...
Forum: Editing 01-06-2015
Replies: 725
Views: 186,636
Posted By Metal96
I think the dust really needs to not necessarily...

I think the dust really needs to not necessarily be thicker but much more spread out and diffuse. This looks like an accelerated fart, not a dust trail. I did something similar a long time ago in a...
Forum: Official Level Design Contest 01-05-2015
Replies: 226
Views: 81,953
Posted By Metal96
It also runs at about 6 fps on my 4.1ghz machine...

It also runs at about 6 fps on my 4.1ghz machine because of them! Go me!!!

Anyway, I haven't touched this in like two years, maybe even three at this point, save for (kinda) porting it to 2.1 a...
Forum: Official Level Design Contest 01-05-2015
Replies: 226
Views: 81,953
Posted By Metal96
http://i.imgur.com/xb8XLVG.png ...

http://i.imgur.com/xb8XLVG.png


http://i.imgur.com/Ojasl4B.png
http://i.imgur.com/0LOyQMY.png
http://i.imgur.com/r63LDxS.png
http://i.imgur.com/Ye5jgeb.png
http://i.imgur.com/2rezmod.png...
Showing results 1 to 25 of 476

 
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