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Forum: SRB2 Discussion 03-23-2018
Replies: 92
Views: 28,348
Posted By LunarDestroyer
Reminder that this is also a platformer game in...

Reminder that this is also a platformer game in which the default expected control scheme is WASD + Mouse. SRB2 controls so fundamentally differently to almost every other platformer out there...
Forum: Lua 11-11-2017
Replies: 23
Views: 14,311
Posted By LunarDestroyer
So, I took a quick little playthrough of some...

So, I took a quick little playthrough of some Subarashii levels with this, and I guess I'll throw in my two cents, for whatever that's worth.

First, I'll say that this is pretty impressive,...
Forum: Editing Help 10-19-2017
Replies: 4
Views: 2,243
Posted By LunarDestroyer
First of all, somebody already beat you to the...

First of all, somebody already beat you to the punch (http://mb.srb2.org/showthread.php?t=42266), so, not to be rude or anything, but I would legitimately suggest changing your plans.

...
Forum: Lua 08-16-2017
Replies: 10
Views: 9,498
Posted By LunarDestroyer
Maybe. If there's interest (and I'm able), I...

Maybe. If there's interest (and I'm able), I don't see why not.
Forum: Lua 08-16-2017
Replies: 10
Views: 9,498
Posted By LunarDestroyer
When I said no promises, I wasn't kidding. ...

When I said no promises, I wasn't kidding.


...


That being said, I also wasn't kidding when I said I had ideas for an update. Nor about putting them into action.

Heavily inspired by...
Forum: Bug Reports 08-13-2017
Replies: 2
Views: 2,231
Posted By LunarDestroyer
Alright then. Error occured on Saturday,...

Alright then.

Error occured on Saturday, August 12, 2017 at 23:59:52.

C:\Users\Noah\Downloads\SRB2\srb2win.exe caused an Access Violation at location 0052a9d0 in module...
Forum: Bug Reports 08-13-2017
Replies: 2
Views: 2,231
Posted By LunarDestroyer
Crash in CEZ1

As title states, game crashed while jumping over the fence at the start of CEZ1.

Error log:


SRB2 v2.1.19 -ERROR LOG-


srb2win caused an Access Violation in module srb2win.exe at...
Forum: Lua 08-12-2017
Replies: 12
Views: 11,720
Posted By LunarDestroyer
While I don't think it's possible to properly fix...

While I don't think it's possible to properly fix the rankings/scores bug with HUD related rolls, it's actually rather trivial to make the "Blind" effect work on all resolutions. All you have to do...
Forum: Editing Help 08-09-2017
Replies: 3
Views: 1,919
Posted By LunarDestroyer
Well, that basically works for what I'm trying to...

Well, that basically works for what I'm trying to do (that being forcing first-person). Having to check inside of a hud hook means having to do complicated workarounds, but whatever. Thanks.
Forum: Editing Help 08-09-2017
Replies: 3
Views: 1,919
Posted By LunarDestroyer
This is a completely unrelated question, but I do...

This is a completely unrelated question, but I do want to bump this to make sure it doesn't get lost: Is there a way to check the current value of a given console command? For example, if I wanted to...
Forum: Editing Help 08-05-2017
Replies: 3
Views: 1,919
Posted By LunarDestroyer
Ticcmd, and overriding player input

Does modifying any of the ticcmd variables for a player actually do anything? I've tried it both in the thinkframe and mobjthinker hooks, and the most I've managed is half-preventing a player from...
Forum: Editing Help 08-01-2017
Replies: 6
Views: 2,195
Posted By LunarDestroyer
Yeah, P_CanPickupItem works like a charm. With...

Yeah, P_CanPickupItem works like a charm. With that, it seems to work perfectly! Thank you to the both of you for helping me out with this.
Forum: Editing Help 08-01-2017
Replies: 6
Views: 2,195
Posted By LunarDestroyer
I'm attempting to remake the Combi Ring powerup...

I'm attempting to remake the Combi Ring powerup (the one that makes you drop one big ring when you get hit, with the value of all the rings you lost), or at least, it's effects.

With what you've...
Forum: Editing Help 08-01-2017
Replies: 6
Views: 2,195
Posted By LunarDestroyer
Spilled Rings

Is there any way to get the mobj number of the player's spilled rings when they get hit? (In the same sort of manner that you can get the mobj number of an object spawned via P_SpawnMobj)
Forum: Editing Help 07-29-2017
Replies: 67
Views: 22,676
Posted By LunarDestroyer
Actually, it's far easier to just add an if nil...

Actually, it's far easier to just add an if nil check for a player.mobj variable, as those are all wiped each time the player dies or changes level. obviously, you'll want to set the variable to...
Forum: Bug Reports 07-11-2017
Replies: 3
Views: 1,888
Posted By LunarDestroyer
Yeah, that's how it goes. There's enough space...

Yeah, that's how it goes. There's enough space for at least part of the A to be drawn, but the function probably goes out of it's way to cut it off, without taking into account the video flags. (I...
Forum: Bug Reports 07-10-2017
Replies: 3
Views: 1,888
Posted By LunarDestroyer
V_SMALLSCALEPATCH causes text to be cut off or disappear

As the title says, if V_SMALLSCALEPATCH is used with v.drawString, it will disappear if placed past the midway point of the screen, or be cut off if the length of the text causes it to cross the...
Forum: Characters 06-19-2017
Replies: 48
Views: 52,668
Posted By LunarDestroyer
"scores", as a hud.add hook. I mean,...

"scores", as a hud.add hook.



I mean, to be fair, the same or similar could probably be said of many of the actual Metroid games.



The problem with that is that rings are everywhere,...
Forum: Characters 06-18-2017
Replies: 48
Views: 52,668
Posted By LunarDestroyer
This wad is absolutely amazing, probably one of...

This wad is absolutely amazing, probably one of the best I've ever played, but there are a few things I might like to see changed or added:

There should probably be some kind of "equipment"...
Forum: Lua 05-03-2017
Replies: 10
Views: 9,498
Posted By LunarDestroyer
So since this has apparently gotten some new...

So since this has apparently gotten some new attention, I decided to release a small update. Nothing big, but it at least looks somewhat nicer now.

No promises, but I've got some ideas for a more...
Forum: Editing 04-28-2017
Replies: 32
Views: 14,687
Posted By LunarDestroyer
I'm not an expert or anything, and I haven't done...

I'm not an expert or anything, and I haven't done extensive testing on it, but in my experience it's actually fairly easy to do. All you need to do is set the player's player.flashpal to whatever...
Forum: Mods 04-18-2017
Replies: 56
Views: 66,103
Posted By LunarDestroyer
So, I've played this mod twice now over the...

So, I've played this mod twice now over the course of it's history. The first time was far earlier in it's life, when there was almost no point, given how little there was to really DO in it. That at...
Forum: Editing Help 03-18-2017
Replies: 0
Views: 1,063
Posted By LunarDestroyer
A few Lua questions

So okay, I'm not normally one to ask for help on these sorts of things, but there are a few things I'd like to know.

For one, is it possible to forcibly turn off playernames (The thing that makes...
Forum: Lua 01-14-2017
Replies: 14
Views: 6,601
Posted By LunarDestroyer
This weapon system is amazing, but some kind of...

This weapon system is amazing, but some kind of means of reloading would be nice. it sucks to be sitting at 20 or so auto rings because it's such a waste of ammo to bring it back to 50.
Forum: Lua 01-13-2017
Replies: 10
Views: 9,498
Posted By LunarDestroyer
In-Game Item Shop

This script allows the player to purchase various items and upgrades via an in-game shop at any time, using rings that the player has carried to the end of a level.

It's designed primarily for...
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