SRB2 Riders v1.46.4X (srb2riders.exe)

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SRB2Riders

This is the main project, zipped up and ready to go. Remember that in order to play this mod, you first need to download Sonic Robo Blast 2. If you haven't already done so, then go to www.srb2.org and download version 1.09.4, as it won't work in SRB2ME.

riderscreenshot.png

tournament.png

http://cz64.sepwich.com/files/srb2riders.zip
http://cz64.sepwich.com/files/3Dmodels.zip

UPDATE: If you downloaded 1.46.4 before, you now need this patch. If this is your first time downloading RIders, you don't need it.
http://cz64.sepwich.com/files/riderspatch.zip

FEATURES

JTE's bots has been added to Single Player only.

Instead of AUTOEXEC.CFG, you have a new one called AUTORIDEXEC.CFG

You get to see your opponent's positions, as well as yours, with the added map outline on the Top-Right corner of the HUD.

There are now 56 levels in the game, all divided in three game modes. They include Sonic Riders, Mario Kart, and Sonic R.
ridersmode.png
kartmode.png
sonicrmode.png


You can have Cheese the Chao, Chip from Sonic Unleashed, and Birdie from Sonic Adventure to follow you around. Simply type TOGGLECHEESE, TOGGLECHIP, or TOGGLEBIRDIE on the console.
puffballs.png


The Menu changes completely when you choose Single Player/Multiplayer, or Options.

The Character-Select screen allows you to choose all 12 characters in a new Menu.
newmenu.png


You can use 3D models in this game, and Sonic now has a ripped model straight from the original game.
ridersmodels.png



SRB2Riders MS Launcher

ridersmslauncher.png

http://cz64.sepwich.com/files/ridersmslauncher.zip
With this launcher, you can start the game with the proper settings that you desire. Unlike the other SRB2 launchers, this one saves your settings you've made. For example: the video renderer, the character and color, and even your name are saved. You can also select the folder location, so that you're able to put the launcher in whatever folder you desire. Like the Desktop, for example. This option isn't saved, though.

If the launcher doesn't open, and you get an error relating to an .OCX file, then you need to register the file on your computer. I've put 3 of the most common OCX files along with the launcher, so put them somewhere you can get easy access when using the address bar. For example, in C:\. Then press the Start button on the Taskbar, and click on Run. In there, type "regsvr32 C:\n.ocx" without ", and where n is the file that the launcher is asking for. Do these for any more OCX that the launcher is asking for.

If it's asking for more, then simply Google the name of the OCX and download it yourself.

It will probably ask for MSERV.DLL, so download it from Oogaland's old page, here: http://fanmade.emulationzone.org/gregorsoft/launcher.htm

WizardRider.ridr

multicolormodels.png

http://cz64.sepwich.com/files/wizardrider.ridr
If your computer can run OpenGL programs and had played with 3D models before, you probably want Sonic to be able to change colors. Download this file, and put it on the same folder as your Riders folder (NOT in your MD2 folder). Then find RIDR.PNG in your MD2 folder, and rename it to something else. If you don't do this step, Sonic won't change colors. Then in the launcher, simply click on the WizardRider.RIDR checkmark in the Options tab.

*Adding this manually through the Add File window will make the game appear as Modified, and thus, cannot unlock secrets.

*For people who care, the parameter is -wizard.

SonicRMusic.ridr

http://cz64.sepwich.com/files/SonicRMusic.ridr
There are people who don't like the vocal soundtrack from Sonic R. I respect those people, and therefore, provided with this file that contains the same soundtrack without the vocals. Once downloaded, put it in your Riders folder. Then on the launcher, click on the Sonic R Music checkmark.

*Adding this manually through the Add File window will make the game appear as Modified, and thus, cannot unlock secrets.

*For people who care, the parameter is -sonicr.
 
Why does everyone just have a non-edited rotated body standing with the front veiw head slapped on? People are getting lazy these days...
Here is a better Sonic...
playa1.png

It has SHADING on the custom parts, too! :D
 
That doesn't look natural Tapika. :/
You've also obviously never ridden a snowboard/skateboard/wakeboard/anykindofboard. You don't twist your body or your arms like that at all, you are supposed to be facing sideways.
 
Well atleast it's not just A2A8 with a front view head slapped on and a non-shaded board drawn on. -_-;
 
Ok. But It might take a while, and I'm only changing the top half.
EDIT: This better?
playa1.png
 
GCFreak said:
On the first sprite, it looks like Sonic is showing his stomach out.

I thought it looked more like he was showing off an invisble belt buckle. But yes, the pose needs to be more natural. Consider using his falling sprites for his movements.
 
Tapika the fox said:
Why does everyone just have a non-edited rotated body standing with the front veiw head slapped on? People are getting lazy these days...
Here is a better Sonic...
playa1.png

It has SHADING on the custom parts, too! :D

I think this acually looks good...(better than what I would do anyway...I am working on Tails now)

Oh, and how do you think they should get on their boards? Should they automatically be on their boards, or should they start walking and then on their running frames they are on their boards?
 
Flame_the_hedgehog said:
Roboashura said:
This could go either way. For one thing, it's a cool idea, but it'd be hard to execute with all the differences. Second, how are you going to do the Air thing? If done well, this could be cool. If not, this'll suck. So it's sorta meh for now.

invisible springs, and there doesnt have to be Air tricks, unless if theres a EXE for this, THEN its possible

Actually, I meant how are you going to incorporate the Air system.
 
Yeah I didn't bother at all for the board designs, so much as to prove how well I could sprite, besides those two's attemps. Just leave me at Level Designer, and I shall finish up my Metal City wad.
 
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