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Sapheros 10-26-2017 11:23 PM

Super Transform Button
 
1 Attachment(s)
This is Sonic Mania's Super Transformation Button. By having all 7 Emeralds and jumping, you can press the spindash button to turn into your super form. This will allow you to have the option to turn Super or to use your jump ability.

https://i.imgur.com/MZp98SK.gif

Credits to TehRealSalt for the Super Monitor sprites.
Credits to DirkTheHusky for the Spin Button indicator.

Boinciel 11-08-2017 11:38 PM

Welcome to Releases!

Elyos03 11-09-2017 11:07 AM

Guess what's back?
Spoiler:
This needs to be in 2.2

GreenKnight9000 11-09-2017 03:44 PM

Has it really took this long for this to be implemented?!
When I practised Emerald collection in match, it was so annoying I had to die before getting the Emeralds so I can turn Super. Thank you so much!


(and yes, this SOOOO needs to be in 2.2)

Solid Snivy 11-10-2017 03:10 AM

Small suggestion, but how about a way to cancel out of your super form too? But it probably shouldn't be mapped to the spin button again though as Super Sonic can only fly by pressing and holding the spin button.

ThunderFlame 11-11-2017 01:05 AM

Quote:

Originally Posted by Solid Snivy (Post 797232)
Small suggestion, but how about a way to cancel out of your super form too? But it probably shouldn't be mapped to the spin button again though as Super Sonic can only fly by pressing and holding the spin button.

Well, if we're trying to be consistent with Sonic Mania, being able to toggle Super on and off would be inconsistent; however, I also think it would be a bit unbalanced to be able to do this because turning super on its own is a one-time thought out decision. When you decide to turn super you're deciding where and when you want to become invincible. If you take this concept away, you're left with an ability to go invincible anytime you decide you need that power to get through a portion of a level, giving the play a bit too much power in my opinion.

Overall, I think having a super button is fine; but being able to constantly turn it on and off is a bit ridiculous and inconsistent with the Super transformation system as a whole.

Sapheros 11-11-2017 04:36 AM

Quote:

Originally Posted by ThunderFlame (Post 797250)
When you decide to turn super you're deciding where and when you want to become invincible. If you take this concept away, you're left with an ability to go invincible anytime you decide you need that power to get through a portion of a level, giving the play a bit too much power in my opinion.

Overall, I think having a super button is fine; but being able to constantly turn it on and off is a bit ridiculous and inconsistent with the Super transformation system as a whole.

To add to this, since this also supports match/CTF, you lose your emeralds once you're not super anymore, so the idea in itself is unbalanced and flawed.

CancerChris 11-19-2017 05:14 PM

I've always thought that a good balance for the Super Off mechanic would be to make it so that you can only turn off super once you're below 50 rings. That way, you can't turn it back on, but you won't be left with 0 rings if you're in something like match, or you have a lifeline in Co-op.

Give it some consideration maybe?

Sapheros 01-04-2018 09:05 PM

As a part of my "Birthday Update Spree on the M.B." The Super Button gets a slightly simple update. Similar to the Knuckles issue with the S3K Shields, you can now use your nuke shield and not turn super instantaneously.


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