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-   -   Swift's Wads of Stuff. (https://mb.srb2.org/showthread.php?t=41241)

Swift 03-09-2016 06:51 PM

Swift's Wads of Stuff.
 
http://i.imgur.com/UJtjduo.png
http://i.imgur.com/hdUCDZ1.png
http://i.imgur.com/d6G017s.png

Basically, a topic where I post previews of maps I'm making to get feedback. (and help too)

This map is Special Showdown Zone, based of the original Sonic 3 & Knuckles special stages. No blue, yellow or red spheres here though.

Zipper 03-09-2016 08:19 PM

There's uh....not much to give feedback on. It looks really really REALLY flat, so much that it makes Meadow Match like a tactical espionage mission area. The placed slopes seem really arbitrary and out of place. The textures are questionable as well, even if you were going for a rainbow motif.

You should try to give your level more substance before I can give feedback that isn't "uh", sorry.

RomioTheBadass 03-10-2016 06:36 AM

Quote:

Originally Posted by Zipper (Post 776682)
a tactical espionage mission area

Even those actually have corners and gimmicks you can take cover/hide in, but that thing shown above looks like a huge texture mess room with a slope in it .

Swift 03-10-2016 06:52 PM

Alrighty, thanks for the criticism. I've tried to fix the map issues like Zipper said with the textures. And here's what I've done so far.

http://i.imgur.com/5Ifre6r.png

Some areas have different textures like here for more detail.

http://i.imgur.com/cTQCVdO.png

The upper section is no longer a 'run around' ring. It will have more objects and stuff to hide and run around. Same goes for the lower section.

I apologise if I haven't fixed any of the issues, as I couldn't understand what some of you meant. (Plus I'm a newb at ZB. :P )

Zero_the_artificial 03-10-2016 07:18 PM

Quote:

Originally Posted by Hedgefox (Post 776702)
http://i.imgur.com/cTQCVdO.png

The upper section is no longer a 'run around' ring. It will have more objects and stuff to hide and run around. Same goes for the lower section.

I apologise if I haven't fixed any of the issues, as I couldn't understand what some of you meant. (Plus I'm a newb at ZB. :P )

In my opinion, that floor is an eyesore. I'd suggest using another texture. This is looking pretty promising, I always wanted a Special-Stage themed map; without it being actually a Special Stage.

I'd also suggest trying to do a cool little Skybox there, to make it look more... "Special-Stage"?

Swift 03-10-2016 07:37 PM

Alrighty, I'll change the texture then. And tbh, I can't find any better skyboxes unless I make an new one entirely. However, I don't know if this requires Lua or not. I'll see what I can do.

Zwip-Zwap Zapony 03-10-2016 08:31 PM

2D skyboxes, much more commonly abbreviated as "skies", don't require Lua. "The game searches for a texture with the name SKYx, where x is the integer number specified [in SkyNum in the level header]." You can supply your own graphic lump for SKYx, where X can be any number (including ones not in vanilla SRB2).

3D skyboxes, much more commonly abbreviated as just "skyboxes", don't require Lua either. [LINK] I'm pretty sure Zero the Artificial meant a 3D skybox in their message.

RomioTheBadass 03-10-2016 09:17 PM

Looks better actually, although i don't really like the floor texture in here .

Swift 03-19-2016 07:57 PM

This thread ain't dead yet, not on my watch, anyways.

While there isn't an update on SSZ, but there is on previous map I made before SSZ...

http://i.imgur.com/NTBJ3Cw.png

Introducing Wood Zone from Sonic 2, I've went back to fixing it ALOT due to my lack skill of when I first used ZB. Now that I'm more experienced, I can fix these issues and make the map more interesting and hopefully less of a thok-glitch-fest than it was before.

http://imgur.com/Wc2JXpf.png

Unlike the original, this map has an small area outside of the forest which is linked by a slope. (Unless you're gonna play the non-slope version.)

http://imgur.com/YXojnK4.png

"Oh me? Just totally jumping into that waterfall for no reason at all and not for some secret."

RomioTheBadass 03-19-2016 08:36 PM

The sky doesn't fit the level theme .

Swift 03-19-2016 09:19 PM

Well, if you're talking about the night sky... It's supposed to be like that as you can see over the forest part, unlike the original, where you saw trees everywhere.

742mph 03-19-2016 10:04 PM

Quote:

Originally Posted by Hedgefox (Post 776981)
Well, if you're talking about the night sky... It's supposed to be like that as you can see over the forest part, unlike the original, where you saw trees everywhere.

That particular sky is intended not as the night sky, but as the background for the old Special Stage 7, indicated by it being dark gray rather than black. Skies 8 and 21 are SRB2's designated starry night skies.

Swift 03-19-2016 11:05 PM

Ah, alrighty. In that case, I'll change the sky then. :P

glaber 03-23-2016 06:56 PM

What exe are you using for the slopes?

RomioTheBadass 03-23-2016 08:11 PM

Quote:

Originally Posted by glaber (Post 777083)
What exe are you using for the slopes?

Thokker mod with command line parameter -nothokker i guess .

Swift 05-17-2016 12:39 PM

Just a Ordinary GIF.
 
Quote:

Originally Posted by RomioTheBadass (Post 777086)
Thokker mod with command line parameter -nothokker i guess .



Yes, I am using the thokker exe until 2.1.15 arrives.


Anyway, I've been quiet lately, so here's something a little different from me and SSG3's little project...



https://gfycat.com/ScaryNeatDarklingbeetle


plsdon'tkillme D:

RomioTheBadass 05-17-2016 01:45 PM

I Can't see anything, Screenshot link is broken.

Swift 05-17-2016 03:13 PM

Fixed, replaced the 'screenshot' with an link.

Sapheros 05-17-2016 03:51 PM

And the SRB2 community cringed in reveal.

This is pretty well done though, however it seems to have the same issue as Lat'''''''''s SRB2DVD time travel mechanic, you're making a duplicate of the level, which concerns me of what levels you're going to be able to do if this project affects the whole adventure.

Swift 05-17-2016 04:34 PM

Well, it depends if there is enough space in the map to clone the map and thus editing it to a certain degree to make the dark world version. If not, then that map may have to be skipped. Hopefully not though, as I hope to make all levels suffe- I mean playable. :)


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