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FuriousFox 11-08-2008 12:20 AM

Official Level Design Contest: November/December 2008
Welcome to the official level design contest topic. Please read the following if you're interested in entering the contest or are just curious as to what the rules and regulations are.

There are four divisions, match, capture the flag, circuit and single player. Here are the important parts of each type, for those who would like the specifics:

Match stages are arenas for players to fight. 32 deathmatch starts are necessary to randomize the spawning, but if the stage loads and runs okay, itís an acceptable entry for the match contest. You should also have a Player 1 Start to keep the level from crashing if loaded improperly.

Capture the Flag stages are arenas for two teams to battle it out. They must include a red team and blue team base with a flag, and should include 32 deathmatch and 16 red and blue team starts. There should also be a Player 1 Start to keep the level from crashing if loaded improperly. It is generally better to make the map symmetrical to be absolutely sure that it is fair for both teams.

Circuit stages are race tracks designed for Race mode. They should include a Circuit mode finish line and several Star Posts to ensure the stage runs properly. Please use the Star Post Activation sector type to make sure it's not possible to skip the Star Posts, and do not use enemies in Circuit mode. There should be a Player 1 Start at the starting point.

Single Player stages are designed to play in 1 player, and have to include a start and end, and obstacles in the way. Generally, itís a good idea to give the map support for Cooperative and Race mode, but itís not necessary.

The full rules of the contest are as follows:

1. All levels must work correctly in their selected mode. Support for other modes is suggested, but not required. Levels will be judged in Match, Capture the Flag, Circuit or Single Player, depending on the contest youíre entering.
2. The map may not have been publicly released before. In other words, if you have released the level on the Addons section or on the forums, you may not enter it. However, if itís unreleased, that is just as good as being completely new, and is a legal entry. Basically, don't fix up an old map and enter it, make something new.
3. The map has to be your own work. If you base it on another map, that's fine, but a straight port or slight modifications are against the rules.
4. One submission per category per person. This means that you can only enter one map in each division.

For the match, circuit and capture the flag contest, there is another rule in place:

5. Custom textures, music, SOCs, and other lumps other than a header and the map itself are not allowed in the Match, Circuit and Capture the Flag contests. These levels are going to be combined into a single WAD file, so in the interest in getting the entries out on time, you have to be creative with what you have.

Submissions are to be sent to my e-mail at

Submissions need to have "Contest Submission - November/December" as the subject line, and contain the name of the stage, your nickname, and the contest you are submitting the map to in the e-mail body. If you do not give me a nickname, your e-mail's given name and e-mail address will be used to attribute the file. For multiple maps in one e-mail, make sure to put the information for each map included. I prefer attachments, but links in the body of the e-mail are also alright provided they are to your own webspace. No SendSpace, Rapidshare, or other similar file hosts. Files hosted on such servers will not be included. Note that maps that are considered unplayable will be rejected.

The contest submissions period ends on January 1st, 2009 at 12:00 AM GMT. (December 31st, 2008 at 7:00 PM EST). Any submissions that are late will be possible to get in if you get them to me before the judging starts, but if youíre late, youíre taking a risk that you might have to wait for the next contest, so please get your file in on time.

Judging will consist of voting on the message board. Any member can vote, giving a number for each map from 0 to 10, zero being the most abysmal piece of crap ever, and ten being total perfection. You cannot vote on your own map. To encourage voting, if an entrant votes on everyone elseís map in the contest they are entered in, the lowest score on all of their entries will be dropped. (Example: If someone enters a single player map and votes on all the other single player maps, their lowest score is dropped.)

Judging will start the instant the files are uploaded, and continue until a week after they were uploaded. The exact time when voting will end will be shown when the files are uploaded. At that point, all votes will be averaged and the map with the highest average in each category will be declared the winner.

The section on the Addons section for showing contest winners is still under revision, but the winners will get special treatment on the website.

All entries are welcome, from beginners to advanced level designers. Even if you donít win, this is an excellent way to get feedback on your stage to help improve. Collaborations are allowed, and testing is encouraged strongly.

verifiaman 11-08-2008 12:24 AM

Dang thats early! Im working on anew level right now!

Simsmagic 11-08-2008 01:36 AM

Click Clock Wood Zone might be in this contest, however, it has undergone changes:
  • *Its name is now Leafy Heath Zone.
    *It is Single Player instead of Circuit.

That is all for now.

Mikesword221 11-08-2008 02:00 AM

Wow that is early...

Nathan Speed 11-08-2008 02:26 AM

EDIT: Scratch that. Does 2-D count as seperate from Single-Player?

Jazz 11-08-2008 04:20 AM

2-D levels are not a separate category, if that's what you are asking.

:SonicMaster: 11-08-2008 04:22 AM

...two 2D levels in the same category? That's a first.

Nathan Speed 11-08-2008 04:27 AM


Originally Posted by SRB2WikiSonicMaster
...two 2D levels in the same category? That's a first.

Huh? Is soneone else making one?

:SonicMaster: 11-08-2008 04:27 AM

I am making one.

ZeldaGamer00 11-08-2008 05:54 AM

Hopefully I'll actually make a complete level in time. I need to get off my lazy butt and start mapping.

Ice 11-08-2008 06:01 AM

I hope I can actually get a decent Single Player map into this one.

Dr.Pepper 11-08-2008 06:12 AM

I hope I'll be able to make a decent SP entry in time for this. :D

Ezer.Arch 11-08-2008 06:32 AM

Oh my God... I expender 30 days to make my CTF map. :C

But, my CTF map won last contest. :D

* fireworks *


Nathan Speed 11-08-2008 07:20 AM

Okay, well, I guess i'll enter Sand Valley once I get done with it. (That, and this is the first map where I figured out Teleports! :D) So yeah.

Callum 11-08-2008 11:03 AM

Umm, yeah, I'll try to get a map in, and stuff.

I'll Begin 11-08-2008 11:30 AM

Yeah. I think my city map is canned by now. I might do something else... eventually.

Since this map goes over December, I wonder if we'll see any christmas-themed maps?

Fawfulfan 11-08-2008 12:46 PM


Originally Posted by verifiaman
Dang thats early! Im working on anew level right now!

Ditto. My last level, as many of you may know, got unfavorable reviews. I think that this is due, at least in part, to how little time I spent on it. Thus, although I have already finished my contest submission, I shall not send it just yet. I plan to make improvements and corrections for a while, to make it as good as it can be.

Ice 11-08-2008 04:44 PM

What gametype is it Fawfulfan?

Nathan Speed 11-09-2008 01:03 AM

Question- Can I have given the wad to a few people? (No, this has not been done yet.) to test it? Or is it suppoed to be brand BRAND new?

FuriousFox 11-09-2008 01:12 AM


Originally Posted by Nathan Speed
Question- Can I have given the wad to a few people? (No, this has not been done yet.) to test it? Or is it suppoed to be brand BRAND new?

Testing is encouraged, so yeah.

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