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fickleheart 02-21-2016 07:14 PM

Thokker - Let's play "Kick the Crawla"!
12 Attachment(s)

hoo boy, we should've had this out MONTHS ago

What is it?

Thokker is a new team-based gametype inspired by soccer. Kick a variety of balls through a variety of maps, and try to be the first to score three goals on your opponents! Character stat tweaks and balances have also been made, so everyone is a viable team player.

What kind of balances?

I'm glad you asked!

Sonic has a slightly nerfed thok, BUT he's still by far the best offensive player for moving the ball around due to his sheer speed.

Tails makes a good goalie, because her flight creates gusts of wind that push the ball away from her.

Knuckles is a defensive wall, thanks to his ability to bowl over other players by gliding into them. (Balance-wise, his climbing was also sped up)


We're shipping with 15 maps, categorized into four sets.

Spoiler: The Vanilla Set

A set of maps based on levels from the SRB2 single player campaign.
Green Cove - The smallest map in the pack. The ledges by the bridges are a great place to shoot a goal from.
Tumbleweed Canyon - An average-sized canyon map. Trenches toward the middle allow for some tricky jukes with the ball. (Fun fact: this was the first Thokker map designed!)
Courtyard Eggman - A wide open courtyard means plenty of room to run. Take it down to the dungeon for some up-close-and-personal action!

Spoiler: The Fanservice Set

A set of maps based on various addon levels.
Danger Forest - A fierce showdown in the streets. The nets strewn about are great to kick the ball around and sneak up on the goal with.
Sonic's Schoolhouse - The only Thokker map with mirrored symmetry in the pack. Try to kick the ball all the way through the goal and make it out the other end!
Glacier Gear - An uphill trek with sticky goop in the middle. The ramps leading up to the goal can be pulled down by standing on a button, forcing the other team to take the long way around.

Spoiler: The Crossover Set

A set of levels inspired by games that aren't SRB2.
Treasure Town - Inspired by Pokemon Mystery Dungeon. The gates for each team open and close on a timer, but you can still kick the ball over with a well-placed spindash!
Claws For Alarm - Inspired by Bubsy 3D. I don't know why VAda made this, but it completes the set.
Big Shell Plant - Inspired by Metal Gear Solid. The largest Thokker map in the pack. Don't kick the ball off the side!*

*you cannot actually kick the ball off the side

Spoiler: The Community Set

A set of levels made by other community members.
Nameless Base - Oh no.
Rocket Run - LEGO of your inhibitions and boot the tire around the racetrack, using the teleports to your advantage!
Ancient Relic - A night-time desert map. This is basically the best map in the game.
Geyser Gush - It's time to get wet.
Slime Station - A simple chemical plant is the perfect place to have a game of... Brakker.
Petroleum Refinery - Fight your way through the industrial park to the challenging aerial goals.

But who made it?

Thokker is brought to you primarily by Team Smiles, composed of the following:

fickleheart - Main concept, project head, main EXE development, Lua script development, level design (Green Cove, Tumbleweed Canyon, Treasure Town), slapdash logo
toaster - Project second-in-command, Lua script development, graphics, level design (Danger Forest, Glacier Gear)
chi.miru - Assistant EXE development, level design (Big Shell Plant)
Boinciel - Level design (Courtyard Eggman, Sonic's Schoolhouse)

In addition, the following maps were made by other community members:

VAdaPEGA - Claws For Alarm
Nekoishi - Nameless Base
DrTapeworm - Ancient Relic
Knux576 - Rocket Run, Slime Station
TehRealSalt - Geyser Gush
CoatRack - Petroleum Refinery

Last but not least, a large portion of #srb2fun also helped with testing and provided feedback, and their numbers are too numerous to list here. (read: I forgot who all joined the netgames) This project wouldn't be where it is without them.

Monster Iestyn 02-21-2016 09:29 PM

All checks out fine from a quick test, so welcome to Releases!

(why did you guys not release this fun thing months ago lol)

Nekoishi 02-21-2016 09:30 PM

When the air blows through; with a brisk attack
i can't wait to finally play with balls

Sryder13 02-21-2016 09:32 PM

This thokball thing sounds like it could be fun.

SAMMY SWAG 02-21-2016 09:33 PM

I'm gonna go balls deep into this, this honestly looks fantastic! Can't wait to play it.

Jimita 02-21-2016 09:34 PM

[ball joke]

Zipper 02-21-2016 09:34 PM

Played a few rounds, it's okay 6/10.

TehRealSalt 02-21-2016 09:36 PM

This will make people go nuts over all the spheres and rounded surfaces.

Snu 02-21-2016 09:43 PM

Finally this is released! instantly loads up mod

Eyeshield 02-21-2016 09:59 PM

I guess you could say it's time to get the ball rolling.

fickleheart 02-21-2016 10:02 PM

If I see one more motherthokking ball pun

Nekoishi 02-21-2016 10:04 PM

The reptile tail ripped from its back; when the sun sets
thok your dislike of ball puns red

on another note, making maps for this is pretty easy so please give it a try

Boinciel 02-21-2016 10:06 PM

Some points of note:

- The netcode doesn't like you joining an in-progress Thokker game. Resetting or ending the map when a player joins is the best way to not have them resynch and leave the game.
- If games are frequently stalemating, setting a time limit of ~7 minutes per match tends to keep things rolling.
- You can make your own Thokker maps! Just try not to conflict with existing map numbers. The prefix for Thokker maps is b_ (for ball). Feel free to ask us about specifics or how to improve the gameplay of your maps!

"Lat'" 02-21-2016 10:09 PM

This thing really has all kind of balls you can go nuts over!!
Thanks for releasing this at the only time I can't even play to make me boil until I can actually play it btw. <3<3

I might end up trying to do some maps for this, however :1

Badnik 02-21-2016 10:11 PM

Aw, Shade Cavern didn't get in. :(
Definitely nice to see this get an actual release, though. Hopefully people make more maps for it.

Buust_te_wan 02-21-2016 10:18 PM

Now everyone can go balls to the walls crazy.

toaster 02-21-2016 11:27 PM

@ Badnik: HOLY SHIT I KNEW I WAS FORGETTING SOMETHING, UH, MY FAULT!!! red asked me to put the latest thokker.thk together two days ago and i completely forgot that was in the "in" pile. It'll likely go in version 1.1, okay? @v@

@ everyone else: shut up with the goddamn puns already and let's play some thhhooooookkkeeeeeeRRRRRRRRRRRRR

MetalKnux101 02-21-2016 11:58 PM

The graphics in this mod are amazing, and it is fun to play. Unfortunately the terrible lag ruins it. The level themes are interesting too.

I think a good idea for a course would be one based off of Invader Zims base from v1.09.4 to pay homage to that forgotten map. Maybe have a rubber piggy as the ball. It would be an interesting concept and could actually be executed well now that SRB2 is advanced enough. Having one based off of Mario Koopa Blast with a koopa shell as the ball would be cool too. Also, a Greenflower Zone themed map where you kick around Pikachus severed head as a reference to Pokemon Soccer.

EDIT: lol what about a South Park course where you kick around Ike in a game of "kick the baby" ?

MK.exe 02-22-2016 12:19 AM

Ah the release with addtional maps! Nice.

---------- Post added at 12:19 AM ---------- Previous post was at 12:05 AM ----------

Oh and everyone made ball puns. So i guess i'll be... balling with laughter?

toaster 02-22-2016 12:26 AM


Originally Posted by MetalKnux101 (Post 776039)
South Park


Green Cove IS Pokemon Soccer, but nobody on Team Smiles wanted a dead Pikachu head ball. Meanwhile I like your Zim map concept but I don't really know anything about Zim. Maybe if AJ ever wants to get back into mapping..?

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