SRB2 Message Board

SRB2 Message Board (https://mb.srb2.org/index.php)
-   Bug Reports (2.0.X) (https://mb.srb2.org/forumdisplay.php?f=88)
-   -   Cracks in the Floor in OpenGL (https://mb.srb2.org/showthread.php?t=37484)

Kitoko 01-12-2013 10:43 PM

Cracks in the Floor in OpenGL
 
This seems like revenge of the Slime Trail over here. But maybe the OpenGL renderer is more ductile to solve problems like this.

If it's not, then.. oh well.

http://puu.sh/1MXFT
http://puu.sh/1MXIO

There's many more examples of this glitch around SRB2. I never noticed this problem in 1.09.4, so..

Mystic 01-13-2013 10:00 PM

I'm pretty sure this bug has always existed; it's just more likely to come up with the more complicated level architecture.

lilaj67 01-13-2013 10:01 PM

It doesn't seem to be very important of a bug.
I see it sometimes but not really.

Shadow Hog 01-14-2013 02:20 AM

Quote:

Originally Posted by Mystic (Post 731804)
I'm pretty sure this bug has always existed; it's just more likely to come up with the more complicated level architecture.

Although to be honest, I wouldn't call Twisted Terminal's level design particularly complicated from a bird's eye view; it's very boxy.

SSNTails 01-14-2013 01:47 PM

Triangulation errors from the nodesbuilder.

Metal96 01-20-2013 07:00 AM

Then again, this bug only happens in OpenGL (I think), and since OpenGL is unsupported and we know the developers won't work on it, it's not gonna go away. I believe it doesn't happen in Software because of the flood-fill floor method, which fills cracks like this.

Ezer.Arch 01-20-2013 07:28 AM

I can tell that SRB2CB broke a couple of things; and fixed others...

http://i.imgur.com/xLtSvY4.png

http://i.imgur.com/wdjkXEQ.png

Kitoko 05-07-2013 07:28 PM

Does CB use it's own remade OpenGL engine?
If SSNTails is correct about triangulation errors, then it could be that Kalaron cared a lot more about OpenGL than we thought.

Terra 05-07-2013 08:32 PM

Quote:

Originally Posted by Kitoko (Post 734818)
Does CB use it's own remade OpenGL engine?
If SSNTails is correct about triangulation errors, then it could be that Kalaron cared a lot more about OpenGL than we thought.

Well, SRB2CB runs way faster on my laptop, and even when using multiple high poly models, but OpenGL on normal SRB2 is very laggy on my laptop, even without MD2 models on.

speed2411 05-09-2013 10:03 PM

Quote:

Originally Posted by sonic fan2000 (Post 734819)
Well, SRB2CB runs way faster on my laptop, and even when using multiple high poly models, but OpenGL on normal SRB2 is very laggy on my laptop, even without MD2 models on.

It is like that because Srb2CB fixes openGl. I doubt they will make it a priority to fix it. They should though, for it improves the rendering quality a lot.

TysonTH1532 05-15-2013 04:41 PM

Quote:

Originally Posted by Kalaron
Improved OpenGL renderer - OpenGL mode has finally been FIXED and improved!
  • OpenGL mode is capable of displaying nearly all level effects with little to no visual errors
  • Extreme optimizations, you can look in all directions with no disappearing objects and the framerate got a 150% boost compared to SRB2's default OpenGL renderer
  • Much richer colormap effects
  • Coronas are back and they also got a major speed boost!
  • New sprite shadows that stay in one direction (enabled using shadows 1 in the console)

So that's pretty much the improvements that the OpenGL renderer got according to the topic.


All times are GMT. The time now is 05:53 AM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.