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-   -   Jeck Jims' Saturn Inspired MD2's-V5.0 Kart DLC and Eggman. (https://mb.srb2.org/showthread.php?t=42928)

Jeck Jims 09-07-2017 01:33 AM

Jeck Jims' Saturn Inspired MD2's-V5.0 Kart DLC and Eggman.
 
62 Attachment(s)
V5.0 Kart DLC and Eggman Update.


Ok, so with SRB2Kart's release finally happening I'm sure some of you guys have noticed that these models were included with the base game, however, people have ALREADY to been asking me about where they are to find models for characters, not included in the base game, or bonuschars. The answer, right here!

https://mb.srb2.org/attachment.php?a...1&d=1542590298

https://mb.srb2.org/attachment.php?a...8&d=1542589657

https://mb.srb2.org/attachment.php?a...9&d=1542589672

I have already been whipping up a bunch of models for characters that don't yet have wads, and these will be referred to as DLC Racers from this point on.

If you look down below you will notice 3 downloads, and this is because with kart using SRB2 assets, it's possible to save space and keep all your Vanilla and Kart models in together in 1 MD2 folder.

Lets go over what is in each download.
Jeck Jims' Saturn MD2-V5.0(+KART)
Spoiler:
The largest file, this download includes EVERY SATURN model setup for anyone who like to keep SRB2 and SRB2Kart all in one folder, this also includes the models found with SRB2kart's download.


Jeck Jims' Saturn MD2-V5.0
Spoiler:
This download just includes Vanilla SRB2 models, same as it used to before, no kart assets. Use this for your standalone SRB2 folder.


Jeck Jims' Saturn KART DLC
Spoiler:
This Download includes JUST extra DLC racers for kart, think of it as a patch, merge with the models found with Kart's download, for a standalone kart folder.


What are "DLC Racers"?

These models were made as an in case scenario. So, if someone makes a CK_BLAZE.wad for kart, you already a have the model for it, and so on. The list of completed ones is below.
Spoiler:
-Bark
-Bean
-Blaze
-Charmy
-Cream
-Fang
-Mario
-Mighty
-Metal Knuckles
-Crawla :V
-Ray
-EggRobo
-Classic Amy "Rosy"
-Super Sonic
-Vector


I have more WIP characters that I'll continue to pump out, Such as Tikal and Jet, characters receiving proper MB WAD releases will take priority.
As of right now, I have not completed any fan characters for Kart, and am hesitant to do so, as I fear the floodgate of request, for now, please don't ask.

Vanilla Updates as of V5.0

Eggman got a Makeover!
https://mb.srb2.org/attachment.php?a...0&d=1542589945
I decided to go with a more accurate design for Eggman rather then being strictly stuck with Sonic R's Model for kart, and carried that design over to SRB2 Vanilla. (also de-minecrafted the glass a bit)
Spoiler:
Also the Finished Inazuma is now included

Jeck Jims' Saturn MD2-V5.0

Shown below are just some examples of models, almost all of which are currently also available as kart models.


Background
With the release of Sonic Mania, I, like several others, were inspired to start making some content again. The amazing looking low-poly work in the special stages of Mania especially, game me something to strive for.

This model pack is designed to answer the what if question "What if SRB2 was made officially for the Saturn?"

As such, the models are designed using parts and textures from whatever Saturn models I could get my hands on, with a target of looking somewhere in the middle-ground quality between Sonic R and Sonic Jam. The other thing about this is, I genuinely believe that a mix of both some sprite assets and modeled assets is what the Saturn would have done, and I won't be making models for every asset under the sun. (so don't expect flowers bushes. etc)

Whats Included Then?

Spoiler:
-Sonic(with full Fsonic.wad support)
-Tails(with full Tailscd.wad support)
-Knuckles
-All Eggman Bosses
-Brak(lazy touchup)
-Metal Sonic (both bossfight, and Character Wad Support)
-Monitors (including S3K monitors)
-Springs!
-Emeralds
-Shields (S3k as well)
-All Vanilla Enemies (except the turret because who gets that close to it?)
-A few mod's enemies, (proto.wad's "Jetties", some SUGOI ones and prob others I don't recall)
-Supersonic for NIGHTS Mode. (not Fsonic version because reasons)
-Shadow (Speedwagon's WAD support)
-Rosy (Katsy's WAD support)
-Silver (Lat's WAD support)
-Cream
-Rouge
-Blaze
-EggRobo (Set up for Eggpack.wad)
-Espio
-Charmy
-Vector
-Omega
-Metal Knuckles
-Ray
-Bean (Jet :V)
-Flicky
-Playershadows (support for TD, lua_playershadows.wad)
-Full color changing support for the cast


This Model pack is BEST experienced in 640x400 resolution.

Setting up!

The actual ZIP contains all the files you need, as you need them. Simply export the files to your root SRB2 2.1 folder, start SRB2.exe in OpenGL and use the console command "GR_MD2 1" and your good to go!

New folder organization?

Spoiler:
So, due to me wanting to keep shit organized, I've sorted the models into 4 folders inside the main MD2 folder and setup MD2.dat accordingly. So if you wanted to, you could merge this with whatever current models your using, and just swap out your md2.dat to change what models you're using.


Credit Explained

Spoiler:
Sryder13: His Robohood as a base for the low poly version, as well as being a major support/tester
íReremy: Used modified versions of several of his Badnik textures.
TheDoctor: Used his port of Brak, most just redid textures/mapping and walking animation because lazy.
Chromatian: Very helpful in testing/motivation!
Special thanks to Freeze and Ultra from Discord for helping touch-up knuckles' eyelid textures


More Kart Talk

Spoiler:
Just going to shed some light on some things involving kart's models. Per my request Kart does not Interpolate it's model's animations, this allowed me to more accurately imitate the amazing sprite work's animations ranging from flickering colors down to just character's spinout animations.

For those who care, Kart shares Vanilla's "OBJE" and "ENMY" folders.



Update log

Spoiler:

9/7/17 - Fixed TailsCD.md2 swim animation
9/7/17 - Replaced Emeralds with better Saturn/Mania ones. Also, due to some feedback I've taken all ring object models off by default.
If you desire rings simply add the following back to your md2.dat
Spoiler:
RING OBJE/RING.md2 3.0 0.0
RRNG OBJE/RRNG.md2 3.0 0.0
TRNG OBJE/TRNG.md2 3.0 0.0


9/25/17
V2.0! A few adjustments to better represent Jam's iteration of Sonic

-Efforts were made to match Jam's animations
-I decided to make sonic's shoe's soles that darker gray/black, as srb2 has it that way, as well as Jam, and I honestly prefer it to the red.
-A quick texture fix was made to clean up color changes on most of the cast
-Sonic and Shadow both received a contrast reduction to better fit the rest of the cast.

10/10/2017
V3.0! Dirk was added to group, goalpost got huge overhaul

-Goalpost were remade from scratch to have a better presentation, use the same images are their respective character's sprites, and now support the background color changing!
-Knuckle's gliding animation got an update to better match the sprites
-Metalsonic got a model touch-up and some animations fixed
-Spindashing frames were adjusted a bit to not look as awkward.

V3.5! Mighty was added, Texture Overhaul

Due to requests, I whipped up a quick Mighty.
Also, as seen above, several members of the cast received texture touch-ups to better fit srb2's color palette, as well as to just show better 'lighting.'

Some other objects/enemies got these touch-ups as well, including but not limited to;
-Springs
-FISH
-Chaos Emeralds
V4.0 Eight characters join the cast, as well as a bunch of support for Major SRB2 mods, most notably SUGOI and SUBARASHII.

I'm throwing everything I've made that's done up until now into this release, no more waiting on intended WADs, as it's making it hard to keep track of whats public or not.
I honestly don't fully know all of what is new to this release, but the obvious ones being
-Cream
-Rouge
-Blaze
-EggRobo
-Espio
-Charmy
-Vector
-Omega
Please note, that many of these are designed with other WIPs wads in mind, and may not work perfect with any joesmoe's wad you find around.

As well as a new star post!

V4.5 Ray, Metal Knuckles, Flickies and Animals!.

Just pushing all the updates that I have again for now. Ray, Flicky, MetalKnuckles, and even Bean?! I've also complete remade Mighty's Head, and added more unique mania based animations. Beyond that I've redone several small things such as shields, and added some models for objects that lacked them before like maces. Support has also been started for the upcoming Sugoiii, based off it's last preview.
Also a brand new Signpost!(Thank you Sal for best Egg)



Known "Issues"

-Animation frames added with lua can be very difficult to make models for, ROSY is a great example of this. (NO I can't fix the hammer bounce)
-An excessive amount of MD2 models on screen or in the area will cause Frame issues, I suggest turning on Limit Draw (render distance for objects) in 3D options.
-Tailscd: the way the lua for the extra animation states is setup prevents Tails' tails from interpolating. To simplify, they will animated "not-smooth" :V
-The above issue is also present in many character wad's Spindash states.

TehRealSalt 09-07-2017 03:54 AM

Welcome to releases!!

Chrome 09-07-2017 04:11 AM

These models will provide almost perfect frame-rate even with all enemies loaded, the poly and file sizes are drastically reduced compared to the other models, so keeping them all on (minus maybe Crawlas and rings due to their nature) is highly recommended for the best experience.

It sure as hell makes it easier to hit those Spring Turtles and Green Snappers without any bullshit

Elyos03 09-07-2017 04:33 AM

This is Top Notch! This pack fits more the rest of the game unlike your normal MD2 Pack since this game looks more like a Saturn game rather than a Dreamcast game. I still like your original MD2's.

Flare957 09-07-2017 05:23 AM

I'm at a loss for words...

I just wanna know why no one thought to do this sooner?
It's perfect for this game and just looking at it makes me want to play more SRB2.

toaster 09-07-2017 08:48 AM

Behold, the add-on that singlehandedly saved player md2s in 2.2. Good work, dude - even if I don't actually play with GL I'm much happier these exist now.

RomioTheBadass 09-07-2017 09:26 AM

These low poly MD2s fit much better with the style and graphics of SRB2, Great work.

Logan McCloud 09-07-2017 09:29 AM

Well, I did not see this coming. Been working on a low-poly pack myself, I hope that doesn't cause any issue.

Lach 09-07-2017 12:48 PM

Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.

Elyos03 09-07-2017 03:07 PM

Quote:

Originally Posted by Lach (Post 795579)
Oh my god

I know many people consider it a bad game, but Sonic R holds so many wonderful childhood memories that I can't bring myself to not love it. This model pack actually completes me. I worked out how to get Software mode working on my computer again and since then I haven't touched OGL other than to test my mods' compatibility, but this really makes me want to use both interchangeably. The animations are really smooth, the shading (oh my god the SHADING) is spot on, and they both complement the SRB2 style and reflect the Saturn style really well. I went so far as to delete my old MD2 folder entirely; if ever I turn on GR_MD2 1, these models are the only ones I only want to see. 10/10.

No wonder why the characters are so expressive!

davee0 09-07-2017 03:37 PM

Too bad, I have to focus on school... you won... God.... 11/10 would do this again ''Saturn Models Contest''.
Also Btw. I was bad in this, because I always save it as MD2, but I always forgot to save it in Bone-joint included format.... then...
Have everybody nice day... see ya in next summer or maybe sooner...

Edit: rating stur fur yu 64/64 bannanas

"Lat'" 09-07-2017 05:16 PM

I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.

Jeck Jims 09-07-2017 05:59 PM

Quote:

Originally Posted by "Lat'" (Post 795588)
I guess I'll use OpenGL as default renderer from now on then.
These models are amazing, I love them. I also love the fact that the performance drops are barely even there thanks to low poly, so I could even let rings MD2s on without worrying too much. I absolutely adore that Silver model, too!
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.

Thanks! I LOVE how Silver turned out too!
Also Tailcd's swim animation should be fixed now.
Redownload if need-be

SeventhSentinel 09-07-2017 06:34 PM

These look incredibly good. I'll give these a try the next time I use OpenGL.

Elyos03 09-07-2017 06:51 PM

Quote:

Originally Posted by "Lat'" (Post 795588)
Though I do want to report that TailsCD's swimming is broken, so you might want to just paste the flying animation ontop of it as a fix.

I just noticed it before you, sincerely.

Potatosack 09-07-2017 07:27 PM

Quote:

Originally Posted by Murilo (Post 795592)
I just noticed it before you, sincerely.

Not really much of a useful post my dood

WOW IS IT FINALLY FINISHED SO MUCH FOR MY GRADES IT'S TIME TO PLAY SOME SRB2

Jeck Jims 09-07-2017 10:36 PM

Thank you guys very much for the support! I'm trying to get updates/fixes out quick. I've whipped up some better chaos emeralds today to better fit the aesthetic.
https://mb.srb2.org/attachment.php?a...6&d=1504823576
I've also removed rings from being rendered as models as most games at the time would have devoted sprites to something that was that much spammed.

CobaltBW 09-07-2017 11:14 PM

Awesome! These are really a perfect match for SRB2's aesthetic; think I'm gonna have to play like this from now on, haha.

-CG7244- 09-08-2017 02:05 AM

Now this is what are WAITING for , those models consume few resources in the pc/laptop , I like so much Sonic Jam models, that retro moments, and in my favorite game, SRB2? wow. I'll use these models forever!, anyway, with this you make it seem easy to do MD2 models, specially with starters.

NeoLucario87 09-08-2017 03:50 PM

Oh wow, the MD2s look cute as heck, i wish i could try them, but OGL just shows an entire black screen for me, does anyone know how to fix that? it would be really appreciated if someone tells me how.


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