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-   -   Air Glider (https://mb.srb2.org/showthread.php?t=31898)

chi.miru 10-19-2009 10:31 PM

Air Glider
 
1 Attachment(s)
Since I don't know what else to do with this, I've decided to release this for anyone to use in level making.

What it does:

This turns Blackeggman's missile mobj into a glider which can be used when jumped onto.

If you jump off of it, it will continue to glide off on its own.
Landing on the floor while gliding onto it results in you letting go of it.

Currently if you crash you won't fall.

Content:
Preview Video: http://www.youtube.com/watch?v=3v6dK55ihrE
Screenshot:
http://img10.imageshack.us/img10/4492/srb20211.png

If you want to change the sprite if you use this anywhere you plan, just change the sprite of the state 463 - S_BLACKEGG_MISSILE to anything you want (or custom) and set the frame to it's idle.

If you want the object to be destroyed on crashing change the thing 42 - MT_BLACKEGGMAN_MISSILE's death state to 258 - S_BPLD1 or you can make your own. Also change the death sound for sfx during crash.


Download:

The soc includes a wad to test out the glider.
Mirror 1: ----Download----
Mirror 2: ----Download----

frozenLake 10-19-2009 11:12 PM

Can the Missile be turned into a new object?

chi.miru 10-19-2009 11:24 PM

Quote:

Originally Posted by Nomekop (Post 646206)
Can the Missile be turned into a new object?

As far as I know, no.

If it became a new object, then it will just be a plain non-moving object since the missile is hardcoded in the exe.

frozenLake 10-19-2009 11:40 PM

Well, that sucks.

CobaltBW 10-19-2009 11:44 PM

This is awesome. I just objectplaced this in a bunch of different levels and flew around all of them.

I've said this before, but I can think up mounds of level design opportunities for something like this. Definitely something I want to use in the future.

ninja 10-19-2009 11:44 PM

Woah soon as I get back on srb2, Looks cooler then riding the missle :D.

Little Djermy 10-19-2009 11:57 PM

Wow, that is really cool. I'm tempted to start designing levels with this on the scene...

Kyasarin 10-20-2009 12:11 AM

One problem I see with this is that it's hard to create a room for this that doesn't make the player feel cramped and gives them a feeling of freedom.

Jasonese 10-20-2009 12:13 AM

Do I sense a stage based on this mod?

This is pretty cool, but I think the gliding speed should be based on how fast you run into it, if that's possible.

Srb2kirbyo 10-20-2009 12:33 AM

This is very cool,but nobody should make it necessary to beat the stage, or it might make coop problems. Other than that very nice.

Daywalker 10-20-2009 12:38 AM

This looks nice, I wonder why it seems to look like something that would be in a special stage?

glaber 10-20-2009 12:39 AM

Sky High Zone GG in SRB2. *Why are you giving me that look?*

D00D64 10-20-2009 12:53 AM

...Oh HELLS yeah. DEFINITELY gonna use this for SURE. Thanks for making this public, Pac.
But here's an odd thing; touching the front hurts you, even when still. I noticed enemies do it to, so I can guess you were TRYING to make it able to attack enemies, but I'd rather you take that feature out, personally.

Also, I dunno if it's just XSRB2, but there are sounds effects in the menus. Please remove them, since they have nothing to do with the wad anyway.

chi.miru 10-20-2009 01:20 AM

Quote:

Originally Posted by D00D64 (Post 646223)
...Oh HELLS yeah. DEFINITELY gonna use this for SURE. Thanks for making this public, Pac.
But here's an odd thing; touching the front hurts you, even when still. I noticed enemies do it to, so I can guess you were TRYING to make it able to attack enemies, but I'd rather you take that feature out, personally.

I think you have to remove the missile flag to get rid of it hurting you. Then again that might not make it move.

Quote:

Originally Posted by D00D64 (Post 646223)
Also, I dunno if it's just XSRB2, but there are sounds effects in the menus. Please remove them, since they have nothing to do with the wad anyway.

Huh what soundeffects?

Ezer.Arch 10-20-2009 01:30 AM

Just amazing! We can "dream" levels for it.

Level landscape can now receive an advanced and deeper approach, giving new possibilities of gameplay and experience.

(Bad pun: What does SRB2 do that other games don't?)

A Hang-glider thing MUST be officially implemented in SRB2.

Quote:

Originally Posted by glaber (Post 646220)
Sky High Zone GG in SRB2. *Why are you giving me that look?*

>2000FU-wide corridors, please.

Mystic 10-20-2009 03:01 AM

Hey, cool. Someone actually implemented what I was planning on doing with this code, just in a different design.

You can be assured that we already are planning on doing something like this at some point, if nothing else but to allow the player to understand the mechanics of missile riding before they get to Brak Eggman.

D00D64 10-20-2009 03:06 PM

Quote:

Originally Posted by Pac (Post 646229)
Huh what soundeffects?

Ah, never mind, it WAS just XSRB2.

Blizzard T. 10-20-2009 03:57 PM

Heh, this is pretty cool! I'd actually make a level for this if I had any knowledge of SRB2 Doom Builder. Good job, X!

KoolK 10-20-2009 04:46 PM

This + Ringslinger = Fun times.

This is a really cool thing to put into a level!

Carvool 10-21-2009 03:26 PM

I've gotten quite a few SigSegvs while using this in the official levels. Once while I turned objectplace off and another when I got crushed while riding it.


Also:
http://i240.photobucket.com/albums/f...srb20002-1.png
EPIC!


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