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-   -   Vanilla Shield Abilities (https://mb.srb2.org/showthread.php?t=42642)

Lach 05-09-2017 01:45 PM

Vanilla Shield Abilities
 
4 Attachment(s)
I love SRB2's unique shields, but only the Whirlwind and Armageddon shields actually have any player-activated abilities. So I decided to give the remaining shields each a sleek new power! Any character can use them, as long as they use spin jumping.

ELEMENTAL SHIELD: Press spin in mid-air to perform a bounce, ŗ la Sonic 3! You'll bounce to roughly the height of a double jump.

FORCE SHIELD: Press spin in mid-air to perform a high-speed ground plummet, inspired by the Spike Shield from Sonic After the Sequel! It also has a very small shock radius so as to clear your landing from enemies that are a little too close for comfort.

ATTRACTION SHIELD: Press spin in mid-air to have the Earth's magnetic field gently pull you into its orbit just above the surface of the ground! You can move around while in this state but you'll become vulnerable to enemies again, so be careful.

Check out the .gifs below to see them in action!

Whackjood 05-14-2017 03:47 PM

Got around to giving this a look, this seems good to me! Into releases you go.

Phantom-blade 05-14-2017 04:25 PM

This actually needs to be a thing in vanilla, but the vanilla shield have unique abilities themselves but it's not enough. Nice job!

GreenKnight9000 05-14-2017 04:33 PM

WOW!!!
The attraction shield has quite a unique ability, i love it!

Lach 05-14-2017 04:46 PM

Quote:

Originally Posted by GreenKnight9000 (Post 792555)
WOW!!!
The attraction shield has quite a unique ability, i love it!

Thank you! I came up with that idea myself.

GreenKnight9000 05-14-2017 06:49 PM

Quote:

Originally Posted by Lach (Post 792559)
Thank you! I came up with that idea myself.

Can you perhaps do one for the Pity Shield?

Lach 05-15-2017 01:16 AM

Quote:

Originally Posted by GreenKnight9000 (Post 792568)
Can you perhaps do one for the Pity Shield?

I intended to keep the Pity Shield powerless because that's how it is in the classic seriesóbut if more people want it, I certainly don't mind implementing one.

Sylvegamer3 05-15-2017 05:17 PM

I wouldn't mind a power for the Pity shield.

GreenKnight9000 05-15-2017 06:45 PM

Quote:

Originally Posted by Lach (Post 792578)
I intended to keep the Pity Shield powerless because that's how it is in the classic seriesóbut if more people want it, I certainly don't mind implementing one.

Perhaps make the Pity Shield either:
Do an insta-shield
OR
Do a more powerful thok

NeoLucario87 05-15-2017 06:56 PM

A more powerful Thok would be (maybe) Insanely Broken. Especially in Tag and other Gametypes.

Lach 05-16-2017 04:46 PM

Quote:

Originally Posted by GreenKnight9000 (Post 792612)
Perhaps make the Pity Shield either:
Do an insta-shield
OR
Do a more powerful thok

I don't see a use in the insta-shield since the player already has a shield, so it'd just be used as a weapon. And I would agree that a thok would be too powerful to implement for a mere plain shield.

GreenKnight9000 05-16-2017 05:38 PM

Quote:

Originally Posted by Lach (Post 792650)
I don't see a use in the insta-shield since the player already has a shield, so it'd just be used as a weapon. And I would agree that a thok would be too powerful to implement for a mere plain shield.

hmm... perhaps reduce gravity slightly OR give a higher jump?

Phantom-blade 05-16-2017 06:27 PM

Why not give the Pity Shield the ability to levitate for a while in the air but make them vulnerable to enemies, players and more. But if they bump into a wall, it should knock the player back and cancel out the levitation. But I feel like that's a bit similar to the Attraction Shield ability.

Lach 05-16-2017 11:52 PM

Quote:

Originally Posted by Phantom-blade (Post 792655)
Why not give the Pity Shield the ability to levitate for a while in the air but make them vulnerable to enemies, players and more. But if they bump into a wall, it should knock the player back and cancel out the levitation. But I feel like that's a bit similar to the Attraction Shield ability.

Yeah, considering that the Pity Shield most often appears in match, it'd let you cross large distances way up in the air where no one can hit you, which is definitely more powerful than anything the Attraction Shield can do.

Quote:

Originally Posted by GreenKnight9000 (Post 792652)
hmm... perhaps reduce gravity slightly OR give a higher jump?

That could work; it's simple and complements the idea that the Pity Shield is given to players who are struggling. If there aren't any better ideas I might implement this one.

Sylvegamer3 05-17-2017 03:37 AM

Maybe for the Pity it would be giving all the vanilla chars small buffs; like Sonic getting a jumpthok and Tails getting holdfly. Knux could get a jump as high as the other characters, and customs could get a higher jump and lowered grav.

EDIT: The higher jump and lowered grav thing was inspired by GreenKnight's idea.

Sapheros 05-17-2017 06:48 AM

Honestly the pity shield is good the way it is. Wanna know why? Its a pity shield, it's main ability is meant to protect you, it's entirely vanilla, it's the only shield in the game with no special power or function to it besides protecting you from one hit before losing your rings. It's perfectly fine as it is. If anything, you should be glad you obtained the shield for comfort, not for taking advantage of the level grounds.

Lach 05-17-2017 06:55 AM

Quote:

Originally Posted by Sapheros (Post 792686)
Honestly the pity shield is good the way it is. Wanna know why? Its a pity shield, it's main ability is meant to protect you, it's entirely vanilla, it's the only shield in the game with no special power or function to it besides protecting you from one hit before losing your rings. It's perfectly fine as it is. If anything, you should be glad you obtained the shield for comfort, not for taking advantage of the level grounds.

Your logic is so sound, I wish I thought of that--

Quote:

Originally Posted by Lach (Post 792578)
I intended to keep the Pity Shield powerless because that's how it is in the classic seriesóbut if more people want it, I certainly don't mind implementing one.

--Oh, how strange. I did. 🙄

Simon_T 06-23-2017 02:31 PM

This script doesn't work with CA2_MULTIABILITY characters :'V
PD: Your Force Shield custom ability reminds me of the Stomp move from Modern Sonic games ;)

Lach 06-23-2017 04:47 PM

Quote:

Originally Posted by Simon_T (Post 793813)
This script doesn't work with CA2_MULTIABILITY characters :'V

Intentional. Read the original post. :)

Cabelio 07-04-2018 07:42 PM

A suggestion for the pity shield's ability that won't affect much:
Increased acceleration but decreased speed, allowing somebody who's struggling to be able to keep their footing and escape. It could be a swap, when you use spin in the air you go from an easier control to the original, or vice versa. Experts wouldn't have too much use for it, but in a heavy amount of fire, the extra maneuverability could very well save you.

PS: I know I'm late.


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