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-   -   Version 2.0.7 Release (https://mb.srb2.org/showthread.php?t=37866)

LoganA 09-10-2013 08:51 PM

Version 2.0.7 Release
 
Posted by Mystic on 09-10-2013 08:20 PM.

Quote:

Well, finally, here we are at…wait, 2.0.7? Yep, nothing truly exciting, but a significant bug was found and needed to be corrected immediately, so we’re releasing a simple hotfix patch. This release contains no new content, but includes the following bug fixes:
  • Fixes a major issue with netplay that caused the game to be hypersensitive to denial of service attacks.
  • Fixes an issue with lasers in netplay causing consistency failures.
  • Fixes a rare crash when using F12 in Capture the Flag mode.
  • Low framerate should no longer cause screenshots to be taken improperly.
Head on over to the download page to get a copy of the patch.

More...

Rob 09-10-2013 08:52 PM

No whining that this isn't 2.1, please.

kyllian1212 09-10-2013 08:53 PM

"Fixes a rare crash when using F12 in Capture the Flag mode."

I don't remember it crashed on CTF (because it's rare obviously but still, i never seen SRB2 crashing when F12ing), i don't think it ever happened before (?)

CyanS 09-10-2013 08:57 PM

Sadly there is no new content.

LightspeedX 09-10-2013 09:03 PM

Well, I think we need to thank Burning-Fox for making us aware of SRB2's vulnerability to denial of service attacks so that this fix could be released.

Anyway, good thing these were fixed.

Rob 09-10-2013 09:04 PM

Actually, SRB2Kill has been known for a while. It was just recently (read: 2 nights ago) discovered we could patch the hole.

Burning-Fox 09-10-2013 09:15 PM

Pfft, thank me? I hardly did anything but report a big ass glitch thing that I thought no-one saw before. Oh well. :P

jcokeinfinity 09-10-2013 09:16 PM

You know, when I saw the word 'Update' in the name of the most recent thread in the news section, I quickly jumped to this thread without fully processing the version number, and sadly, this is nothing about 2.1. Killed my hopes. :(

---------- Post added at 05:16 PM ---------- Previous post was at 05:15 PM ----------

Quote:

Originally Posted by Burning-Fox (Post 737373)
Pfft, thank me? I hardly did anything but report a big ass glitch thing that I thought no-one saw before. Oh well. :P

Do you want a medal?

Sky The Destroyer 09-10-2013 10:14 PM

Quote:

Originally Posted by Rob (Post 737371)
SRB2Kill

What's SRB2Kill, really? Is it just a renamed SRB2Hax or a new program? I've never heard of SRB2Kill until recently.

Rob 09-10-2013 10:16 PM

Probably?

I'm sure it goes by different names. It's the program that crashes netgames and makes the ping on servers skyrocket.

glaber 09-10-2013 10:36 PM

So it's up now?

I got the notice from the Steam group first and the download wasn't ready at that time.

–eltaResero 09-11-2013 01:44 AM

This may not be a 2.1 release, but it's the next greatest thing. I was blaming WINE hitherto for SRB2 not generating screen captures accurately, but it appears that this was veritably caused by the diminished framerate in SRB2 itself as a consequence of executing non-native binaries. I'm glad too that the laser issues were resolved. There should (hopefully) be less consistency failures during the CEZ levels and some of the netplay levels with laser FOFs with this 2.0.7 revision.

speed2411 09-11-2013 04:38 AM

Quote:

A 2.0.7 patch release is not planned unless a critical bug is found that needs immediate fixing.[1]
I always knew they were NOT going to make a patch... Until now. You know, as long as we get a update, I am happy. Can not wait for 2.1. I hope it is soon. :D

Burning-Fox 09-11-2013 03:40 PM

Quote:

Originally Posted by jcokeinfinity (Post 737374)
Do you want a medal?

Did you even see what I said initially? I don't want any credit. :I

Anyhow, 2.1 would be nice, yes.
But 2.0.7. Finally, the SRB2Haax/SRB2Kill whatever the hell you wanna call it, IT DOESN'T WORK ANYMORE. HOORAH.

Jorklenis2 09-11-2013 04:31 PM

Quote:

Fixes a rare crash when using F12 in Capture the Flag mode.
It is very strange that the F12 crashes in Capture the Flag mode, that's why the code is poorly written or is removed, it's obvious yes.

(I refer to the source code).

ForgiveThisNewb 09-11-2013 11:22 PM

Seems the patch is an engine fix, as it changes the main executable. Any ETA on the source arriving in the public svn? I mean, I know the repository hasn't been updated in over a year and is probably covered in cobwebs, but as an open-source project the source code kind of has to be released.

Though I can see the difficulty in fitting the patch in there, as from the sound of things it's applied to the 2.0.6 release, and not on top of all the other changes made in the repository after it.

K.S. 09-11-2013 11:56 PM

Public trunk is incredibly unstable and it was honestly easier to backport from 2.1 to 2.0.6 than to that.

You can get a 2.0.6 -> 2.0.7 diff here.

Shad.CM 09-12-2013 12:04 PM

Sort of an out in general question, but will this new code possibly help the 2.1 code? Sorry if this belongs somewhere else.

MascaraSnake 09-12-2013 01:04 PM

Quote:

Originally Posted by Shad.CM (Post 737427)
Sort of an out in general question, but will this new code possibly help the 2.1 code? Sorry if this belongs somewhere else.

As Inuyasha said one post above you:

Quote:

Originally Posted by 犬夜叉 (Post 737417)
Public trunk is incredibly unstable and it was honestly easier to backport from 2.1 to 2.0.6 than to that.

The changes in 2.0.7 originate from 2.1 in the first place.

FaroukTheHedge 09-12-2013 01:13 PM

Oh great a huge update for netgaming


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