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Yoshirocks90 08-09-2017 02:02 AM

Yoshi's Various Level Designs
7 Attachment(s)
Since everyone else seems to do it, here's my editing thread.

NOTICE: Not everything here is guaranteed to be released.

Now then, here's some screenshots of something I've been working on:

It's supposed to be a jungle with small research stations throughout it.

MK.exe 08-09-2017 11:31 AM

Looks really nice! You've certainly improved and the idea of small research labs are neat. Maybe make it like an exploration map? With switches. Just an idea nonetheess

Yoshirocks90 08-09-2017 01:28 PM

Well, I am planing on trying to put in some hidden emblems, and I'm thinking of making a second act to it.

who-what-where-whale 08-09-2017 06:47 PM

The level seems to be really big compared to Sonic, so you should try scaling it down a bit, but other than that it looks pretty good. Like MK.exe said, you've definitely improved a ton!

Yoshirocks90 08-09-2017 08:13 PM

Actually, the level feels pretty small when I play it.

Yoshirocks90 08-11-2017 03:07 AM

6 Attachment(s)
Some progress on the incomplete underwater research station.

Sorry about the large computer, that texture is just too large too make a small computer.

EDIT: Also, the screen's not really vertical like that, it's because of opengl.

"Lat'" 08-11-2017 06:00 AM

You might want to add a colormap underwater, I couldn't tell Sonic was underwater if it wasn't for the bubbles. Other than that, you're definitely improving, keep this up!

Yoshirocks90 08-11-2017 01:22 PM

Yeah, I meant to do that. I was going to do it when I finished the doors, but then got caught up doing the computer.

Yoshirocks90 08-12-2017 03:50 AM

6 Attachment(s)
Alright, the underwater research station is almost done.

General inside view:
Underwater version:
Some other screenshots:

Basically, all I still have to do is change the computer screen images for when they're underwater, and finish up the cpu cables. And then there's the problem of the lack of water under the tables...

MK.exe 08-12-2017 11:42 AM

About the tables. Just change the action to sold fof no shadow. Tha do the trick

Yoshirocks90 08-15-2017 11:11 PM

Here's a question: (It relates to the thread... because it's about my level design)

Which do you guys think was better: Yoshi Bosses or the Yoshi Races Remake?

Yoshirocks90 08-18-2017 04:11 AM

10 Attachment(s)
Don't worry, this isn't dead. I come this time with an underwater section. Unless there happens to be any problems with that I haven't noticed, it's done.

Spoilers used for organization; no secrets are actually shown.

RomioTheBadass 08-18-2017 12:15 PM

You could add more details to that underwater section, draw some rocks and spice up the texture variety.

Yoshirocks90 08-18-2017 12:46 PM

Thanks! I'll add some when I add some exra air bubbles. It may not have seemed like it but i drowned after taking that last screenshot. (Although I was avoiding most the air bubbles...)

Yoshirocks90 08-20-2017 07:51 PM

1 Attachment(s)
Surprise! You probably weren't expecting this to happen!

Spoiler: Technic Jungle
Don't worry, I didn't scrap it; I'm waiting for it to be released.

Yoshirocks90 08-21-2017 06:46 PM

Yoshi Bosses 2 intro:

Spoiler: Involves the first Yoshi Bosses


Two weeks have passed since you stopped
Eggman's clones. Three of them lured you
into a trap. Thankfully, you manged to escape. You thought the three
couldn't have possibly survived, so you
returned to the planet.

However, upon reaching the surface, you soon found a glass box with lava
pumped into it from underground. You
entered the cavern and were attacked
by a new clone. Upon being defeated,
he tried to escape like the others.
Unfortunately for him, though, his vehicle
exploded before he could escape, resulting
in his death.

Formatted exactly like in the game, except the game looks better.

Yoshirocks90 08-21-2017 09:02 PM

Ok... the last paragraph of the intro seems to have dissappeared, and several words went missing... i fixed what I could in the previous post.

Yoshirocks90 08-22-2017 02:33 AM

3 Attachment(s)
Okay, first off actual screenshots of the intro:

Now, for the main purpose of this post: the levels list!

Spoiler: Level List
1. Grassy Ruin Zone
2. Sacred Temple Zone
3. Sunbaked Sands Zone
4. Mountain Ravine Zone
5. Technic Tundra Zone
6. Oceanic Stronghold Zone
7. Rainy Savanna Zone
8. Volcanic Warehouse Zone
9. Abandoned Base Zone
10. Toxic Tunnels Zone
11. Doomed City Zone
12. Charged Lake Zone
13. Flooded Plain Zone
14. Stellar Takeoff Zone Act 1
15. Stellar Takeoff Zone Act 2
16. Battleship Flight Zone
17. Unstable Core Zone
18. Superficial Wreck Zone
19. Silver Asteroid Zone
20. Secret Mine Zone
21. Subterranean Corridors Zone
22. Cracked Hull Zone
23. Clone Factory Zone

Feedback on either of these would be greatly appreciated!

Yoshirocks90 08-24-2017 03:41 AM

For those of you who haven't seen it yet, Technic Jungle has been released, so if you haven't played it yet, you should! Any opinions would be appreciated.

Yoshirocks90 08-27-2017 10:39 PM

35 Attachment(s)
I've been neglecting to post here, so here's some screenshots of what I've made:

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