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-   -   Super SRB2 Kart Z =NOT EXACTLY CANCELED= (https://mb.srb2.org/showthread.php?t=36732)

ZarroTsu 01-21-2012 07:07 AM

Super SRB2 Kart Z =NOT EXACTLY CANCELED=
 
8 Attachment(s)
This project has been discontinued.

( Download the last version of the game here )

( Download the music files here )

( Download the source code here )

MascaraSnake 01-21-2012 04:42 PM

There you go. I honestly wonder why you added an arbitrary "super" to the name of the mod, but whatever.

Mr. Awsome 01-21-2012 04:55 PM

I can't download the files. HELP.

Simsmagic 01-21-2012 05:00 PM

Quote:

Originally Posted by Mr. Awsome (Post 721245)
I can't download the files. HELP.

You're going to have to be a bit more specific. What happens exactly when you try?

D00D64 01-21-2012 05:08 PM

So if D00DKart is in this pack, and contains far more levels than the default ones, why I no gets billing in title? :<

http://i.imgur.com/ZYx7c.png

You didn't even show that custom characters were possible!

Also, for those that don't know, Misc files are...

CraRid.wad - Crawla Honcho character wad
KoteRid.wad - KOTE character wad beta
k_ChemicalFacility.wad - Chemical Facility map

Mr. Awsome 01-21-2012 05:14 PM

Quote:

Originally Posted by Simsmagic (Post 721246)
You're going to have to be a bit more specific. What happens exactly when you try?

Never Mind. It was the Mirriors. I posted the comment before the Instant downloads appeared.

Iceman404 01-21-2012 06:27 PM

Iceman.wad is coming soon. With an amazing SMK Kart.
Actually, whats funny is that Riders Z (Now Super SRB2 Kart Z) has been in IRC for a few months now, too bad for you forum goers.

CasualNick 01-21-2012 07:05 PM

Block Fort crashes every time I try to load it. Can you fix that on the next update?

Iceman404 01-21-2012 07:17 PM

Why. There's no battle mode.

D00D64 01-21-2012 09:58 PM

http://i.imgur.com/wJw31.png

New player sprites are in the works, but don't expect them soon, as they take quite some time to make. Iceman did the new kart, but I'm assembling it all together.

Iceman404 01-21-2012 10:16 PM

I'm also making another kart model similar to that 64 design, but sprited better for whoever will want to use it instead.
I've presently found that my past work (Kart sprited above) isn't as good as it could've been if I tried harder and gave more thought.


EDIT: Also D00D, that new edited Sonic front facing sprite needs to be in Vanilla SRB2 NOW.

Blade 01-21-2012 10:46 PM

Let me say that this is awesome. let me also list all the crazy things I'd like to see added but I doubt will ever be done.

* Character Collision, and Character weight
* Mini-boosts for making large jumps.
* Battle Mode.
* Mushroom only mode for more than just single player.
* And Handling/Drifting/Turbo stats would be nice too. :3
* MOAR STAGES.

Me being greedy aside, this really is great. The character and item balance makes things FAR better, and there was a few times where we'd have awesome item battles. (Iceman knows how to throw a Green Shell.) Only gripe is some of the maps don't work as well with the bouncy walls, but this is gonna be fixed, I believe.

D00D64 01-21-2012 11:47 PM

Quote:

Originally Posted by Blade (Post 721266)
* Character Collision, and Character weight

Haven't we been through this? Most of the characters would have the same weight. I still say if it gets implemented, it should be "strength" so it is easier to divide and makes more sense.

Jeck Jims 01-22-2012 12:12 AM

Wouldn't turning tailspickup off make characters solid? That's something, but the I don't think star would work well...

Iceman404 01-22-2012 12:22 AM

JeckJims, the vanilla SRB2 Player collision is utter shit. I've even been killed by people teleporting on top of me. The collision Blade wants is, say: Hitting someone from behind dividing your speed and momentum, then giving that to the person you bumped into. This would result in bumping people from behind slowing you down, and speeding them up.

ZarroTsu 01-22-2012 06:52 AM

Update 12.01.22

MascaraSnake 01-22-2012 12:04 PM

Why does the level select show maps that aren't even in the rotation anymore? If anything, those maps should be at the end of the list.

I'll Begin 01-22-2012 02:24 PM

Oh yay, you released it on the forums *downloads*

ZarroTsu 01-22-2012 02:33 PM

Quote:

Originally Posted by SpiritCrusher (Post 721280)
Why does the level select show maps that aren't even in the rotation anymore? If anything, those maps should be at the end of the list.

D00D's silly naming scheme. Even in D00Dkart the rotation was all over the place.

Anywho;
Quote:

  • After-Race points are now distributed depending on the number of players on the server

This means that race point distribution is given as follows, from last place to first place:


1
2
4
6
9
12
16
20


If there are only four players, the person in first will receive 6 points, whereas if there are eight or more players, the person in first receives 20 points for their efforts.


The more players there are, the more incentive to win. And with good reason since everyone has an equal opportunity to win (Unless they deliberately lose)

MascaraSnake 01-22-2012 02:44 PM

Quote:

Originally Posted by ZarroTsu (Post 721283)
D00D's silly naming scheme. Even in D00Dkart the rotation was all over the place.

What does that have to do with the naming scheme? Just put "levelselect = 0" for the maps that aren't in the rotation anymore or delete them outright.


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