Game crashes when i try to play as my character. Please send help.

Sonic_TH

Member
I'm trying to create my first character, but when i try to open it in game it crashes with an error that says ''R_AddSkins: syntax error in S_SKIN lump# 0(S_SKIN) in WAD D:\ Downloads'' Some of you may please explain to me why this is happening? This is my character, this is how the ''abilities'' are displayed, i still have a lot to do probably but all i want for now is to have a character with no frames, just 1 plain picture for everything, no animations. Anyways, here is my glorious original character.
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the 2nd ability must be CA2 not CA
(also you need sprites for all directions and poses)
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also, put startcolor=96 on the line before prefcolor
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but all i want for now is to have a character with no frames, just 1 plain picture for everything, no animations.

put placeholder sprites maybe
 
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May you please be as detailed as possible? i barely have an idea on how to do this. Please, you shall explain to me.
Basically, you cant name sprites whatever you want, they actually go through a format of: STNDA0

Ok lets break that down

"STND" is a 4 letter name of which animation the sprite is a part of, all animations default to using STND eventually, so if you only wish to use one, do that. Must be capital to my knowledge.

"A" is the frame of the animation, in alphabetical order, more frames than Z get complicated, but that usually never happens, so don't worry about it, also lowercase letters are further down past Z, so make sure its capital as well.

"0" is the angle, they actually range from 1-8, but if it's 0, it will display it regardless of which way you view it, you can also use L and R to only display different sprites for the left and right sides of an object, which is useful for paper sprites and whatnot.

Optionally, you can add a second frame and angle to the sprite to make it show somewhere else as well, however, it will be flipped when viewed from that angle and frame number, which can save a lot of time, but you dont need it here, heres an example: STNDA0B0 (the car will dance basically)


Also the S_SKIN doesnt have stats, copy sonic's
Also Also you have a SOC file afterwards which can be messy, you can look at the top of slade to order it differently, you want all your sprites after the S_SKIN but anything else before... unless its another S_SKIN i think
 
Basically, you cant name sprites whatever you want, they actually go through a format of: STNDA0

Ok lets break that down

"STND" is a 4 letter name of which animation the sprite is a part of, all animations default to using STND eventually, so if you only wish to use one, do that. Must be capital to my knowledge.

"A" is the frame of the animation, in alphabetical order, more frames than Z get complicated, but that usually never happens, so don't worry about it, also lowercase letters are further down past Z, so make sure its capital as well.

"0" is the angle, they actually range from 1-8, but if it's 0, it will display it regardless of which way you view it, you can also use L and R to only display different sprites for the left and right sides of an object, which is useful for paper sprites and whatnot.

Optionally, you can add a second frame and angle to the sprite to make it show somewhere else as well, however, it will be flipped when viewed from that angle and frame number, which can save a lot of time, but you dont need it here, heres an example: STNDA0B0 (the car will dance basically)


Also the S_SKIN doesnt have stats, copy sonic's
Also Also you have a SOC file afterwards which can be messy, you can look at the top of slade to order it differently, you want all your sprites after the S_SKIN but anything else before... unless its another S_SKIN i think
I'm having the same problem with my mod. My S_SKIN has everything in it, and I also have all of my sprites named properly. can i DM you the PK3?
 
I'm having the same problem with my mod. My S_SKIN has everything in it, and I also have all of my sprites named properly. can i DM you the PK3?
I mean you can, if you want to it on discord then here

Neon#1679

a screenshot is usually best in these secnarios but im fine with just getting the pk3 given that i doubt its at any stage of possible concern
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Another naming issue... ah well, just made this post so everyone knew what was wrong

Yes he did actually PM me the whole .pk3
 
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the 2nd ability must be CA2 not CA
(also you need sprites for all directions and poses)
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also, put startcolor=96 on the line before prefcolor
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put placeholder sprites maybe

''(also you need sprites for all directions and poses)''

For now all i want to do is to have a character that is a plain image with no animations, only sounds and basic abilities like spin dash, jump, and be able to move.
 
This is how my character looks now, the game still crashes as soon as i load it with the character. Can someone explain what looks wrong in here?
 

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This is how my character looks now, the game still crashes as soon as i load it with the character. Can someone explain what looks wrong in here?
You are missing all of the required sprites. You can copy sprites over from player.dta as placeholders. Also, you're using a PK3, and that means your S_SKIN and player sprites need to go into a Skins folder.
 
You are missing all of the required sprites. You can copy sprites over from player.dta as placeholders. Also, you're using a PK3, and that means your S_SKIN and player sprites need to go into a Skins folder.

I have copied them but it looks like i have to replace every image individually? is there a faster way to do it? before this my character loaded up but is invisible, because as you said i am missing all the sprites. But replacing all those images one by one, is going to take forever.
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Did you follow a tutorial? Because if so, you might be following an outdated tutorial.

This is how it looks now.
 

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That doesn't answer my question:

I did followed an old tutorial.
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This is how my character looks in game.
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Also my character skin is on the wall for some reason, but not on the character itself.
 

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